Superheroes

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Independent superheroes or a team?

Team(s)
9
50%
Independents
9
50%
 
Total votes: 18

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#1101

Post by Cynical Cat »

Any response on my call to see if our guys have received Gravitas and Saibot?
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#1102

Post by LadyTevar »

Nitram and I will be gone til Sunday. Don't do too much.
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#1103

Post by Hotfoot »

I'll be gone too. COINCIDENCE OR CONSPIRACY? You decide...
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#1104

Post by B4UTRUST »

As will I for a majority of tomorrow. I'll be flying home for a few days. Going to surprise my mother for mother's day. She has no clue I'm coming.
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#1105

Post by Hotfoot »

She does now. BURN!
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#1106

Post by Charon »

I'll be gone (still) until very early June.

B4 can control Legacies until I come back. No killing me pre-maturely.
Last edited by Charon on Tue May 15, 2007 10:58 pm, edited 1 time in total.
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#1107

Post by LadyTevar »

OH... nice. Thanks a lot, Blackheart. Just the way to get your teleporter's trust back. :roll:
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#1108

Post by Agent Fisher »

Yeah, I don't think that Argent will be reaading that AAR.
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#1109

Post by Cynical Cat »

LadyTevar wrote:OH... nice. Thanks a lot, Blackheart. Just the way to get your teleporter's trust back. :roll:
She wants to play cowgirl, she pays the price. She forfeited his trust and he literally cannot rely on her to be responsible. So suck it up.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#1110

Post by LadyTevar »

What I'm afraid is that Ultima's idea of 'suck it up' will be to limit her movement and/or powers one way or another. If they try to put another restraining device on her ....


As for the shadowy group that's gonna try to replace Garth's stuff... I wonder how fast the Forensics group got there. :twisted:
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#1111

Post by Hotfoot »

What's that? Another brawl? :twisted:
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#1112

Post by SirNitram »

Somehow, I think if Gravitas wanted to cause mayhem for Ultima, it would not be the 'make damaging statements' variety. He's not prone to subtly.
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#1113

Post by LadyTevar »

Hotfoot wrote:What's that? Another brawl? :twisted:
Only if they try to restrain Argent, which you should stay out of anyway. If she has to fight, it's gonna flush the character one way or another :sad:
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#1114

Post by Hotfoot »

I meant with Saibot's little friends.
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#1115

Post by Cynical Cat »

SirNitram wrote:Somehow, I think if Gravitas wanted to cause mayhem for Ultima, it would not be the 'make damaging statements' variety. He's not prone to subtly.
The other kind of mayhem can be met in kind. That's Ultima's job, after all. His ability to embarrass Ultima in court is a problem of a different kind.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#1116

Post by B4UTRUST »

TeamhairTahal: ImperialFeline: It's his call. Blackheart's stock within Ultima is likely to plummet and his word won't mean much.
TeamhairTahal: Tell him that :)
ImperialFeline: Talked to him.
TeamhairTahal: And?
ImperialFeline: You're boned.
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#1117

Post by LadyTevar »

But wait! There's MORE!
TeamhairTahal: ............
TeamhairTahal: Will she get a pity-fuck from Blackheart first?
ImperialFeline: Nope.
ImperialFeline: Although she not necessarily buried, but Ultima will be inclined to follow Blackheart's recommendations.
TeamhairTahal: Nit: aw comon, you can at least give her a reach-around for that boning
ImperialFeline: Sorry, my drill sergeant was right. I'm lacking in common courtesy.
TeamhairTahal: I didn't know you were military
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#1118

Post by LadyTevar »

Blackheart wrote:Gravitas still had clearance, he was still team leader, and Argent still had her status. Everything was still hanging. So now it was sit and wait, unless Bowman had something up his sleeve.
What... you expect them to WARN you that they've sicced the Bobs on you?
Last edited by LadyTevar on Mon May 21, 2007 10:49 pm, edited 1 time in total.
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#1119

Post by LadyTevar »

Nitram and I will be out of town, but there's gonna be 3 people with laptops, so who knows. :)
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#1120

Post by Hotfoot »

What's that? Another weekend where Nit, Tev, AND me are out of general communications? Nothing to see here, move along. Move along.
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#1121

Post by Hotfoot »

Dark Silver wrote: Powers:
-Cyberpathy-
Able to psychically interface with electronic/computerized systems from a distance of 2500 meters (maximum of four (4) systems can be linked to at one time). He can also tap into systems linked to the one he is accessing - allowing him near complete control. If there is a AI present, he will have to wrest control from the AI before he can control the system.

