Tide of Shadows (D&D)

OOC: For the creation and management of board RPG's.

Moderator: B4UTRUST

User avatar
LadyTevar
Pleasure Kitten Foreman
Posts: 13197
Joined: Fri Jan 13, 2006 8:25 pm
19
Location: In your lap, purring
Contact:

#476

Post by LadyTevar »

Base attk 4 +2Str +2 Smite Evil +1 Weapon, .. plus whatever a Charge's bonus is..


....... a 9?!?!? the dice hate me

9 + 9=18 + whatever the charge is.

Damage Heavy Pick Ghost-Strike
Last edited by LadyTevar on Wed Oct 15, 2008 6:54 pm, edited 1 time in total.
Image

Dogs are Man's Best Friend
Cats are Man's Adorable Little Serial Killers
User avatar
SirNitram
The All-Seeing Eye
Posts: 5178
Joined: Thu Jun 30, 2005 7:13 pm
19
Location: Behind you, duh!
Contact:

#477

Post by SirNitram »

.....Are undead immune to Paralysis?
Half-Damned, All Hero.

Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.

I Am Rage. You Will Know My Fury.
User avatar
Academia Nut
Adept
Posts: 1333
Joined: Sun Sep 21, 2008 9:52 am
16
Contact:

#478

Post by Academia Nut »

Yes, exceedingly immune to paralysis unless it is from a spell specifically designed to disrupt undead in such a way. And Ceridwen hit the allip quite handily, although my point about the dice hating all of you guys stands.
User avatar
LadyTevar
Pleasure Kitten Foreman
Posts: 13197
Joined: Fri Jan 13, 2006 8:25 pm
19
Location: In your lap, purring
Contact:

#479

Post by LadyTevar »

Academia Nut wrote:Yes, exceedingly immune to paralysis unless it is from a spell specifically designed to disrupt undead in such a way. And Ceridwen hit the allip quite handily, although my point about the dice hating all of you guys stands.
I didn't add the damage from the charge, cause I forgot what it was :oops:
Image

Dogs are Man's Best Friend
Cats are Man's Adorable Little Serial Killers
User avatar
Academia Nut
Adept
Posts: 1333
Joined: Sun Sep 21, 2008 9:52 am
16
Contact:

#480

Post by Academia Nut »

You don't get bonus damage from a charge unless you're wielding a lance while mounted, but you did forget the bonus damage from your smite evil, which in this case is 4. So you did 10 damage.

Hurray, you've finally got the allip to have hit points under its normal maximum!
User avatar
LadyTevar
Pleasure Kitten Foreman
Posts: 13197
Joined: Fri Jan 13, 2006 8:25 pm
19
Location: In your lap, purring
Contact:

#481

Post by LadyTevar »

... good?
Image

Dogs are Man's Best Friend
Cats are Man's Adorable Little Serial Killers
User avatar
Academia Nut
Adept
Posts: 1333
Joined: Sun Sep 21, 2008 9:52 am
16
Contact:

#482

Post by Academia Nut »

Before you hit it, 11 points of damage had been done to it. It had made three successful touch attacks that drained wisdom, and it gains 5 temporary hit points for every sucessful touch attack. Tha math speaks for itself at this point.
User avatar
Rogue 9
Master
Posts: 1994
Joined: Thu Aug 11, 2005 10:07 pm
19
Contact:

#483

Post by Rogue 9 »

I would just like to point out that the CR on allips is total bullshit. I've made the observation before, but it's illustrating itself quite handily at the moment.
The Paladin's Domain, My Blog (Updated 5/18/2009)

"Live free or die: Death is not the worst of evils." -- General John Stark

"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
User avatar
Academia Nut
Adept
Posts: 1333
Joined: Sun Sep 21, 2008 9:52 am
16
Contact:

#484

Post by Academia Nut »

I still have no idea what the hell they were thinking when they gave it CR 3. Oh, sure, it can't kill you, but it can just as easily wipe out a party by trapping them all in a coma until someone casts restoration. Not lesser restoration, but full blown restoration, which is only accessable four levels about the CR.
User avatar
Rogue 9
Master
Posts: 1994
Joined: Thu Aug 11, 2005 10:07 pm
19
Contact:

#485

Post by Rogue 9 »

I know Bartel could get rid of it essentially any time he pleases, but that's dangerous enough to do with one incorporeal creature at a time, much less two, since when they come back, they can choose any direction they please.
The Paladin's Domain, My Blog (Updated 5/18/2009)

"Live free or die: Death is not the worst of evils." -- General John Stark

"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
18
Location: "Here," for varying values of "here."
Contact:

#486

Post by rhoenix »

Fehl's going to toss a Kelgore's Firebolt at the creature, but I don't have the spell description in front of me right now. I'll make the post and such when I get home from work tonight.
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
18
Location: "Here," for varying values of "here."
Contact:

#487

Post by rhoenix »

Fehl is casting Kelgore's Firebolt at the Allip
(5d6 damage, cast as 1 standard action, range 160ft., Ref save for 1/2 damage)
User avatar
LadyTevar
Pleasure Kitten Foreman
Posts: 13197
Joined: Fri Jan 13, 2006 8:25 pm
19
Location: In your lap, purring
Contact:

#488

Post by LadyTevar »

A fine example of his lowered Wis.
Both Volemack & I are in melee with you target, Fehl.
Image

Dogs are Man's Best Friend
Cats are Man's Adorable Little Serial Killers
User avatar
Academia Nut
Adept
Posts: 1333
Joined: Sun Sep 21, 2008 9:52 am
16
Contact:

#489

Post by Academia Nut »

So is that firebolt an area effect spell? Cause if it is there won't be any way to say that Volemack and Ceridwen aren't in the way of it. Oh, and Volemack would take 50% extra damage due to the fire and his cold subtype.

I really hope this campaign doesn't rapidly degenerate into accidental teamkilling all around.
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
18
Location: "Here," for varying values of "here."
Contact:

#490

Post by rhoenix »

Academia Nut wrote:So is that firebolt an area effect spell? Cause if it is there won't be any way to say that Volemack and Ceridwen aren't in the way of it. Oh, and Volemack would take 50% extra damage due to the fire and his cold subtype.

I really hope this campaign doesn't rapidly degenerate into accidental teamkilling all around.
No, the firebolt is not an area effect spell - it specifies a single target only. If the target's spell resistance is somehow not overcome, the target still takes 1d6 impact damage from the rock.
User avatar
Comrade Tortoise
Exemplar
Posts: 4832
Joined: Thu Jun 09, 2005 1:33 am
19
Location: Land of steers and queers indeed
Contact:

#491

Post by Comrade Tortoise »

Look on the bright side folks... it can only heal itself as many times as it can wisdom drain you...
"Nothing in biology makes sense except in the light of evolution."
- Theodosius Dobzhansky

There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid

The Holocaust was an Amazing Logistical Achievement~Havoc
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
18
Location: "Here," for varying values of "here."
Contact:

#492

Post by rhoenix »

That's okay. It's within Leap Attack range for me for next round, and hopefully that should tie things up.
User avatar
LadyTevar
Pleasure Kitten Foreman
Posts: 13197
Joined: Fri Jan 13, 2006 8:25 pm
19
Location: In your lap, purring
Contact:

#493

Post by LadyTevar »

Problem, Fehl... I'm in the way. Only room for two, and right now that's me and Volemack.
Image

Dogs are Man's Best Friend
Cats are Man's Adorable Little Serial Killers
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
18
Location: "Here," for varying values of "here."
Contact:

#494

Post by rhoenix »

LadyTevar wrote:Problem, Fehl... I'm in the way. Only room for two, and right now that's me and Volemack.
Ah, touche. Alright, I'll take a number in the meantime.
User avatar
Rogue 9
Master
Posts: 1994
Joined: Thu Aug 11, 2005 10:07 pm
19
Contact:

#495

Post by Rogue 9 »

We haven't really established initiative order, but Volemack hasn't gone since my last turn. Which is fine, since turning it would be a bad strategic decision and there's no room in the melee, but I just thought I'd point it out rather than just take a turn like we seem to be doing.
The Paladin's Domain, My Blog (Updated 5/18/2009)

"Live free or die: Death is not the worst of evils." -- General John Stark

"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
User avatar
Academia Nut
Adept
Posts: 1333
Joined: Sun Sep 21, 2008 9:52 am
16
Contact:

#496

Post by Academia Nut »

Yes, Volemack is the last one who needs to go this 'turn' before everyone else can have their next go. Also, what's the saving throw DC on that spell?

Also, if you want to push into the church to expand the melee, you can, its just you'll have to deal with the miasma in there from all the bodies. DC 16 saving throw every turn at the start or be naseauated for that round.


User avatar
Academia Nut
Adept
Posts: 1333
Joined: Sun Sep 21, 2008 9:52 am
16
Contact:

#497

Post by Academia Nut »

Actually, at this point, if someone hits it once that should finish the bastard off. Come on Volemack, kill it before it gets to go again and heals while draining more Wisdom.
User avatar
rhoenix
The Artist formerly known as Rhoenix
Posts: 7998
Joined: Fri Dec 22, 2006 4:01 pm
18
Location: "Here," for varying values of "here."
Contact:

#498

Post by rhoenix »

I'm sorry, but I can't find a description for that spell (Kelgore's Fire Bolt) online at all. All I remember was that it allowed a reflex save for half damage, but I don't recall a specific DC.

(EDIT: scratch that, it appears the DC is a measly 15 for this spell)
Last edited by rhoenix on Thu Oct 16, 2008 5:07 pm, edited 1 time in total.
User avatar
Academia Nut
Adept
Posts: 1333
Joined: Sun Sep 21, 2008 9:52 am
16
Contact:

#499

Post by Academia Nut »

You can always tell the save DC of a spell by the simple formula of 10+spell level+ability score bonus of spellcasting ability
User avatar
SirNitram
The All-Seeing Eye
Posts: 5178
Joined: Thu Jun 30, 2005 7:13 pm
19
Location: Behind you, duh!
Contact:

#500

Post by SirNitram »

Slice and dice!











Half-Damned, All Hero.

Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.

I Am Rage. You Will Know My Fury.
Post Reply