Update:
Name: Terek Magnus
Species: Human
Class: Seeker
Specializations: Hunter (Seeker), Ataru Striker (Seeker)
Morality: 50
-./.|.\.-
Terek never remembered where he was born or what planet he was from, but he does remember being taken from his parents, and taken by a kindly woman who taught him to be aware of and cautiously play with the Force while she gathered a few other young ones. He remembered celebrating his fourth life-day a week after he arrived at the temple, spending time in the creche with the other younglings. Soon enough, his life seemed to fall into an easy existence, as he began learning about the Force. It was shortly afterward that his natural agility was discovered, and he undertook tutelage in the basics of lightsaber combat, as a way of helping him to learn focus.
Four years after he had first arrived at the Temple, he was on a field trip to the old temple on Dantooine with his teacher and the rest of their class when Order 66 was declared. They had no knowledge of this until, as they were returning to their ship, they were ambushed by a squad of clone troopers. During the ensuing fight, the other children were killed, and the Jedi named Tora then hustled him onto the ship despite her wounds, made sure he was safe, and sent it away. He watched her lightsaber ignite as the ship lifted off, and watched the patterns it made as the ship swiftly bore him away. He never saw her again.
A scavenger ship found the ship he was on drifting along the Outer Rim a week later, as he was nearly delirious from lack of food and water. The young poor couple who found him were attempting to scavenge a few items to sell when they found Terek. Treating his wounds, they took him with them back to their settlement on an out of way star near the Unknown Regions named Ourati, in a small village in a large, planet-wide wilderness. There, he learned to hunt and stalk, and he adapted to his new existence. His natural agility lent him many early successes with learning to hunt and live as woodsmen do, and his ability to find things, however untrained, helped him find prey and lost items more than most others.
Still, he always kept the true reasons for his successes hidden, ever mindful of the words that the Jedi Tora gave him before the ship door closed - "The Force is ever your ally, but you must make it a subtle one. The galaxy is no longer safe for those who do. Go - live, be free, and be mindful."
Those words stuck with him ever since, and he never told anyone of his upbringing - only that he had hazy memories of once having parents before he was taken. People's natural conclusions that he was taken by slavers from this, and something he subsequently escaped from, is something he doesn't bother to correct. People tend to ask fewer questions that way.
Once he came of age, Terek sought his fortune as a pilot, taking small jobs in the Outer Rim for the last year.
-.\.|./.-
Motivation: To learn more about the lost ways of the Force (leaning heavily Light side)
Morality Strength: Bravery
Morality Weakness: Recklessness
Contacts: Terek has run into several others during his travels. Below are several notable.
PC's:
- encountering Nils several times, and enjoying some thought-provoking conversations regarding life, and the nature of that which cannot be touched.
NPC's:
- Morrek Meremen - a Taidoran trader that Terek ran into several times, Morrek took a liking to Terek immediately due to the "rek" in his name; as such, they developed a friendly tradership over the years, giving one another priority over certain goods and services, as well as doing one another several favors over the years. Currently, Terek is ahead on points, but not by much.
- Jedi Knight Tora - the kindly Jedi who was with Terek on the Jedi ship during the field trip, and who pushed him onto the ship, and safety. Terek never heard or found out what became of her after the ship lifted off.
- Nel and Forne Matrusken - the couple that took Terek in when he was young, they still trade small goods and shipments, mostly legitimate (if you ask the buyers), who still are in business. Terek at first resolved to visit them about once a year, though has never managed to make it on the same day; after several years worth' of mishaps, he just visits them when he can.
Brawn: 2
Agility: 4
Intellect: 2
Cunning: 3
Willpower: 2
Presence: 2
Defense: 0
Soak: 3
Force Points: 1
Strain Threshold: 12
Wound Threshold: 14
(Class Skills: denoted with *)
Skills: *Athletics 1, Cool 1, *Coordination 1, Gunnery 1, *Knowledge (Xenology) 1, *Lightsaber 1, *Perception 1, *Piloting (Planetary) 1, *Piloting (Space) 2, *Ranged (Heavy) 2, *Stealth 1, *Survival 1, *Vigilance 1
Talents: (`: denotes ataru striker talents, ^: denotes hunter talents)
` Parry 1 - when Tarek suffers a hit from a Brawl, Melee, or Lightsaber skill check, after damage is calculated (but before soak is applied), he may Parry as an incidental. He suffers 3 Strain and reduces the damage dealt by 2 + ranks in Parry. Can only be used with a Lightsaber or Melee weapon.