-Enhanced Intelligence and Photographic memory-
(self explanatory)

-Technopathy-
able to intuitively construct any device imaginable given time and resources, and able to intuitively understand how any mechanical system works within moments of first touching observing it.
So machine telepathy, and the ability to make anything he wants, meaning tons of new powers are possible. This is a dangerous ability, as I've mentioned to you in previous IM convos. The rest is fine, and a good start. The problem is what follows.

Flight (up to 400mph) with use of boot and back mounted nuclear turbines.
Self Contained Operating Environment (Air tight and waterproof, with a contained pressure equal to one (1) atmosphere.)
Full sensor suite for radiological, biological or chemical analysis, low/high intensity light situations, thermo-spectrograph, radar, sonar, and electronic warfare, x-ray, etc.
Hardened systems for up to 30gigawatt EMP pulses.
Advanced neuromuscular enhancing servomotors granting the wearer superhuman strength, able to lift up to 50 tons.
Optical HARDROM storage device for restoring of basic systems functionality in case of EMP overload of systems.
You're 10 times faster than Blackheart, 25 times stronger, you're completely immune to all chemical and biological agents, you have every vision mode known to man, plus several you don't even specify, you're immune to SIGNIFICANT EM Pulses, and this is before we even get into your offensive abilities. Not to mention that it's more or less implied that you're completely bulletproof due to the armor.

--Offensive:
** Pulse Bolts: A cascading energy matrix which gathers kinetic energy as it travels, allowing the beam to cause more damage the further it had to travel, till it reached a critical distance point. At this point (approximately 14,300 meters) the beam would begin to experience diminishing returns at a exponential rate when the beam would simply disperse into the atmosphere. This weapon is fired from the wrist mounted modular energy emmiters on both arms.
14.3+ kilometer weapons that get more badass the farther they get from you? Whahey? How powerful are we talking here? More badass than Blast's bursts?
** Coil Guns: two deployable weapons mounted on autoleved pinions on the back of the suit, these electronic ignition coil guns are capable of launching a depleted uranium slug at variable speeds (subsonic to mach 3) depending on situation. Standard rate of fire is 200 rounds per minute, capable of firing on a limited 90° Arc. State of the art recoil compensation gyros allow for the high rate of fire. Standard loudout of 2000rounds per cannon, stored in a special container in the weapons themselves.
DU slugs at Mach 3 at 200 rounds per minute. Ignoring the real technical limitations of coilguns, this is a sick amount of firepower, even assuming tiny little slugs.
** Acoustic Generators: specially designed Acoustic Wave Generators mounted in the suits chestpeice. The Acoustic Generators provide the following abilities:

- Sound Masking: by replying sounds slightly out of phase with the original wave, the Acoustic Wave Generators can disrupt any sound within a thousand meter range. Sound Masking can selectively
Faster than sound anti-sound? Come on man, this is getting silly...
- Ultra Low Vibration Pulses - by making use of ultra low frequency vibrations, aimed and emited through conductive Acoustium (A superior sound conductive metal alloy) lined apertures in the palm of the hands. These vibration waves can cause massive damage, shattering even steel at the right frequency.
Destroying buildings by laying hands...so you can cause as much destruction as Blast after he's sucked down a small nuke plant.
- Sound Amplification - Selective sound amplification is possible, allowing

** Low intensity Forcefield: a low level forcefield which aids the Power Armor in absorbing or deflecting impacts from kinetic or energy weaponry. A secondary emitter on the right arm also allows condensing of the forcefield matrix into a energy axe, capable of cutting through hardened steel with the armor's strength enhancing abilities.
Sound energy axe? This may be bad editing on your part, but regardless, why an axe? Is the 50 ton strength suddenly not enough?

Here's the problem I have, you have more powers than practically the entire team combined, and when you have overlapping powers with existing team members, you're significantly better than them in every respect. Between your latent powers, the powers from your suit, and the powers you'll be able to make on the fly, I see a lot of potential for cheese in this guy's future. I don't mind the concept of an Iron Man with customization, but come on, this is getting silly. Can we tone this down a bit? Please?
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#1122

Post by Dark Silver »

.....and...you didn't respond to this for...how long? 20+ days?

I posted the character and asked for suggestions/complaints at the beginning of the month....things which could be worked out then, the only complaints offered up I worked to help correct.

So...let's see if I can work on this a bit.....
So machine telepathy, and the ability to make anything he wants, meaning tons of new powers are possible. This is a dangerous ability, as I've mentioned to you in previous IM convos. The rest is fine, and a good start. The problem is what follows.
He can't just make it up on the fly he has to have the time and components necessary to build the devices, and he has to be able to at least envision it, or have at least the basics of the device explained to him. The machine telepathy is blockable with at least a mid-ranged security firewall, or more powerful countermeasures, and he can't control or access AI's without fighting for control with the AI itself, that means he's limited with the abilities themselves.

This is not a "oh look, a coke bottle and some aluminum foil, let me build a giant death ray add on in the field to kill this guy with" thing. He pretty much has to have an equipped lab or tools in order to build it with the parts.
You're 10 times faster than Blackheart, 25 times stronger, you're completely immune to all chemical and biological agents, you have every vision mode known to man, plus several you don't even specify, you're immune to SIGNIFICANT EM Pulses, and this is before we even get into your offensive abilities. Not to mention that it's more or less implied that you're completely bulletproof due to the armor.
All of the following powers are only within the armor - otherwise he's just a plain jane normal man with the cyberpathic abilities.

1) And yet I'm still not as strong as Iron Man or War Machine (which the character was based off of), both capable of Class 90 - 100 Strength (90-100 tons) last I checked. Being in a suit of power armor means hes not limited by the upper level of strength and durability of flesh when it comes to strength, only what he can ge his components to work out, and we have in the modern day capable of exerting greater forces, or lifting a hell of a lot more than what he can with inferior technology.

2) Faster in flight, but he's also heavier, and he's got actual engines powering his flight. He's only this fast in the air, on the ground he's not exactly mr speedster, and considering the Power Armor is more like a wearable JET FIGHTER than anything else, i figured a comparable subsonic speed would still be suitable.

3) It's a prototype power armor, designed for multiple possibly hostile environments - a battlefield, undersea, sub-low orbit, nuclear attack/accident. It can't function in it's intended purpose WITHOUT being a sealed environment. And even then, the suit's life support features only allow him a maximum of 48 hours of staying in that hostile environment before he runs out of breathable air. It's not a unlimited use life support field. The vision modes are probably not standard, but put on the armor because of what he intended to do with it. The ENTIRE Time Stone built this armor, he had a intended purpose of using it towards his "superhero" identity. Any tool he could put in software/hardware wise which would help with the "job" so much the better.

4) EMP Pulses: it's a armor going up against beings who can possibly make significanty strong EMP from their own bodies, plus as possible future military hardware, it needs to be shielded from as much attack that will affect it's circuitry as possible. So maybe I went a lil heavy on the figures for the EMP shielding, that's easily fixable. I can cut it down to 10 Gigawatt EMP Pulses, if tha'll be better, a entire third of what it is.

Weapon Systems time.....Not going to quote each, just will respond to it:

1) This was taken from a similar system designed in one of Iron Man's early energy weapons. While I may have increased the range (they never gave a frigging range) I never intended for them to become as powerful as Blast' shots. That would be ludacrious to have on wrist mounted weaponry. At most, they'd be able to punch holes in stone - or peirce like a bullet through metahuman flesh (the kind with extra toughness).

If you would rather shorter distances.....easily done. I can lower the range to 2000 meters, that'll give him a effective, CLEAR SHOT (meaning it doesn't hit anything in the meantime)

2) yes, miniature slugs, small ones, like he'd be able to lug 4000 full size rounds in the guns themselves, considering the massive kinetic impact they'd possess. Hell, the guns themselves are overly unwieldy and are a add on pack to the armor, hardly standard issue. I can decrease the RPM of the weapon fire, but lowering the speed isn't much doable. I'm open for suggestions.

3) you pretty much dislike the entire sound generator idea, from the sound masquing, up to the ultra low frequency blasts. Which is fine - the masquing only eliminated the sounds audible to the human hearing, though yeah, it pretty much eliminates SoD (then again, so does every other system which eliminates or controls sound in scifi/fantasy). I can get rid of those systems, though it made the character somewhat unique -shrugs-

Oh...and the sound masquing wasn't something I made up, it was apart of Stark's IRONtech, a notable feature in several Iron Man armors.

4) that was actually a error in the sheet.....apparently I forgot to cut the two parts. It wasn't a sound energy axe...how can you shape sound into tangible energy? no, it was a actual energy axe, and yeah, that may have been jumping the shark, but I wanted a close in melee weapon just incase he had to go toe to toe with some big bruiser, and couldn't see a metal sword or axe being put on the armor.

5) There's only so many things you can do with power armor, he is limited by the fact it IS A PIECE OF TECHNOLOGY. Energy blasts, durability, strength, flight speed, pretty much the standard in all power armors, and things you can't get away from. I'm sorry it's duplicated already in some of the team, but what the hell, there's only so much I can do. And as far as your beleif i'm gonna be making up new weapons/powers every five seconds, his powerset is pretty damn static, especially with the armor, it's not a modular design, he can't just snap on a new part and boom, it's a entirly new power. It doesn't work like that (as I've said BEFORE).

Building a new gun for Blackheart, sure.....a new portable power supply for Blast to drain off when he needs a emergency charge? you got it. But only when he's in the lab....Hell, I'm pretty sure i covered most of that in the character sheet......




I still say you should have brought this up when the character was posted, and I mean brought it up in the thread so opinions can be made. No one else I've spoken to seems to have a major problem with the character, or the assorted weapons/power. Just because I have a little "cheese" in the character's background/history/story, doesn't mean I play the characters in a way which would put them as a overpowering force, if anything, I UNDERPLAY their abilities (not unlike how i played Saibot - aside from the gimme I asked you for in the sewers with the speed and Blast).


So...if you want to bitch...give me suggestions on the way to fix the character to be more inline.
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#1123

Post by Hotfoot »

Dark Silver wrote:.....and...you didn't respond to this for...how long? 20+ days?

I posted the character and asked for suggestions/complaints at the beginning of the month....things which could be worked out then, the only complaints offered up I worked to help correct.

