Warhammer Fantasy

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Cynical Cat
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#1 Warhammer Fantasy

Post by Cynical Cat »

So it's looking like Monday will be Warhammer Fantasy with it possibly moving over to Sunday when the Modern Nights Vampire game comes online and the Old Republic game reaches a suitable hiatus place. We will be doing third edition, which will hopefull work out just fine with the able assistance of Hotfoot.
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#2 Re: Warhammer Fantasy

Post by Karrick »

Man, I have been jonesin' for some Warhammer Fantasy for a looooong time. Just something about the setting, I suppose. I don't know squat about 3rd edition except that it was kind of a precursor to FFG's Star Wars RPGs... which I have really warmed to despite initial skepticism about dice.
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#3 Re: Warhammer Fantasy

Post by General Havoc »

Name: Konrad Darmstadter
Race: Human
Class: Mercenary

- Once per session, add a gold die to any weapon skill check you make.
- Once per session, add two fortune points to any roll.

Strength: 5**
Toughness: 4
Agility: 3
Intelligence: 3
Willpower: 4
Fellowship: 2

HP: 15/15
Stress: 0
Fatigue: 0
Fortune Points: 3/3

Upgrades:

Action Card - Sword and Board
Talent - Timely Surge
Skill - Ballistic Skill
Light Wound Threshold
Open Advance - Fortune Die: Strength
Open Advance - Fortune Die: Strength
Open Advance - Action: Improved Block
Open Advance - Action: Riposte
Open Advance - Skill: Guile
Open Advance - Light Wound Threshold

Out of Class Skill: Resilience
0 Available Advances


Skills:
- Weapon Skill
- Athletics
- Ballistic Skill
- Resilience
- Guile

Talents:
- Quick Wits (Exhaust to remove 2 recharge tokens from anything). Focus Talent.
- Timely Surge (Exhaust to add 2 White Dice to a Strength Test). Tactics Talent.

Actions:
- Counterstrike
- Sword & Board
- Riposte
- Improved Block


Gear
Travelling clothes
Spare clothes
Knick-Knacks

Crossbow: Damage 6, Crit 3, Enc 4, Long Range, Reload
- 45 Bolts, Enc 6
Pistol: Damage 6, Crit 2, Enc 2, Pierce 1, Unreliable 2, Reload,
- 6 Powder and Shot, Enc 1
Warhammer: Damage 5, Crit 3, Enc 3

Mail Shirt: Defense 1, Soak 2, Encumbrance 4
Tower Shield: Defense 2, Soak 1, Encumbrance 5
Round Shield: Defense 1, Soak 1, Encumbrance 4
Total Defense/Soak: Defense 2, Soak 3, Toughness 4

118 Silver, 53 Brass
Last edited by General Havoc on Tue Aug 23, 2016 12:16 am, edited 11 times in total.
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#4 Re: Warhammer Fantasy

Post by Marcao »

Name: Amhas of House Feltanthar
Race: Wood Elf
A. Forest Walk: While in woodland terrain ignore terrain based maneuver penalties and up to two misfortune (black dice) of misfortune penalties to movement.
B. Nature Bond: While in woodland terrain gain a fortune die (white die) to combat initiative, stealth, and observation checks.
C. Orion's Favoured: Before investing any creation points, a wood elf may train one of the following skills - Ballistic Skill, Nature Lore, Observation, Stealth.
D. Night Vision: Two fewer misfortune dice (2 black) are added to a wood elf's dice pool for any effects from darkness or lack of sufficient light.
Class: Thief
A. Once per session, you may add an expertise (gold die) to any Guile or Skulduggery test.
Fortune Points: 3
Money: 421 silver
Available Money: 371 silver
Advances Earned: 12
Advanced Available: 2

Strength: 3
Toughness: 3
Agility: 5
Intelligence: 2
Willpower: 3
Fellowship: 4

Wound Threshold: 12
Corruption Threshold: 13
Stress: 0
Fatigue: 0

Talents
Focus - Shadow Stalker: Add a fortune die (white die) to stealth checks.
Reputation - Icy Stare: Your social actions using Guile gain:
(Two boons) The target must make an Average (2d) Discipline (WP) check or gain the Rattled condition for 2 rounds.

