Tide of Shadows (D&D)

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#901

Post by The Silence and I »

Dun dun dunnn!!!
Sometime monkey fall from tree.
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#902

Post by Academia Nut »

I suppose I should give one last shot at this. Tevar, you'd better put that charisma to good use by making a Charisma check. If you can get over 20 you can calm them enough that while they're still scared and want to run, they'll at least do it in a more orderly fashion that involves fewer people (mostly the elderly and the young) from getting trampled.
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#903

Post by LadyTevar »

1d20+2 = 1825215735
CHR check.

I also have these two, and I intend to do a Detect Evil.
Aura of Good
Aura of Courage : All allies +4 Morale vs Fear 10ft rad.

And the Evil Detected will be getting a "SMITE" with the GhostTouch when I find him.
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#904

Post by Comrade Tortoise »

Damn it...
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#905

Post by Academia Nut »

Okay, looks like Ceridwen and Naja are going to need to make Reflex saves to get out of the way of the still insane with fear mob before they get swept away. I'd say DC 15 seems about reasonable. Roll 'em.
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#906

Post by Comrade Tortoise »

Saving, with Improved Evasion
1d20+6 = 112192147
"Nothing in biology makes sense except in the light of evolution."
- Theodosius Dobzhansky

There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid

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#907

Post by Comrade Tortoise »

oops! Subtract 1 from that.

11+5=16
"Nothing in biology makes sense except in the light of evolution."
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There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid

The Holocaust was an Amazing Logistical Achievement~Havoc
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#908

Post by LadyTevar »

Shit... my Reflex sucks

1d20+3 = 562856030
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#909

Post by Academia Nut »

Ouch. Okay, let's say 3d6 damage, knocked to the ground, and then you have to make a Fort save DC 15 or be nauseated next round from the crush of bodies. Next round you can make a DC 17 (it's worse now that you're knocked over) Ref save to crawl out or suffer further consequences.

Also, Eight is slower than Ophidian because of his armour.

Oh yeah, damage

3d6 = 1163771427
Last edited by Academia Nut on Sun Jan 25, 2009 9:18 pm, edited 1 time in total.
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#910

Post by LadyTevar »

Ok...

Fort Save 1d20+8 = 1522275160
Second Reflex 1d20+3 = 2089109088
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#911

Post by Charon »

Technically he is armor...

Stupid game mechanics...
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#912

Post by The Silence and I »

Technically he is adamantium, and can't be harmed without first besting a hardness roll. Technically.
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#913

Post by Rogue 9 »

You know, if the Charisma check was to calm them, I'd have let the big honkin' aura she's got that prevents fear add to the roll, but that's just me. :razz:

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Knowledge (religion)
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#914

Post by Comrade Tortoise »

So would I come to think of it...
"Nothing in biology makes sense except in the light of evolution."
- Theodosius Dobzhansky

There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid

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#915

Post by LadyTevar »

My Aura only gives a +4.
Even with that, I still failed both rolls.
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#916

Post by Charon »

Eight could try to calm the crowd down once he gets there...


:grin: :grin: :grin: :grin: :grin: :lol: :lol: :lol:
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#917

Post by Comrade Tortoise »

LadyTevar wrote:My Aura only gives a +4.
Even with that, I still failed both rolls.
He meant the charisma check. You would have succeeded had that applied.
"Nothing in biology makes sense except in the light of evolution."
- Theodosius Dobzhansky

There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid

The Holocaust was an Amazing Logistical Achievement~Havoc
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#918

Post by Academia Nut »

I know, the reason I disallowed it was that the crowd was bigger than the aura thus even if she calmed those near her the ones behind would still be panicked and thus undo the effect. Not only that, but the effect technically only extends to allies and some of the people are seeing her as hostile (not all, but some) so that muddles things further. So I just went with the straight Charisma check.

Also, because you aren't nauseated, you can go defensive and try and protect your vitals Tevar. I'll say that this gives you a +4 to your reflex save to avoid the damage but not get out of the crowd. For a heavy shield and heavy armour you'll get another +4 (+1 for the shield and +3 for the armour) as while it would help a bit, there's a lot of force getting applied all over. Big enough crowds can smash over reinforced concrete walls. So you're still stuck in the crowd but you won't take additional damage this round.
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#919

Post by Academia Nut »

Hmmm... yes. Let's see here, time for some rolling.

1d20 = 228109457

1d6 = 1620309037

1d20+4 = 2043786238
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#920

Post by Charon »

...

I REALLY need to start gaining levels...
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#921

Post by Rogue 9 »

Reason number 37 to prefer the rebalanced paladin: The aura is bigger.

In other news: OUCH.
The Paladin's Domain, My Blog (Updated 5/18/2009)

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"A fortress circumvented ceases to be an obstacle.
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#922

Post by Academia Nut »

Yes, Rogue, if not Bartel, now knows why the priests were going crazy without any apparent reason. That was a major ouch there.
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#923

Post by Rogue 9 »

Curse his villainous escaping ways!

My next move was to smite his brains out, but he's negated my ability to do so now. :razz:
The Paladin's Domain, My Blog (Updated 5/18/2009)

"Live free or die: Death is not the worst of evils." -- General John Stark

"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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#924

Post by Academia Nut »

Today's lesson is: be careful when turning evil incorporeal undead as they have very good escape routes available to run away from the priest with. At least there wasn't any smiting of the incorporeal creature with a victim of ability drain as a backstop.

Also, I am guessing that there will now be a round of speculation on how exactly 'Joseph' made good his escape. Now taking bets on high level spells, or more esoteric methods!
Last edited by Academia Nut on Mon Jan 26, 2009 12:15 pm, edited 1 time in total.
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#925

Post by Rogue 9 »

I'm going to go with a shadow jump ability; the most obvious source is Shadowdancer, but there are others.

And I know that; you don't need to rub it in. :razz: It was better than any of the other alternatives at the time; at least now it has to run for a minute, and we can possibly intercept it later. I made the best of a bad situation, since I had no means of destroying it.
The Paladin's Domain, My Blog (Updated 5/18/2009)

"Live free or die: Death is not the worst of evils." -- General John Stark

"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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