So...let's see if I can work on this a bit.....
I told you several of my suggestions and complaints of AIM a while back, but you basically shrugged them off. I also didn't realize the extent to which you had made powers for yourself until I re-read the sheet.
SHe can't just make it up on the fly he has to have the time and components necessary to build the devices, and he has to be able to at least envision it, or have at least the basics of the device explained to him.
According to your technopathy description, you can innately know how any machine works moments after touching it, meaning you can rebuild anything you touch. This can be abused, even with the limitation of you needing to be at a lab.
This is not a "oh look, a coke bottle and some aluminum foil, let me build a giant death ray add on in the field to kill this guy with" thing. He pretty much has to have an equipped lab or tools in order to build it with the parts.
We can all theoretically advance our powers, but a power that makes new powers is rather like wishing for more wishes. The general understanding I had in this game was that generalists were weaker than specialists, which you seem to be blatantly ignoring with this character.
All of the following powers are only within the armor - otherwise he's just a plain jane normal man with the cyberpathic abilities.
And Hotfoot is mostly normal when he's not going fast. It's not like your guy here is completely powerless without his suit, since you've given him innate powers that, while not fantastic in combat per se, can be extremely useful outside of combat. We all have our weaknesses, but they're supposed to counteract our strengths. If I had a power that said, "I'm invulnerable to everything so long as I wear a locket", then what does it matter if I can wear the locket all of the time, or all the time that matters. You can even concievably control your suit when you're not in it even.
1) And yet I'm still not as strong as Iron Man or War Machine (which the character was based off of), both capable of Class 90 - 100 Strength (90-100 tons) last I checked. Being in a suit of power armor means hes not limited by the upper level of strength and durability of flesh when it comes to strength, only what he can ge his components to work out, and we have in the modern day capable of exerting greater forces, or lifting a hell of a lot more than what he can with inferior technology.
I don't care if you're not as strong as Iron Man. I'm not as fast as the Flash, though if that's how you want to play it, I'll bring the speed force down on the world and destroy it. Comparisons to actual Marvel or DC heroes don't matter, comparisons to Heroes in the game already matter. You have a slew of powers before and after your flight, strength, and durability, yet you expect those three to be leaps and bounds beyond everyone else's powers, and like I said before, I expected that everyone is roughly within the same power level, so generalists should be less powerful than specialists, unless they focus one power over others. There's no hard and fast rules system here, but come on.
2) Faster in flight, but he's also heavier, and he's got actual engines powering his flight. He's only this fast in the air, on the ground he's not exactly mr speedster, and considering the Power Armor is more like a wearable JET FIGHTER than anything else, i figured a comparable subsonic speed would still be suitable.
Faster but heavier? How is that even remotely a detriment. All that says to me is that you expect your rocket boots to be an impromptu weapon thanks to the amount of thrust they put out. Being able to sustain a 600lb nonaerodynamic object at 400mph for an indeterminate amount of time is not insignificant, and it's not like you couldn't get to near ground level with this system, since by necessity it would have to be VTOL and allow for hovering, and it's not like you have to worry about gusts of wind as much.
3) It's a prototype power armor, designed for multiple possibly hostile environments - a battlefield, undersea, sub-low orbit, nuclear attack/accident. It can't function in it's intended purpose WITHOUT being a sealed environment. And even then, the suit's life support features only allow him a maximum of 48 hours of staying in that hostile environment before he runs out of breathable air. It's not a unlimited use life support field. The vision modes are probably not standard, but put on the armor because of what he intended to do with it. The ENTIRE Time Stone built this armor, he had a intended purpose of using it towards his "superhero" identity. Any tool he could put in software/hardware wise which would help with the "job" so much the better.
That's a circular argument. "It was designed to have it, so it should have it" doesn't fly, I'm saying justify it with all of your other powers, not as though it were logical to have it.
4) EMP Pulses: it's a armor going up against beings who can possibly make significanty strong EMP from their own bodies, plus as possible future military hardware, it needs to be shielded from as much attack that will affect it's circuitry as possible. So maybe I went a lil heavy on the figures for the EMP shielding, that's easily fixable. I can cut it down to 10 Gigawatt EMP Pulses, if tha'll be better, a entire third of what it is.
EM Pulse or EMP. ATM Machines and PIN Numbers are similar. Lit-nazi session over.

Moreover, the figures aren't what's important, it's that you took the one weakness that would let me think it's okay to have your dude be a little more powerful in some areas and basically made a defense that says you need a massive nuke-styled EMP to take you out. You can see how saying you're resistant to a nuke might cause some issues.
Weapon Systems time.....Not going to quote each, just will respond to it:

1) This was taken from a similar system designed in one of Iron Man's early energy weapons. While I may have increased the range (they never gave a frigging range) I never intended for them to become as powerful as Blast' shots. That would be ludacrious to have on wrist mounted weaponry. At most, they'd be able to punch holes in stone - or peirce like a bullet through metahuman flesh (the kind with extra toughness).

