Hello. Ace Pace invited me to join this place sometime back. Sorry I forgot I actually have an account here. :eek:
I am working on a little pet project - a RTS game like Star Trek Armada. It is a 2D game meaning the player will see a top down view of the battlefield. It is just like Armada except you can not switch to 3D camera and fly around a ship. The game engine is intended to support major Trek races and the Empire and Rebels from SW. Currently I got the basic 2D engine thing up and running so I think it is about time the game play is hammered out.
1 How should the economy be implemented? I am thinking of moving away from miners mining crystals idea from Armada. Instead colonized planets will be the main resource source. The player can build factories once a planet is colonized, the more factories on a planet the more resources is generated. Also how about including a taxation or morale issue on planets? The more you tax the more money you make but also make your population less happy.
2. Ship combat: This is a confusing issue. The ships can be as detailed as in Bridge commander with tons of subsystems, 6 different shields etc. I tried this approach first but its quite hard to code in practice. So as an easier solution I am thinking of falling back on what Armada did. Which merely including six subsystem types like weapons, shields, engines etc. Any ideas?
3. Ship production cost: Massive fleets of expendable warships or expensive fleets whose lose could be a deadly blow to your empire?
4. Canon ships: The Romulans and Cardassians have very few ship types while Feds have tons. So should I add non official ships to fill the gap?
I need some advice on RTS game design
- frigidmagi
- Dragon Death-Marine General
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#2
Have you considered a SE4 sytle approach, where colonized planets produce certain sets of resources in certain amounts? This would certainly drive players to colonize as many planets has they possibly can.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken