Shadowrun Returns Game:

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Josh
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#76 Re: Shadowrun Returns Game:

Post by Josh »

For decking, use your expert systems to soak the damage and heal as often as you can. They're your ablative armor and pawns. Let them march in first and take the beating, and if need be remember that you can run back through the node and hide out. Also, the same bit about hugging cover applies in the matrix.
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#77 Re: Shadowrun Returns Game:

Post by B4UTRUST »

According to HBS the latest announcement is that Berlin is being pushed back to potentially January to make sure it's a campaign worthy of Shadowrun.
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Josh
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#78 Re: Shadowrun Returns Game:

Post by Josh »

I'm cool with that.
When the Frog God smiles, arm yourself.
"'Flammable' and 'inflammable' have the same meaning! This language is insane!"
GIVE ME COFFEE AND I WILL ALLOW YOU TO LIVE!- Frigid
"Ork 'as no automatic code o' survival. 'is partic'lar distinction from all udda livin' gits is tha necessity ta act inna face o' alternatives by means o' dakka."
I created the sound of madness, wrote the book on pain
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#79 Re: Shadowrun Returns Game:

Post by Batman »

Well I'm still stuck at the stupid Aegis mission anyway so I'm not in much of a hurry for new content.
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#80 Re: Shadowrun Returns Game:

Post by Soontir948 »

Hm, replayability looks to hit a wall after the second time. One is to be a decker and the other any class. Playing through the whole thing as a Samurai, there's not much change or fun the second time around especially when you hire Shadowrunners of other classes to do most of the missions. At least as a decker, there are extra parts of the game dedicated to them that are inaccessible to the other classes.

Edit: I should look into what missions other people have created...
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#81 Re: Shadowrun Returns Game:

Post by B4UTRUST »

Swag has arrived!!!
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