Mass Effect: Going Dark (RPG)

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rhoenix
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#351 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

GM post is up.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

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#352 Re: Mass Effect: Going Dark (RPG)

Post by White Haven »

Whellp, ME3 is out now. We get to see what-all Rhoenix got wrong! :lol:
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#353 Re: Mass Effect: Going Dark (RPG)

Post by JD196 »

Not all of us.
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rhoenix
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#354 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

I won't be able to play it until Friday, sadly. I won't have much free time until then.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#355 Re: Mass Effect: Going Dark (RPG)

Post by Sabre72 »

heheh


goes to play mass effect 3
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#356 Re: Mass Effect: Going Dark (RPG)

Post by JD196 »

Cocky git.
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#357 Re: Mass Effect: Going Dark (RPG)

Post by Sabre72 »

i want to play this more then ME3 again :razz:
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#358 Re: Mass Effect: Going Dark (RPG)

Post by SirNitram »

Just finished my Paragon run. Many As One needs a few tweaks.
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rhoenix
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#359 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

Well, thanks for playing while it lasted, everyone. I'm going to call the game here.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#360 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

And, got shit together. Game is on. Havoc, we're waiting on you, since you wanted to talk to the large robot.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#361 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

As far as events of ME3, here's how it ended: the Crucible did not offer hallucinations and bullshit choices - instead, activated all the mass relays at once, locking onto every known Reaper in the Milky Way galaxy, routed them all to the Andromeda galaxy, and then locked out the relays from Reaper use. The assumption is that the Reapers will eventually return, and the galaxy's forces have vowed to give them a warm welcome when they return.

- The Krogan Genophage was cured, and in the same way as the events in game ME3. After the War was over with, Clan Urdnot is the ruling Clan of Tuchanka, but there is now a Clan Council. Tuchanka now has an ambassador on the Galactic Council.

- The Quarians and the Geth made peace during the Reaper War. They now consider one another strong allies, and much headway has been made by both species both in terms of peace and relations with one another, as well as with the Galaxy at large. Legion gave his perspective and processes to form the core of the new Geth collective - though all Geth can still communicate with one another easily, they no longer need to for any reason other than communication and sharing of information. Both the Quarians and the Geth have ambassadors on the Galactic Council.

- Each species is still rebuilding. The Batarians notably are far less hostile toward the rest of the Galaxy, after the conversation with Balak and Shepard during the Reaper War. Batarians have not yet tried to have an ambassador join the Galactic council yet, but they have at least opened limited trade and tourism.

- The Mass Relays and the Citadel still exist, and are still usable - but this is the primary impetus behind building new mass relays on their own, separate network, and building Bastion. The old mass relays are planned to be all towed into the event horizons of black holes, or other inhospitable places once the new relay network is complete, all the better to make any remaining Reapers' lives more difficult. The Citadel is planned to eventually be dismantled for parts, but there remains the uncomfortable issue about what to do with the Keepers.


(EDIT: Game canon has been altered, following some in-depth conversations with Hotfoot and CynCat. This present version works far better overall, in terms of fallout from the Reaper War, as well as a proper ending to it.)
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#362 Re: Mass Effect: Going Dark (RPG)

Post by Sabre72 »

posting to say am still alive :)
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rhoenix
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#363 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

The game is technically still active.

We're just waiting on a certain Geth to finish talking down a certain crazy AI.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#364 Re: Mass Effect: Going Dark (RPG)

Post by Sabre72 »

Hello :headwall:
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rhoenix
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#365 Re: Mass Effect: Going Dark (RPG)

Post by rhoenix »

The game has officially stopped, due to lack of interest by other players, and by myself due to real life concerns at the moment.

There are other games up - feel free to look into them and join up.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#366 Re: Mass Effect: Going Dark (RPG)

Post by Sabre72 »

I still rather enjoyed this game :D
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