` Quick Draw - Once per round on his turn, Tarek may draw or holster an easily-accessible weapon or item as an incidental. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver, by one maneuver.
` Jump Up - Once per round on his turn, Tarek may stand up from prone or seated position as an incidental.
` Ataru Technique - When making a Lightsaber skill check, Tarek may use Agility instead of Brawn.
` Reflect 1 - when Tarek suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery skill check, after damage is calculated (but before soak is applied), he may Reflect as an incidental. He suffers 3 Strain and reduces the damage dealt by 2 + ranks in Reflect. Can only be used with a Lightsaber.
` Conditioned 1 - Tarek removes one black die per rank of Conditioned from Athletics and Coordination checks. He also reduces damage and strain suffered from falling by one per rank.
` Dodge 1 - When targeted by a combat check (either ranged or melee), Tarek may choose to perform a Dodge incidental to suffer 1-x Strain (max amount being his ranks in Dodge), then upgrade the difficulty of the combat check by that number.
^Rapid Recovery 1 - When Tarek recovers Strain after an encounter has concluded, he recovers 1 additional Strain per rank in Rapid Recovery.
^Toughened 1 - Increases Wound Threshold by 2 per rank of Toughened.
Force Powers:
*Enhance: (can roll an enhance power check as part of pool on athletics check, p201)
- control ^: enhance can be used with coordination checks
- control ^: enhance can be used with piloting: planetary checks
- control ^: enhance can be used with piloting: space checks
- ^: can commit one force point to increase agility by 1 (to a maximum of 6)
*Seek: (can spend a Force Point to gain insight into the direction of a previously encountered person or object, regardless of distance; can also spend a Force Point and succeed at an average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions. p.212)
Armor:
- Heavy Clothing (soak 1, encumbrance 1)
Weapons:
- Blaster Rifle (dam 9, crit 3, range: long, encumbrance 4, HP 4, special: stun setting)
- Basic Lightsaber (blue crystal: dam 6, crit 2, range: engaged, encumbrance 1, HP 5, special: Breach 1, Sunder)
Gear:
- Utility Belt
- Reload for Blaster Rifle (encumbrance 1)
Encumbrance: 5
Character creation:
110 XP to start (base character creation XP)
-30 - agility from 2 to 3
80
-40 - agility from 3 to 4
40
-30 - cunning from 2 to 3
10
+10 xp equipment option
1 rank Gunnery
1 rank Cool human bonus skills
20xp
Seeker Skills: Knowledge (Xenology), Piloting (Planetary), Piloting (Space) 1, Ranged (Heavy) 1, Survival 1, Vigilance
+Hunter Skills: Coordination, Ranged(Heavy) 1, Stealth 1, Vigilance
+
5-Vigilance 1
5-Coordination 1
5-Knowledge (Xenology) 1
5-Piloting (Planetary) 1
150xp (character advancement XP, pre-game)
-10 Piloting (Space) 2
-20 Ataru Striker spec added. Career Skills: Athletics, Coordination, Lightsaber, Perception
120xp
-10 Force Power: Seek
-10 Force Power: Enhance-can add Force dice on Athletics check, Force Points add successes or advantages
--5 Control: Can use it on Coordination Skill
--5 Control: Can use on Piloting (Planetary)
--5 Control: Can use on Piloting (Space)
--10 Control: Can use on Agility
75xp
-5 - 1 rank in Athletics
-5 - 1 rank in Lightsaber
-5 - 1 rank in Perception
60xp
Ataru Striker Talents
-5 Parry
-5 Quick Draw
-5 Jump Up
-10 Ataru Technique
-10 Reflect
-5 Conditioned
-10 Dodge
10xp
Hunter Talents
-5 Rapid Recovery
-5 Toughened
0
Initial Expenditures:
money spent: 1000 (to start, due to lightsaber)
---
blaster rifle 900
100
reload for blaster rifle 25
75
utility belt 25
50
Heavy Clothing 50
0