As for the setting I would suggest an alt-history earth, the history to be actually written by the players (pro-tip, when writing your nation's history actually talk to and try to work in other players, it'll feel more believable and draw people in more). I would like to have the game in the 20th century and a good bit before modern day (I suggest anywhere from 1900 to 1930 from the start date). In order to prevent complications, nuclear weapons are banned. You can't make them, you can't invent them, you can't have them. Ditto biological weapons.
Now the rules I'm flat out stealing from another board, the writers going by the handles, Czechmate, Big Steve (who posts here) and Thanas. I'm stealing them because I frankly don't think I could up with better and... well why bother?
Do I have any takers?Simplicity itself. Simply assign your points to each of the categories until you run out. That'll give you the basis around which to write up the details of your nation.
Starting Points: 30
Population
0. 1 million
1. 30 millions
2. 60 millions
3. 90 millions
4. 120 millions
5. 150 millions
Home Territory
0: National Land Area of <20,000 sq. kms
1: National Land Area of >20,000 sq. kms
2: National Land Area of >200,000 sq. kms
3: National Land Area of >600,000 sq. kms
4: National Land Area of >2,000,000 sq. kms
5: National Land Area of >6,000,000 sq. kms
Colonial Territory
0: Nothing
1: Colonial Land Area of <200,000 sq. kms
2: Colonial Land Area of >200,000 sq. kms +1 population
3: Colonial Land Area of >600,000 sq. kms+ 1 to population+1 economy
4: Colonial Land Area of >1,000,000 sq. kms+2 to population +1 economy
5: Colonial Land Area of >2,000,000 sq. kms+2 to population,+2 economy
Industry
0: 30pts/3mo, size limit 10kt.
1: 60pts/3mo, size limit 20kt
2: 120pts/3mo, size limit 40kt (you need at least a total of 6 points in the following fields: population, infrastructure, economy and colonial possession)
3: 150pts/3mo, size limit 60kt (you need at least a total of 9 in the above-described fields) + 1 to a focus of your choice
4: 180pts/3mo, size limit 60kt (you need at least a total of 12 in the above-described fields with at least a 3 in population and a 3 in infrastructure) + 2 to a focus of your choice
5: 210pts/3mo, size limit 60kt (you need at least a total of 15 in the above-described fields with at least a 3 in population and a 4 in infrastructure) + 3 to a focus of your choice
Economy
0: No deficit in wartime allowed.
1: 25% deficit in wartime allowed
2: 50% deficit in wartime allowed
3: standard economy. 75% deficit in wartime allowed.
4: (you need at least a 3 in population for this) 100% deficit in wartime allowed
5: (you need at least a 3 in population and a 1 in colonial possessions for this) 125% deficit in wartime allowed
Infrastructure
0: Your army cannot redeploy at all.
1: Your army can redeploy by the speed of foot marches (20 km a day)
2: Your army can redeploy to the speed of 18th century armies
3: Your army can redeploy by the speed of 18th century cavalry. Standard redeployment time.
4: Your army can redeploy by the speed of train. (You need at least a 3 in economy and a 3 in industrial might to pull this off)
5: Your army can redeploy from one end of your country to the other in a matter of two-three weeks (depending on size of nation). (You need a 4 in economy and a 4 in industrial might to pull this off)
NOTE: For home territory 4-5 this takes longer and will be decided by the mods.
Standing Military Limit
0: Your army consitsts of fortress and garrison divisions.
1. 40% of standard forces
2: 60% of standard forces
3: The standard for a typical nation.
4: 110% of forces to spend - 1 to economy
5: 120% of standard forces - 2 to economy and - 1 to industry. At least a value of 3 in population and a 3 in economy needed.
Naval Focus
0: You have your ship of state
1: Total capship tonnage: 0,3 million, total BB tonnage may not exceed more than 0,2 million tons Combined Industry/Economy level of 4 needed
2: Total capship tonnage: 0,6m, total BB tonnage < 0,4 m. t. Combined Industry/Economy level of 6
3: Total capship tonnage: 0,9 million, total BB tonnage may not exceed more than 0,6 million tons Combined Industry/Economy level of 8
4: Total capship tonnage: 1,2m, total BB tonnage may not exceed 0,8 million tons. Combined Industry/Economy level of 8
5: Total capital ship tonnage may not exceed 1,5 million standard tons tonnage, total bb tonnage may not exceed more than 1 million standard tons Needs a combined industry/economy level of 10
(Note: Placeholder tonnages until we can make sure of the limits we want. Shipyard statistics may also be added.)
Army Focus
0: You have no army except your personal guard
1: Your standing army is 200.000 men
2:Your standing army is 400.000 men
3: Your standing army is 600.000 men
4: Your standing army is 800.000 men
5: Your standing army is 1 million men
NOTE: You also have reserves. These are:
if Economy and Infrastructure = 10 points, then they are 20% of your population
if Economy and Infrastructure = 9 points, then they are 18% of your population.
(scales down to....)
If Economy and/or Infrastructure = 1 point, then they are 2% of your population.
Air Focus
0: You refuse to embrace these ridiculous flying contraptions.
1: You have 120 aircraft
2: You have 240 aircraft
3: You have 360 aircraft
4: You have 480 aircraft
5: You have 600 aircraft