Here are the problems:
1: Holograms do not work that way. You cannot project weapons fire out of a projected hologram in deep space. This is not a concept that can be technobabbled around. You are projecting an image of a ship into space. There is no way to project working weapons into that.Ship Scale Holo-Projection Grid: A series of holographic generators are mounted along the hull of the Razor's Edge, allowing it to for short periods of time project holograms into space. Lasting no more then a matter of minutes, these holograms are realistic to the Nth degree, capable of dishing out damage and soaking it up as well. Unable to fire anything but directed energy weapons (if a vessel or some equivalent), they are such quality holograms that they are able to fool even the most detailed scans for a time, but they would not stand up under true massive long term scrutiny, but thankfully (in a sense) dissipate well before such a scan can reveal them for what they really are.
2: I require that you explicitly state what these items are supposed to do, not provide links that give varying definitions based on an observed set of effects in different episodes of Voyager. I require this. If you cannot tell me in discrete terms what YOUR Subnucleonic beam does in the context of this game, you cannot have it. Period. You may not infer it. You may not imply it. You may not point to another website and tell us to read it ourselves. You must state it explicitly or it does not exist.Secondary Specials (Useless against Borg opponents as they have already adapted to this technology due to previous assimilation of Hirogen technology):
1: Subnucleonic Beam Scanner
2: Monotanium Hull Plating
3: Stealth Mode/Silent Running
3: Either this beam does not have similar effects on the Borg, in which case it is useless, or it does, in which case it is grossly overpowered. I require details of what this will do to the Borg, in your estimation.As for what the others do, basically from the episodes of Voyager that they come from, the Subnucleonic beam shuts down or severely decreased the power to the majority of Voyagers systems for a short time (since its hard to keep track of time when they are flashing around and air time doesnt always equal time elapsed on TV and in movies) I would guess that it lasted somewhere around a minute.
4: I do not follow these effects. Are you saying that the monotanium alloy renders the ship harder to target effectively? This is potentially workable, but I require some degree of relative quantification.The monotanium just meant that they were somewhat harder to hit and Voyagers shots more often then not still hit, just less often then normal, Tuvoc had no issue compensating well within a minute for the issue.
5: I need this presented, in the character sheet as actual practical effects on the ship. How hard does this stuff make the job of finding the ship? What can see it and what cannot? I can only then evaluate the ship.Third, its not a paint job, what they do, since there is not technobabble or YATI on it this will be supposition, would be to run all systems except a few at minimum power and project a dampening field around the vessel, making it hard to detect them at long range. Its like submarine warfare, the whole "Run Silent Run Deep" ideal at play in space.
6: I have run into this issue a hundred times and I am tired of dealing with it. Allow me to be clear.Ship's Weakness:
1: Mish-Mosh Technological Upgrades: Hirogen ship and power systems running Starfleet computer cores that are operating Ferengi holo-emitter technology. This prevents the holo-grid systems from remaining active at all times and requiring cool-down periods between uses. The Holo-Hunt and Ship-Scale grid may not be operated at the same time and require at least a minute or two between activating the next system.
2: Blown Optronic Relay: On deck 7 there is a blown relay that controls warp drive activation and course plotting/corrections. The relay could be replaced easily in Hirogen territory but unfortunately they are not in Hirogen territory. The relay is operating at only 60% efficiency, severely limiting all warp abilities of the vessel in terms of maneuverability, initiating warp drive, stopping from warp and accelerating/decelerating in warp. This does not prevent use of the warp drive or maximum speed.
3: Ventilated Deck 35: Deck 35 is exposed to space due to a multitude of mico-borings in the hull, there is no atmosphere, at all... Hope you brought EVA gear...
4: Radiological Field: An odd unknown radiation field exists on decks 19 thru 21. None of the ships sensors work to scan this 7x7x7 meter area. It is dangerous for any biological organism/substance to be exposed to it. The Hirogen have no idea what this field is, how to get rid of it or even if there is a way to get rid of it. It has never expanded or decreased.
THESE ARE NOT WEAKNESSES
These are not weaknesses individually. They are not weaknesses assembled together. They are in no way what I have demanded that everyone take. I require that the weaknesses on your ships be actual weaknesses, not a collection of mild annoyances that will never be used to effect within the game that somehow round up to one weakness.
In fact, right now, I'm imposing a moratorium on this "multiple weakness" crap. You are required to take one single weakness, one that by itself will "pay" for every other awesome thing you have.
I don't care if this is mere backstory, I'm pointing it out anyway. There is no way you have killed seven cubes, let alone seven in the same battle. There is no possible way for this to be the case. Read the IC thread over again. That is how bad Cubes are. You have the same chance of killing seven Cubes as I do of devouring Mount Everest.Varying Encounters: The Razor's Edge has become a hunter again, hunting down single or very small groups of Borg vessels. It has a running tally on its side of kills. Red slices indicate Cubes (has 7, all from the battle for the pass), Blue slices indicate Spheres (26, 10 from the battle for the pass, the rest from hunting), purple indicate lesser Borg vessels (47, from varying encounters).
Dial this back.