Actions
Melee - Nimble Strike:
Melee - Backstab:
Ranged - Immobilizing Shot:
Support - Improved Dodge:

Skills:
© Nature Lore (Int) (Locate Water) (T1)
© Coordination (Ag) (Dodge) (T1)
© Discipline (Wp) (Resist Fear) (T1)
© Guile (Fel) (Deception, Blather) (T1)
© Skulduggery (Ag) (Pick Locks) (T1)
© Stealth (Ag) (Silent Movement: Wilderness, Hide) (T1)

Gear
Comfortable Clothes
Cloth rucksack
Camping survival gear. (Abundant)
Cold weather blanket
Comfortable sleeping mat
Dagger x2 (Free) Enc 2
Long Bow (40 silver) Enc 3
Trade Tools (Lockpicks) (10 silver)
Leather Armor (5 silver) Enc 3
Arrows x24 (1 silver per 12 arrows) Enc 2

Encumbrance
Total Encumbrance: 15
Current Encumbrance: 12

Thief

A-2 (2) T-1 (1) S-3 F-2 C-1 R-1 W-0

Action Card - Nimble Strike (Melee)
Talent - Icy Stare (Reputation)
Skill - Discipline (Training)
Light Wound Threshold - +1 Wound
Open Advance (Action) Backstab
Open Advance (Action) Improved Dodge
Open Advance (Fortune) Agility
Open Advance (Fortune) Agility
Open Advance (Stance) Conservative +1
Open Advance (Stance) Reckless +1
Dedication Bonus (Unlocked)

Weapons
Long Bow: Damage 5, Crit 3, Pierce 1, Special, Two Handed
Dagger: Damage 4, Crit 3

Armor
Leather: Defense 0, Soak 2
Mail Shirt: Defense 1, Soak 2*

Creation Points: 20/20
Strength 2 -> 3 : 3 CP
Toughness 2 -> 3: 3 CP
Fellowship 3 -> 4: 4 CP
Agility 4 -> 5: 5 CP
Wealth 1: 1 CP
Skills: 3 CP
Talents: 1 CP (1 Talent)
Actions: 0 CP
2 Free Advancements: 1 Talent, 1 Action

Advancements
1 Advancement: Training in Discipline
1 Advancement: Improved Dodge (Support)
1 Advancement: Backstab (Melee)
1 Advancement: Wound +1
1 Advancement: Fortune (Agility)
1 Advancement: Fortune (Agility)
1 Advancement: Stance (Conservative)
1 Advancement: Stance (Reckless)
1 Advancement: Dedication Bonus (Thief)
Last edited by Marcao on Mon Aug 22, 2016 9:01 pm, edited 29 times in total.
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#5 Re: Warhammer Fantasy

Post by Cynical Cat »

You are beautiful to me Marcao . . . .
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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Karrick
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#6 Re: Warhammer Fantasy

Post by Karrick »

Name: Mathias Burkhardt
Race: Human (Reiklander)
Class: Initiate of Morr
Stance Meter: O O || O O
- Once per session may add 2 fortune die to any single check
- Invocation checks for Rank 1 or lower gain 1 fortune die (Initiate)
- When you have less favor than your WP Piety checks gain a fortune die (Disciple)

Strength: 3
Toughness: 3
Agility: 3
Intelligence: 3
Willpower: 4(1)
Fellowship: 4(1)

HP: 13/13
Corruption Threshold: 9/9
Stress: 0
Fatigue: 0

Advances: Initiate(12/10)
A-2 T-0/2 S-2 F-2 C-1 R-1 W-0
Action Card - Blessing of Morr: Frailty
Talent - Righteous Servant
Skill - Piety 0->1
Light Wound Threshold
Open Advance, Skill - Acquire Education (Int, Advanced)
Open Advance, Fortune Die - Willpower
Open Advance, Fortune Die - Fellowship
Open Advance, Skill - First Aid 0->1
Open Advance, Action - Thunderous Blow
Open Advance, Action - Scent of the Black Rose