If you would rather shorter distances.....easily done. I can lower the range to 2000 meters, that'll give him a effective, CLEAR SHOT (meaning it doesn't hit anything in the meantime)
Wrist mounted weaponry with an optimal range of 14.3 kilometers isn't silly though? Even 2000 meters is going into max range for snipers dude.
2) yes, miniature slugs, small ones, like he'd be able to lug 4000 full size rounds in the guns themselves, considering the massive kinetic impact they'd possess. Hell, the guns themselves are overly unwieldy and are a add on pack to the armor, hardly standard issue. I can decrease the RPM of the weapon fire, but lowering the speed isn't much doable. I'm open for suggestions.
The size of the slug hardly matters when it's moving at three times the speed of sound though, since velocity is more important than mass at those levels, that was my point. Moreover, for both the weapons systems, it's more important to tell us what you expect them to be capable of than to give us numbers to compute, especially when those numbers lead to results that are, in a word, massive.
3) you pretty much dislike the entire sound generator idea, from the sound masquing, up to the ultra low frequency blasts. Which is fine - the masquing only eliminated the sounds audible to the human hearing, though yeah, it pretty much eliminates SoD (then again, so does every other system which eliminates or controls sound in scifi/fantasy). I can get rid of those systems, though it made the character somewhat unique -shrugs-
You've got so many powers my head hurts, and you needed THAT to be unique? Come on. If you want to have it, fine, but don't try to explain it. That's a problem with a lot of these powers, you're trying very hard to explain them and it isn't necessary. I know, it's a techie hero, but you can make stuff up, or handwave it away. You paint yourself into a corner when you try to explain it too precisely, because then you invite debate over what it can or can't do. Just state what the power can or can't do, that's all you need.
Oh...and the sound masquing wasn't something I made up, it was apart of Stark's IRONtech, a notable feature in several Iron Man armors.
Again, I don't care if Marvel did it.
4) that was actually a error in the sheet.....apparently I forgot to cut the two parts. It wasn't a sound energy axe...how can you shape sound into tangible energy? no, it was a actual energy axe, and yeah, that may have been jumping the shark, but I wanted a close in melee weapon just incase he had to go toe to toe with some big bruiser, and couldn't see a metal sword or axe being put on the armor.
Making a small shiv or collapsable sword out of some crazy metal seemed LESS realistic than including the technology to make an energy axe? Regardless, you've got the strength to lift 50 tons, you are a close-range weapon. In fact, you're the single best bruiser we have, and the best blaster, the best flier, almost the best defended, the best utility guy, and so on, that's really the crux of the problem. You're the best at everything.
5) There's only so many things you can do with power armor, he is limited by the fact it IS A PIECE OF TECHNOLOGY. Energy blasts, durability, strength, flight speed, pretty much the standard in all power armors, and things you can't get away from. I'm sorry it's duplicated already in some of the team, but what the hell, there's only so much I can do. And as far as your beleif i'm gonna be making up new weapons/powers every five seconds, his powerset is pretty damn static, especially with the armor, it's not a modular design, he can't just snap on a new part and boom, it's a entirly new power. It doesn't work like that (as I've said BEFORE).
There's only so much, and so far, that's a lot. You've got no fewer than five weapon systems spread between extreme range and melee, three innate powers, numerous utility powers, and at all of them you're the best.
I still say you should have brought this up when the character was posted, and I mean brought it up in the thread so opinions can be made. No one else I've spoken to seems to have a major problem with the character, or the assorted weapons/power. Just because I have a little "cheese" in the character's background/history/story, doesn't mean I play the characters in a way which would put them as a overpowering force, if anything, I UNDERPLAY their abilities (not unlike how i played Saibot - aside from the gimme I asked you for in the sewers with the speed and Blast).
Yeah, maybe it's a little late, but I'll admit I skimmed it thinking that you took my initial criticisms to heart. It didn't strike me how fully you had ignored my suggestions until I re-read it.
So...if you want to bitch...give me suggestions on the way to fix the character to be more inline.
It's simple, figure out which powers you want to be the most important and focus on those, while toning down the rest of your powers. It's okay to have super-strength, but does it need to be 50 tons? How about 0.5? It's nice to have flight, but does it need to be 400mph? How about 40? It's good to have defenses, but how powerful are they? This isn't really covered, so you should think about telling us what the smallest thing that can hurt you is. You don't really need to be able to see every spectrum that exists and several that don't, so how about paring down the optics suite somewhat? The weapons....it's not like you need an arsenal in that tin can, so why not have just one? Do you really need both? If so, why? How powerful are they, given how many different powers you have.

It goes on like that, I'd suggest paring down the actual number of powers while at the same time reducing the expectations from the ones you already have. You can't be awesome in everything, because it takes you out of balance with everyone else, and it ruins the need for teamwork because we'll just send you on ahead to deal with whatever big nasties come our way.
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Dark Silver
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#1124

Post by Dark Silver »

After discussion with Hotfoot and Cynical, here's the newest revision of Stone, it doesn't change his history, but it's a change to his powers and his armors own static abilities.

Comments, suggestions, bitches, gripes, complaints? Please bring them up ASAP.

