Old World Monsters

OOC: For the creation and management of board RPG's.

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#276

Post by The Silence and I »

I don't know if the mercenaries are assumed to have rooms, as I recall that was never played out. If John has no room then he will attempt to acquire one and immediately retreat within it. I will have no easy access to the internets until Friday so I prolly won't edit as may be needed until then. Charon: if I'm holding things up call me and I'll see about borrowing a laptop so things can move on. Until I get my own laptop I will be away from the internet mon-thu more or less every week. Getting such a device is becoming a priority though.
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#277

Post by Charon »

Okay. I've been running this idea through my mind for a bit and I'd like to set up some kind of generic stat system for you guys, just so we all know where everybody is in terms of their abilities. This would be something really simple, just a 1-10 system that would encompass your physical stats, your mental stats, stuff like that. Not sure exactly what stats I want to use yet so any suggestions and ideas are welcome.

I'm thinking that for the most part 2 would be the "average" stat with either five or six being the human maximum, though I am more than open to changing that. Magical ability would be a stat as well and for non-wizards it would just be that stat going from one to ten. For wizards you would seperate it into each of your spheres of magic which would go from 1-11.
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#278

Post by Cynical Cat »

No stats please. No.
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#279

Post by LadyTevar »

I agree with Cyncat. We really don't need stats.
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#280

Post by rhoenix »

If you want to do stats, I suppose keeping it concise wouldn't hurt.
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#281

Post by Charon »

I had meant it more on a basis of a general idea of where everybody thought their characters were and where I thought they were in terms of things like how much punishment they can absorb or how well chainmail would hold up against them swinging something at them, but I suppose I can live without any kinds of stats.

I really would like to keep some sort of record for wizards magic though. I think it would make keeping track of what a wizard can and can't do yet a lot easier (For example, if you have Life at 4, don't expect to be making a perfect revenant which would require at least a 6. Just an example, I'd need to actually come up with some restrictions if we do this.) With no real limits on magic except how powerful you are with the sphere I'd like to be able to have an easy referance for how powerful a wizard is with their sphere.
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#282

Post by Cynical Cat »

You don't need stats for that.

For example:

Paul

Strength: wiry, short skinny adolescent so stronger than he looks but weaker than a full grown man with a physically demanding job.

Agility and Quickness: A lot. For a mortal.

Endurance: Pretty good endurance, but he is a skinny dude.

Skills: He knows a little about magic and a lot about stealing.

Magical Powers: In extremis he had shoot blasts of magical fire from his hands. Not very much control.


Done. No stats.
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#283

Post by Charon »

For the non-magical stats and the magical abilities of non-wizards I'll agree with you. But for wizards the list of what they can do with magic tends to be one hell of a list that they can pretty much on a whim expand (for a price). Which means I have to arbitrarily decide what a character is capable of doing without them having any real say in the matter and with me having no real basis or explanation for it beyond "No I don't think you're that powerful yet." I know it's my perogative to do so but I'd prefer to have some kind of basis for my response. This problem for me is only going to get worse as the wizards get more powerful as well since they'll be capable of a wider variety of things.

It wouldn't be a hard stat, I wouldn't say "Oh your fire sphere is at 4 not five you can't do what you're trying to do" it would just serve to give me a better idea of where you are in terms of power. Which is also important once the guy who picked up counter and the guy with protection start going against magic. I want something that can help me determine how well their wards hold up.
Last edited by Charon on Tue May 20, 2008 11:51 am, edited 1 time in total.
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#284

Post by Cynical Cat »

Fuck that. You're just saying "5" is a stand in for "set town on fire". Your going to have to create an entire system and then, since it won't cover every contingency, wing it when people do want to do that. Why waste the time? Have "freeze lake" or "cover a band of soldiers in frost" be the descriptors instead of 3 or 4 and skip the creation of an entire system which isn't going to solve the problem anyway.
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#285

Post by The Village Idiot »

Sorry about the posting delay, net issues and the like.

[EDIT]: And work.... oh god the work.
Last edited by The Village Idiot on Wed May 21, 2008 1:17 am, edited 1 time in total.
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#286

Post by LadyTevar »

BTW: Marcao and I will be out of touch for the weekend. :lol:
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#287

Post by Charon »

Just to say so officially, the whole stats thing is off. Yeah that idea wasn't one of my greatest, but ah well, that's why I brought it up.
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#288

Post by Marcao »

Faithless! Faithless! The lot of you! You lack faith! Francesco has not gone insane just yet. I think...*coughs* Anyways, I will post later after I get back from my graduation. toodles!
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#289

Post by rhoenix »

Marcao wrote:Faithless! Faithless! The lot of you! You lack faith! Francesco has not gone insane just yet. I think...*coughs* Anyways, I will post later after I get back from my graduation. toodles!
Congratulations!