Non-Career Advance, Skill Weapon Skill 0->1
Non-Career Advance

Advances: Disciple(0/10)
A-0/3 T-0/2 S-0/2 F-0/1 C-0/1 R-0/1 W-0
Action Card
Talent
Skill
Light Wound Threshold
Open Advance, Skill
Open Advance, Fortune Die
Open Advance, Fortune Die
Open Advance, Skill
Open Advance, Action
Open Advance, Action

Non-Career Advance
Non-Career Advance


Skills:
" - " indicates not acquired Advanced, " 0 " indicates untrained
- Charm (Fel, Basic) 0
- Education (Int, Advanced) 0 Specialization: History
- First Aid (Int, Basic) 1 Specialization: Critical Wounds
- Intuition (Int, Basic) 0
- Invocation (Fel, Advanced) 1, Specialization: Morr
- Piety (WP, Advanced) 1, Specialization: Below Capacity
- Weapon Skill 1


Talents:
slots: faith x1, focus x1
- Faith: Morr (perform last rights over dead or dying person within close ranges as a prepare maneuver to gain 1 favor)
- Focus: Fervent Belief (Leadership and Piety checks gain 1 fortune die)
- Focus: Righteous Servant (when gaining or losing favor at the end of the turn, gain or lose 1 additional unless it would take you past equilibrium)

Actions:
- Blessing of Morr: Frailty
- Blessing of Morr: Stay/Speed Morr's Hand
- Blessing of Morr: Sign of the Raven

Gear
- Set of durable, comfortable clothes (priestly robes)
- cloth rucksack
- crossbow (Damage 6, Crit 3, Long Range, 2h, Reload, Encumbrance 4)
- 12 bolts (Encumbrance 2) [2s]
- Mail Shirt (Defense 1, Soak 2, Encumbrance 4) (worn)
- Brigandine (Defense 1, Soak 1, Encumbrance 5) [20s] (dumped in the cart)
- Superior Quarterstaff (Damage 4, Crit 4, Defensive, Encumbrance 3) [4s] (Polished ebony, silvered end caps fashioned to resemble hour glasses)


Total Defense/Soak: Defense 1, Soak 4

4 Gold, 17 Silver
Last edited by Karrick on Mon Aug 22, 2016 9:15 pm, edited 24 times in total.
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#7 Re: Warhammer Fantasy

Post by Hotfoot »

Name: Neidhart Rugen
Race: Human
Class: Bounty Hunter
Stance Meter: O O || O O

Strength: 3
Toughness: 3
Agility: 4
Intelligence: 4
Willpower: 3
Fellowship: 3

Wounds: 12
Stress: 0
Fatigue: 0
Corruption Threshold: 8
Fortune Points: 3

Special Ability - Once per session, you may name one adversary as your quarry. Add Gold Die to all Observation, Intuition, Melee Attack and Ranged Attack checks targeting your quarry for the remainder of the encounter.

Favored by Fate - Once per session may add two white dice to any single check

Advances: 8 (2)

A-2 (2) T-2 (2) S-1 F-1 C-1 R-1 W-2

Action Card - Find Weakness
Talent - Catlike Reflexes
Skill - Riding
Light Wound Threshold - Purchased
Open Advance (Talent) Strong Willed
Open Advance (Action) Called Shot
Open Advance (Action) Nimble Strike
Open Advance (Talent) Relentless Pursuit
Open Advance
Open Advance

Non-Career Advance: Weapon Skill

Skills:
Ballistic Skill: 1
Intuition: 1 (Gauge Opponent)
Observation: 1 (Keen Vision)
Ride:
Stealth: 1

Talents:
Reputation: Strong Willed
Tactic Slot: Catlike Reflexes

Available:
Catlike Reflexes: Exhaust (4) this card to add two white dice to any agility check or add two black dice to any dodge attempt. If the agility check fails, suffer 1 fatigue
Strong Willed: Exhaust (4) this card to recover 1 fatigue and 1 stress.
Relentless Pursuit: When you kill the last enemy in engagement range, perform one manuever

Non-Basic Actions:
Big City Bravado
Green Recharge 5 Difficulty 1black 1 success (Add 1w to Discipline, Intuition, Observation in city to all within medium range) 3s same but 2 recharge 2 boon 2 recharge 1 bane 1 stress
Red Recharge 4 Difficulty 1black 1 success (Add 1w to Charm, Guile, Intimidate in city to all within medium range) 3s same but 2 recharge, 2 boon 2 recharge, 1 bane 1 stress

