Could someone please enlighten me on the differences between this and the standard fighter? Thanks.
Dungeoncrasher variant fighter
#1 Dungeoncrasher variant fighter
I have heard of this fighter variant, but I don't have Dungeonscape.
Could someone please enlighten me on the differences between this and the standard fighter? Thanks.
Could someone please enlighten me on the differences between this and the standard fighter? Thanks.
- frigidmagi
- Dragon Death-Marine General
- Posts: 14757
- Joined: Wed Jun 08, 2005 11:03 am
- 21
- Location: Alone and unafraid
#2
Dungeonscape?
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
- frigidmagi
- Dragon Death-Marine General
- Posts: 14757
- Joined: Wed Jun 08, 2005 11:03 am
- 21
- Location: Alone and unafraid
#4
Well what is Dungeonscape?
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
#6
Sorry for the necro, but I just wanted to say that I finally found it. :)
Apparently, this is a variant Fighter class who has the following changes:
He does not receive Fighter bonus feats at 2nd and 6th levels.
Instead, at 2nd level, he receives a +2 to his AC and saves when attacked by traps and a +5 bonus to his Strength when breaking a door wall or similar obstacle. When Bull Rushing someone into a wall or obstacle, he deals 4d6 damage plus twice his Strength bonus due to the momentum.
At 6th level, the above advantages are improved to +4 bonus to AC and Saves when attacked by traps, a +10 bonus to Strength when breaking doors and walls and 8d6 damage plus three times his Strength bonus when Bull Rushing people into walls.
The reason I asked was because I saw the variant mentioned here, and I got curious. Apparently, the Dungeoncrasher was rated (slightly) more highly than the regular Fighter, and I wondered whether it was worth using. Looking at it now, its power seems rather situational (though granted these abilities are way more powerful than a couple of feats) - I don't really use traps that much. However, the breaking doors and Bull Rush seems nifty.
Apparently, this is a variant Fighter class who has the following changes:
He does not receive Fighter bonus feats at 2nd and 6th levels.
Instead, at 2nd level, he receives a +2 to his AC and saves when attacked by traps and a +5 bonus to his Strength when breaking a door wall or similar obstacle. When Bull Rushing someone into a wall or obstacle, he deals 4d6 damage plus twice his Strength bonus due to the momentum.
At 6th level, the above advantages are improved to +4 bonus to AC and Saves when attacked by traps, a +10 bonus to Strength when breaking doors and walls and 8d6 damage plus three times his Strength bonus when Bull Rushing people into walls.
The reason I asked was because I saw the variant mentioned here, and I got curious. Apparently, the Dungeoncrasher was rated (slightly) more highly than the regular Fighter, and I wondered whether it was worth using. Looking at it now, its power seems rather situational (though granted these abilities are way more powerful than a couple of feats) - I don't really use traps that much. However, the breaking doors and Bull Rush seems nifty.
Last edited by The Minx on Sun Jul 19, 2009 7:33 pm, edited 1 time in total.