---- 0 ----- 0 ----

Name: Dr. Jeffery Stone
Handle: W.A.R.path

Age: 38
Height: 6'4"
Weight: 215 lbs
Hair Color: Brown
Eye Color: Green
Skin Color: Dark Tan
Race: Caucasian

Identifying Markings: None

Powers:
-Cyberpathy-
Able to psychically interface with electronic/computerized systems from a distance of 800 meters (maximum of four (4) systems can be linked to at one time). He can also tap into systems linked to the one he is accessing - allowing him near complete control. If there is a AI present, he will have to wrest control from the AI before he can control the system.

-Enhanced Intelligence and Photographic memory-
Intellegence is in the top 5 percentile on the planet, with his cyberpathic ability to keep in contact with computer systems, gives him incredible power in the realm of mechnical sciences.


Equipment:
Integrated Reactive Omni-situational Nuclear (I.R.O.N.) Power Armour Mk. IX -Wide Actionable Response (W.A.R)

--- o --- o ---

A suit of power armor of his own design, the I.R.O.N. Power Armour is one of the most compact suits of it's type - as well as one of the most heavily armed. The armor's primary outer layer is made of a composite Steel-titanium mesh bonded on the molecular level over varying layers of titanium weave. This allows the armor a nigh impenetrable shell able to protect it's wearer from all but the most powerful blows. The suit is sealed against all Nuclear/Biological/Chemical attacks, with a built-in life support system capable of recycling the wearers spent CO2 into breathable oxygen. The armor is airtight, capable of limited underwater (performance drop-offs begin at a depth of 2500')and a orbital operations (forty-eight hours between food and auto-cauterization), EMP hardened against a pulse of up to 2 gigawatt and withstand a concentrated energy bombardment of up to 2.5 megawatts per second. The armor is powered primarily by a polarized Artificial Quantum Singularity contained within a regenerative containment field - a experimental power source salvaged from alien technology obtained and repaired during his tenure with Project: Guardian. Reserve and emergency power is provided by miniaturized solar collectors and a cryo-storage battery within the suit's chestpeice. External power sources, and even enemy energy attacks, can be utilized by special energy sinks built into the suit which feed into emergency storage capacitors for emergency use.

The armor is controlled primarily through a Cyberpathic link with it's pilot (in most cases, Dr Jeffery Stone), which allows near instantaneous translaction of thought to action. For non-cyberpath pilots, the armor uses advance neural receptors to pick up the pilots thoughts, as well as a cybernetic computer control system - though this "manual" interface is slightly slower than direct cyberpathic connection.

The I.R.O.N. Power Armor is one of the most advanced pieces of war technology on the face of the planet, upstaging even the U.S. Military Multiple Amplification Response (M.A.R.) Power Armors by at least a generation - including some of the most advanced offensive and defensive weapon systems mounted on a suit of personal power armor.

While still being one of the most advanced suits of power armor on the planet, it is little more than a miniaturized wearable jet fighter in scope, being much more massive in height and weight than a normal human being. The suit itself is inherently flexible to a point, arms and legs could be moved, and the head shifted to look around - but without a power supply, the suit is rendered immobile, it's servo-motors locked.

Vital Statistics:
Height: 7'6"
Weight: 500lbs (empty)

Power Supply:
Primary - polarized artificial quantum singularity in self-regenerative containment field
Secondary - Hydra Type IV Solar collector and amplification system
Emergency - cryo-storage battery backup good for five hours emergency usage (limited system availability while on emergency backups).

Construction:
Molecularly bonded Titanium-Steel mesh with ceramic insulator coating for primary outer armor layer.
-multilayer construction allows for multiple layers of protection, as well as a sealed environment against all NBC environment/attacks. The Armor is sufficient to maintain protection from all small-medium arms fire, small range explosives, and limited bursts from energy weaponry

Control Systems:
Cyberpathic neural linkage allowing for near instantaneous transmission of thought to action
Secondary Cybernetic control linkage - slightly slower than primary control system.

Life Support:
Capable of sustained activities of 48 hours before requiring recharge in a otherwise inhabitable zone.
Ten minutes of standard O2 in cockpit after Life Support systems fail.