Scrutinise


Find Weakness


Close Range Shot


Nimble Strike



Initial Expenditures:
20 Points on Attributes
1 Point Wealth (50s + Crossbow)
2 Points Skills (3+1 Spec)
1 Points Actions (2 Actions)

INSANITY: FRAGILE NERVES
+Black Die to all Discipline, Intimidate, Leadership checks

Gear:
Crossbow: Damage 6, Crit 3, Long Range, Reload, Enc 4 (Free)
- 24 Bolts Enc 4 (4s)
Dagger: Damage 4, Crit 3, Fast, Enc 2 (10s)
Leather Armor: Defense 0, Soak 2, Enc 3 (5s)
Bindings (Common) Manacles (10s)
Camping Gear (2s)
Food ()

Wealth:
Gold: 0
Silver: 18
Brass Pennies: 3

Total Encumbrance: 13/15
Last edited by Hotfoot on Mon Aug 22, 2016 6:21 pm, edited 5 times in total.
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#8 Re: Warhammer Fantasy

Post by Comrade Tortoise »

Wolfgang Holst
Age:25
Career: Apprentice Celestial Wizard
Wounds: 13
Corruption:8
Defense: 1+


Strength-3
Toughness-3
Agility-3
Intelligence-4 (fortune)
Willpower-4 (fortune)
Fellowship-3

Spent:20/25

Skills-2
Channeling1
Magical Sight1
Spellcraft1
Discipline 1
Education1
Intuition 1
Observation

Talents-0
Celestial Order* May add 1 power to add [fortune] to the spellcraft check for any spell
Career Ability: May add [Fortune] to any spellcraft check for rank 1 or lower spells
Skygazer: Intel checks gain Fortune Die when under open sky

Actions-1
Assess Situation*
Block (Conditional On Spell)
Dodge*
Guarded Position*
Melee Strike*
Parry*
Perform Stunt*
Ranged Shot*
Quick Casting*

Channel Power*
Magic Dart*
Cantrip*
Counterspell*
The Cerulean Shield
Curse
Omen


Wealth-2
Clothes
Rucksack
Quarterstaff
Blue Robes-5s
Identity documents
A scroll case with loose paper, some ink, quill pens. A slate board with some chalk for drafts-1g
A length of climbing rope
Really basic camping gear (blankets, and a pair of oil skins)-4s
Lantern-2s
Candles-10s
Dagger-10s
crossbow and 24 bolts
Food for three days-15 b
Remaining: 4 G, 66 s, 23 b

gold ring
2 silver rings
silver chain
silver medallion of Ulric
5 gc
42 silver shillings
22 brass pennies

Spent: 25/25

Wolfgang was born in Altdorf as the first born son of a cloth merchant, and when he hit his teen years, the changes were more than simple puberty. He had a talent for magic, and was required by law to apply into one of the colleges of magic (which is a good thing because lacked the talent for mercantile endeavors his younger brother possesses). He was accepted into the Celestial Order and spent the next 12 years in mostly toil, with enough studying thrown in that by the time he reached 25, he was sent out into the world to experience life outside for the first time since he was 13...and hopefully survive. His task set by his Master (Gustav Heckmann) was to find as much arcane lore as he could lay his hands on, and bring it back to the college, at which point he would complete his training.

Apprentice Wizard Advances:2

Action: Shooting Star
Skill-Spellcraft
Talent: Skygazer
Light Wound(spent)

Open Skill-Channeling
Open Action Omen
Willpower Fortune
Intelligence Fortune
Skill:Education
Skill: Magical sIght

Non-career
Non-career

Dedication Bonus:
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General Havoc
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#9 Re: Warhammer Fantasy

Post by General Havoc »

So I am being very delayed at work and will be up at my house when I can.
Gaze upon my works, ye mighty, and despair...

Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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#10 Re: Warhammer Fantasy

Post by rhoenix »

Name: Corundil, of House Muirithor
Race: Wood Elf
- Forest Walk: May ignore terrain-based penalties, and up to 2 black dice of misfortune penalties to movement an actions while in woodland terrain.
- Nature Bond: Gain one white fortune die to Initiative in combat, to Observation, and to Stealth checks while in woodland terrain.
- Orion's Favoured: At character creation, may train one of (Ballistics Skill, Nature Lore, Observation, or Stealth) before investing creation points.
- Night Vision: Reduces penalties in rolls by up to 2 black misfortune dice for any effects related to darkness, or lack of sufficient light.
Wound Threshold: 12 (8 + Toughness +1 (Waywatcher))
Corruption Threshold: 13 (10 + Toughness)
Corruption: 1 (gained from messing with an evil boar's innards)

Strength: 3
Toughness: 3
Agility: 5 (+2 white die to all checks)
Intelligence: 3
Willpower: 4
Fellowship: 2

Fortune: 1

Class: Waywatcher
- Your combat initiative checks gain two white fortune dice.
Class Advances: Action: 2, Talent: 1, Skill: 2, Fortune: 2, Conservative 1, Reckless 1, Wound 1
Action (1/1): Combat Focus
Talent (1/1): Foresight
Skill (3/1): Stealth, Ballistics, Discipline
Light Wound Threshold (1/1): +1
(Base advancements - 4/4)

Additional Advancement: +1 Fortune die (Ag)
Additional Advancement: +1 Fortune die (Ag)
Additional Advancement (Skill): Ballistic Skill
Additional Advancement (Talent): Cat-Like Reflexes
Additional Advancement (Skill): Discipline Skill
Additional Advancement:
(Additional advancements - 5/6)
=-=-=-=-=
(1 conservative stance upgrade, 1 reckless stance upgrade remaining to complete Waywatcher)

Primary Characteristics: Agility, Willpower
Career Skills: (Athletics, Ballistics Skill, Coordination, Nature Lore, Stealth)
[table=][tr=]
[td=]Skill[/td]
[td=]Attr.[/td]
[td=]Tier[/td]
[td=]Specializations[/td]
[/tr]
[tr=]
[td=]Athletics[/td]
[td=]St (3)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr]
[tr=]
[td=]Ballistics Skill[/td]
[td=]Ag (5 + 2 white)[/td]
[td=]1[/td]
[td=]Bows (+1 white die to checks)[/td]
[/tr]
[tr=]
[td=]Coordination[/td]
[td=]Ag (5 + 2 white)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr]
[tr=]
[td=]Nature Lore[/td]
[td=]In (3)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr]
[tr=]
[td=]Observation[/td]
[td=]In (3)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr]
[tr=]
[td=]Stealth[/td]
[td=]Ag (5 + 2 white)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr][tr=]
[td=]Discipline[/td]
[td=]Wp (4)[/td]
[td=]1[/td]
[td=]-[/td]
[/tr][/table]

Weapons:
Longbow (Damage 5+Ag(5), Pierce 1, Crit 3)

Armor:
Mail Shirt (Defense 1, Soak 2(+3 Toughness))

Talent Slots:
Focus: Foresight
Tactics:: Cat-like Reflexes

Talents:
[table=][tr=]
[td=]Talent[/td]
[td=]Type[/td]
[td=]Effect[/td]
[/tr]
[tr=]
[td=]Foresight[/td]
[td=]Focus[/td]
[td=]During Initiative checks, count all advantages as successes[/td]
[/tr]
[tr=]
[td=]Cat-like Reflexes[/td]
[td=]Tactics[/td]
[td=]During any Ag check, add 2 white dice to your pool; alternatively, add 2 black dice to a Dodge pool against you. Recharge: 4.[/td]
[/tr][/table]

Actions:
- Improved Dodge - (recharge: 2) Add 1 purple die to the difficulty of an incoming attack check. If the incoming attack misses, you may immediately perform a free maneuver. (p.279)

- Combat Focus - (recharge: 4) Before making a Discipline check vs. 2 black die, you may suffer up to 2 stress - each stress suffered reduced difficulty of the check by 1 black die. Each time you hit with a ranged attack, remove 1 recharge token from this card. 1 success: while this card is recharging, you may add 1 white die to your ranged attacks. 3 successes: as above, and ranged attacks inflict +1 damage. 1 advantage: add 2 recharge tokens to this card for each stress suffered before making the Discipline check.

