Anyone Interested in Rogue Trader?

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Cpl Kendall
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#201

Post by Cpl Kendall »

I was more thinking that something gribbly got in through the holes but that would require some summoning.

Disregard.
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Cynical Cat
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#202

Post by Cynical Cat »

The ship travels through the warp. The warp is the home of daemons. Hexagrammic warding is rare, because it dabbles on the edge of forbidden knowledge (the knowledge can also be misused for binding and summoning daemons), but Rogue Traders do have pull.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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Vehrec
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#203

Post by Vehrec »

Which makes it all the more likely we'll have to fight for the ship, since Daemons would have likely evaporated back into the warp or taken control of it by now. Since they are now much less likely as a cause for the loss of this one, I think we'll need to step even more cautiously.
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Cynical Cat
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#204

Post by Cynical Cat »

The shuttles can hold abut 20 people each, less if they carry more cargo than personal gear. The 2 lighters can hold about 40 people with a modest amount of cargo and can trade people for cargo space and visa versa. The gun cutter carries about twenty, personal gear, and a few tons extra cargo without difficulty.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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Hotfoot
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#205

Post by Hotfoot »

As I told Cyncat, the lighters themselves will have marines on board, armed and ready for trouble, while the shuttles themselves will contain engineers and such. The general order of business will be to secure the hangar bay first off, then the engineers can come in and start restoring systems.
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Vehrec
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#206

Post by Vehrec »

For your amusement: A quote from AIM.
[15:30] hotfootb5: But glory goes to those who dare
[15:32] Vehrec: I'm sorry, I have to link this now.
[15:32] Vehrec: http://www.youtube.com/watch?v=nAESo2uv-po
[15:34] hotfootb5: Sorry, but the truth is that I've got the touch
[15:34] Vehrec: So the Warant is like the Matrix?
[15:36] hotfootb5: huh
[15:36] hotfootb5: heh
[15:36] hotfootb5: yeah
[15:36] hotfootb5: Except that I'm no Hotrod
Summer camp, summer camp!/The donuts that they give you/they say are mighty fine/but one rolled off a table/and AHH FUCK WHY ARE THERE ZOMBIES IN THE CANOE CABIN
Camp Fuck You Die. Applying here is the most stressful thing in the universe.
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White Haven
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#207

Post by White Haven »

Alright then, which one of you motherfuckers is Wheelie, so I can kill you right now.

:lol:
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frigidmagi
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#208

Post by frigidmagi »

Fuck you all, I'm Grimlock and no one can take it from me.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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Cpl Kendall
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#209

Post by Cpl Kendall »

What was the ambulance dudes name?
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frigidmagi
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#210

Post by frigidmagi »

Ratchet but he died in the first 20 minutes. Waste of a great character.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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White Haven
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#211

Post by White Haven »

Immortalized, my good man.
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Karrick
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#212

Post by Karrick »

Holy crap, I look away for ten minutes and suddenly there's a metric ton of plot progression! :eek:

Guess I've got some catching up to do.
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#213

Post by Hotfoot »

Well that's what happens when the boss gets itchy. Don't worry, we haven't gotten killed without you yet. :wink:
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Karrick
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#214

Post by Karrick »

I'm glad for that. TPK but for one looks bad on the resume. :grin: I think I'll be joining the second wave to avoid mucking with continuity any more than I have to.
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#215

Post by Hotfoot »

No, come with us, you were in my retinue, I waited for you, just do what Marcao did and write what you were doing in the meantime.
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Karrick
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#216

Post by Karrick »

You're the boss.
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fgalkin
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#217

Post by fgalkin »

Yes, then we can all get lost and starve to death together as one happy family! :grin:

Have a very nice day.
-fgalkin
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White Haven
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#218

Post by White Haven »

I couldn't resist. :)
ImageImageChronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.

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-'I need to hit the can, but if you wouldn't mind joining me for number two, I'd be grateful.'
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Karrick
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#219

Post by Karrick »

Are we cracking the lighters open before or after the second wave shows up?
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rhoenix
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#220

Post by rhoenix »

For actions, my character is scanning for daemons and such in the Warp right now, and scanning for any active psychic emissions.
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Cynical Cat
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#221

Post by Cynical Cat »

Karrick, you're not getting mesh armour over a void suit. They are self sealing and have patches, so a puncture isn't instadeath.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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Cynical Cat
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#222

Post by Cynical Cat »

The lighters are buttoned up, so someone with technical skills (or sufficient brute force) PC or NPC is needed to crack them.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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Karrick
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#223

Post by Karrick »

Cynical Cat wrote:Karrick, you're not getting mesh armour over a void suit. They are self sealing and have patches, so a puncture isn't instadeath.
Fair enough. Is mesh armor form fitting like a bulkier version of synskin?
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Cynical Cat
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#224

Post by Cynical Cat »

Karrick wrote:
Cynical Cat wrote:Karrick, you're not getting mesh armour over a void suit. They are self sealing and have patches, so a puncture isn't instadeath.
Fair enough. Is mesh armor form fitting like a bulkier version of synskin?
Pretty much.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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Cpl Kendall
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#225

Post by Cpl Kendall »

I see Steel posses Forbidden Lore (Mutants), any chance I can use it to identify the bladed corpse?
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