Now go get a job.
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#290

Post by LadyTevar »

Marcao wrote:Faithless! Faithless! The lot of you! You lack faith! Francesco has not gone insane just yet. I think...*coughs* Anyways, I will post later after I get back from my graduation. toodles!
I think Jhelian's going to have to use her Magi MindTrick on you
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#291

Post by Marcao »

If anyone has any questions or desires clarification on anything let me know. My last post probably was not as clear as I could have made it. :(
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#292

Post by rhoenix »

It made sense to me. In a way it's comforting that both of the PC mages are either "deeply troubled" or "outright insane."

Well, okay, maybe not "comforting" - just "consistent."
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#293

Post by LadyTevar »

HEY! I'm not insane!
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#294

Post by rhoenix »

LadyTevar wrote:HEY! I'm not insane!
Oh, so Jhelain is officially a mage as well?

Well, shit. Manfred will be murdering every bird within a hundred square miles, Francisco will send everyone with slightly pointy canines on a one-way trip to a blazing inferno, and Jhelain...hears voices.

That's hilarious - then again, I suppose having one non-murder-happy mage might be refreshing. :wink:
Last edited by rhoenix on Thu May 29, 2008 11:38 am, edited 1 time in total.
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#295

Post by Marcao »

Well, Francesco started the game with auditory hallucinations, which then graduated to "head six" syndrome and then picked up visual hallucinations recently. What has caused this little fiasco is that while his new protection spells protected him from mind games and external influence, it did not protect him from his own internal instability. Once he figures that out, he should stabilize some but he just got a fair chunk of new "oomph!" it will take some time for him to come to terms with the flip side of that. All we need now is the firm application of the clue by four. Assuming that works well, Francesco will be properly chastised and feeling very mortified. X_X
Last edited by Marcao on Thu May 29, 2008 11:43 am, edited 1 time in total.
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#296

Post by rhoenix »

Marcao wrote:Well, Francesco started the game with auditory hallucinations, which then graduated to "head six" syndrome and then picked up visual hallucinations recently. What has caused this little fiasco is that while his new protection spells protected him from mind games and external influence, it did not protect him from his own internal instability. Once he figures that out, he should stabilize some but he just got a fair chunk of new "oomph!" it will take some time for him to come to terms with the flip side of that. All we need now is the firm application of the clue by four. Assuming that works well, Francesco will be properly chastised and feeling very mortified. X_X
...Hitting a mage who has a large affinity for fire with a clue-by-four. Definitely sounds like hazard pay to me.
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#297

Post by Comrade Tortoise »

hey, Manfred just graduated from having auditory hallucinations, mania and paranoia to a full blown personality switch followed by a disassociative episode....and he still has the paranoia, auditory hallucinations and mania....

As I said, the interplay between the wizards should be.... fun

And now that we are safe, to have a conversation with paul
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#298

Post by rhoenix »

I'm just hoping that the more trigger-happy mages don't shoot down the nice bird who's just trying to look, is all.

And as much as I hate to admit it, Agrilos just used a small bit of Air magic (the Jump rote), so any conscious mages would've likely felt it.
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#299

Post by LadyTevar »

rhoenix wrote:
Marcao wrote:Well, Francesco started the game with auditory hallucinations, which then graduated to "head six" syndrome and then picked up visual hallucinations recently. What has caused this little fiasco is that while his new protection spells protected him from mind games and external influence, it did not protect him from his own internal instability. Once he figures that out, he should stabilize some but he just got a fair chunk of new "oomph!" it will take some time for him to come to terms with the flip side of that. All we need now is the firm application of the clue by four. Assuming that works well, Francesco will be properly chastised and feeling very mortified. X_X
...Hitting a mage who has a large affinity for fire with a clue-by-four. Definitely sounds like hazard pay to me.
Get that pay ready. Soon as I get home I'll be applying it from inside his mind.
Once i figure out how i got there....
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#300

Post by Charon »

rhoenix wrote:I'm just hoping that the more trigger-happy mages don't shoot down the nice bird who's just trying to look, is all.

And as much as I hate to admit it, Agrilos just used a small bit of Air magic (the Jump rote), so any conscious mages would've likely felt it.
It's a different kind of magic so it's a little harder to spot for them. So no guarantees.

By the way, you guys are nowhere near the church now. The protected church is closer to the Northern enterance, you guys are at the River Enterance which is a good minute or two walk away.
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