- Ranged Shot - (recharge: 0) Ballistic Skill (Ag) vs. Target Defence. 1 success is normal damage, 3 successes is +2 damage. You may spend two advantages to maneuver for free. (p.183)

- Rapid Shot - (recharge: 2) if you hit with this attack, you may immediately perform this action again, choosing either the same target or a new target in the same engagement as the first, while adding one purple die to your die pool. You may only do this once and only if you still meet the requirements for the attack. In both Stances, 1 success is normal damage, 3 successes is +2 damage. You may spend two advantages to maneuver for free. Recharge: 2 conservative /3 reckless. (p.235)


Gear
Comfortable Clothes (enc 0)
Dagger (Enc 2)
Improved Longbow (Enc 4, Damage 5(+1 white) + Ag, Pierce 1)
Mail Shirt (Enc 4, def 1, soak 2)
Arrows (x24, Enc 2)

Encumbrance
Total Encumbrance: 15
Current Encumbrance: 12

Character creation:
Spoiler: show
Creation Points: 20/20
Increase Nature Lore from 0 to 1 (Orion's Luck)

Strength 2 > 3 : 3 CP
Toughness 2 > 3: 3 CP
Intelligence 2 > 3 CP
Agility 4 > 5: 5 CP
(attributes total: 14)

2 advances (for free-making a character):
- purchase 1 point each of skills Stealth and Athletics

Wealth 1: 1 CP (start with dagger + 50 silver)
Skills: 3 CP (3 skills, and 1 specialisation)
Talents: 0 CP
Actions: 1 CP (2 actions, start with Improved Dodge and Rapid Shot)
(other total: 6)
Money Nonsense
50 silver (to start from Wealth 1)
-40 silver (longbow)
-5 silver (leather armor)
-0 silver (dagger, for free with wealth 1)
-2 silver (24 arrows)
3 silver remaining
+4 gold
-4 gold (purchase improved longbow)
3 silver total

Advances:
2 Advancements (game 1)
-1 (purchase Focus talent Foresight (1 advantage = 1 success on Init checks))
-1 (purchase Tactics talent Cat-like Reflexes (gain 2 white fortune dice to an Ag check, or add 2 black dice to a Dodge attempt; recharge 3)
total: 0
+4 Advancements (game 4)
-1 (purchase Fortune die to Agility)
-2 (purchase skill Discipline)
-1 (purchase Action: Combat Focus)
total: 0
+2 Advancements (game 5)
-1 (purchase Fortune die to Agility)
-1 (purchase increased Wound threshold)
total: 0
Last edited by rhoenix on Mon Aug 22, 2016 9:16 pm, edited 21 times in total.
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Karrick
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#11 Re: Warhammer Fantasy

Post by Karrick »

I'm not going to be available until about 10 eastern tonight (I'm reasonably sure CynCat said there was no game, but I don't trust my memory at this point).
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#12 Re: Warhammer Fantasy

Post by Cynical Cat »

So for this coming Monday I'm available to start a game at 6:30 pm Pacific. Several people have already said they are good to go with that. I would appreciate the rest of you sounding off with whether or not that's good, bad, or something in between so we all can plan our lives effectively.

Hope to see you all Monday night for some hard core Skaven killing action.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#13 Re: Warhammer Fantasy

Post by Karrick »

I may have to duck out a little short of our usual ~4 hours so as not to be a zombie at work, but otherwise that's fine by me.
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#14 Re: Warhammer Fantasy

Post by Cynical Cat »

Karrick wrote:I may have to duck out a little short of our usual ~4 hours so as not to be a zombie at work, but otherwise that's fine by me.
Karrick wrote:I may have to duck out a little short of our usual ~4 hours so as not to be a zombie at work, but otherwise that's fine by me.
Karrick wrote:I may have to duck out a little short of our usual ~4 hours so as not to be a zombie at work, but otherwise that's fine by me.
Cool. You were the person I was most worried about making it now that Marcao's on vacation time.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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Cynical Cat
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#15 Re: Warhammer Fantasy

Post by Cynical Cat »

The game is cancelled.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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