Primary Armaments:
(System Specifications to follow)
2 Type XII Repulsor beams
2 kinetic impact Coil Gun (add on pack)
5 Mark XXI guided miniature explosive ordnances (micro missles)

Capabilities
*Flight (up to 100mph) with use of boot and back mounted nuclear turbines.
*Self Contained Operating Environment (Air tight and waterproof, with a contained pressure equal to one (1) atmosphere.)
*Sensor Suite - Biologics, Radar, Sonar, Thermograph, Infra-red
*Hardened systems for up to 2gigawatt EMP.
*Advanced neuromuscular enhancing servomotors granting the wearer superhuman strength, able to lift up to 4 tons.
*Optical HARDROM storage device for restoring of basic systems functionality in case of EMP overload of systems.


Color Scheme
Grey primary, red chest and shoulder pieces, gold faceplate and blue optical sensors


Armor Systems Specifications
--Offensive:
** Repulsor Beams: reverse-magnetic-resonance energy beams capable of variable yield energy blasts. These energy beams can be low level impact shots, or penetrate flesh much like a kinetic impact round. They are more powerful against non-organic targets, able to cut through the armor mounted on most current generation M.A.R. Power Armor and all but the most heavily armored vehicles. These energy beams are fired from the multipurpose wrist mounted emmiters.

** Coil Guns: two add-on weapons mounted on auto-leveled pinions mounted on the back of the suit, these electronic ignition coil guns are capable of launching a solid tungsten slug (variable load outs also include a depleted uranium tipped slug for expected heavy armor attacks) at variable speeds (subsonic to mach 1.75) depending on situation. Standard rate of fire is 60 rounds per minute, capable of firing on a limited 90° Arc. State of the art recoil compensation gyros allow for the high rate of fire. Standard loud out of 1500 rounds per cannon, stored in a special container in the weapons themselves.



History:
Born in Chicago's West End, Jeffery Stone had a average till puberty. When he reached puberty, his genetic mutation began to manifest - he was working with the family computer, when he suddenly could sense the electrical energy flowing through the integrated circuitry, and read the information flowing inside the machine.

Never before very interested in mechanical engineering or electronics beyond what a pre-teen normally was, young Jeffery began to excel in the mechanical sciences, finding himself able to absorb knowledge and store it in his new, magnificent brain. He completed High School by age 16, and went onto study Engineering at MIT.

He graduated MIT Magna Cum Laudi with a Masters in Electrical and PhD in Mechanical Engineering. He was approached by the US State department then the Department Of Defense to work as a civilian contractor. While working for the government he helped design and develop the first suits of personal military power armor, and their weapon systems in the late 1990's as well as being one of the technopaths connected to Project: Guardian on the West Coast of the U.S.

After the Black Arion assaults on 9/11/2001, Dr Stone decided he couldn't stand by when others risked their lives to combat Supervillans. Despite his lack of any combat-capable superpowers, he put his technopathic mutant abilities and massive intellect to use, and constructed the first of his suits of advanced power armors. The money he had from his work with the government, as well as living a frugal life style, allowed him to purchase the parts he needed, and build his first suit.

While not advanced, or carrying a great deal of weaponry, the first generation of his I.R.O.N. power armor performed well in trials, then on the first mission - to take care of a bank robbery.

After building the third iteration of his power armor, Stone decided he had enough of contract work, and started a small electronics firm near Millenium city. While keeping a low key, he manages a small work force of 50 engineers and 150 miscellaneous employees in his offices. After the fifth iteration of his suit, and helping to stop a terrorist plot, under his Warpath identity, Stone remitted himself to Ultima for proper military training - to better work towards his goal of protecting the innocent.

Stone remains a low key player in the Superhero world, spending a great deal of time in his personal lab, helping to design new generations of his W.A.R. Power Armors (other projects being assigned to other scientist/technicians under his employ) and occasionally, with Ultima on key projects.
Last edited by Dark Silver on Tue May 29, 2007 2:10 am, edited 2 times in total.
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SirNitram
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#1125

Post by SirNitram »

A guy fully kitted in assault powered armour in a debriefing when Gravitas already doesn't feel secure with these people...

And of course, the crowning glory of 'How bad could this go' is it's powered by a black hole.
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