New STGOD Ruleset
Moderator: B4UTRUST
- The Cleric
- Thy Kingdom Come...
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#26
A spreadsheet would make building SO much easier, fyi. If anyone (else) is good with Excel, it'd be a fun afternoon project.
Never shall innocent blood be shed, yet the blood of the wicked shall flow like a river.
The three shall spread their blackened wings and be the vengeful striking hammer of god.
The three shall spread their blackened wings and be the vengeful striking hammer of god.
#27
A friend tried one, but the issue with Colonial troops screwed up the ratio of active, ready reserve, and second line forces in the spreadsheet programming.
Anyway, if people want to play a game based on this ruleset we could hold a timeframe poll thread up to, I'd say, 1930 - it wouldn't take much to tweak things to 1930 standard instead.
Anyway, if people want to play a game based on this ruleset we could hold a timeframe poll thread up to, I'd say, 1930 - it wouldn't take much to tweak things to 1930 standard instead.
Chatniks on the (nonexistant) risks of the Large Hadron Collector:
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
#28
If it will get more people to play I can modify the ruleset to be more steampunky, though it may take a few weeks to develop and balance. Hell, if there's popular acclaim along the lines of, "I want to play that ruleset in the '50s" I'll see what I can do about it (and then everyone would have rockets). I just want all of us to be on the same page.frigidmagi wrote:You know guys... If we want to try something odd, I do have a setting that would let Nitram play his rocket empire and open up some interesting things.
That said, my prefered starting time is 1910 because it's an oft-neglected time period. There seldom are games of any sort that cover it, and other sorts of media invariably fall along the same thematic lines. I think it would be interesting to try to take a world a bit like our own, coming out of the long century, and see if we can make the transition to the next one without tearing the world asunder. There will be wars surely, even great wars, but it need not be that we destroy so much in the process. I think it would be neat to try regardless of whether in the end we succeed or fail.
Last edited by Hadrianvs on Thu Apr 22, 2010 6:52 pm, edited 2 times in total.
#29
More questions.
Besides a small discount on cost, why would I pick a battlecruiser instead of a dreadnaught since they take just as long to build?
For the Army, you have Infantry divisions at 15,000 men, then in the description you say 16,000. Also, what determines an army's sophistication? Since that determines how many machine guns they get.
Besides a small discount on cost, why would I pick a battlecruiser instead of a dreadnaught since they take just as long to build?
For the Army, you have Infantry divisions at 15,000 men, then in the description you say 16,000. Also, what determines an army's sophistication? Since that determines how many machine guns they get.
Moderator of Philosophy and Theology
#30
I was thinking Army sophistication will be something you research. For simplicity's sake we'll all start at Army Level 1 with machine guns assigned per battalion, and people can research to higher Army sophistication.
The description is the result of a mixup between myself and Hadri. The manpower cost in the game mechanics is 15,000.
Battlecruisers are faster than dreadnoughts at this time. You build battlecruisers for fleet scouts and to kill the other guy's remaining Armored cruisers, they can also function as big damned raiders. You can also try to put them into line of battle to get more big caliber guns into the fight but don't be surprised if they get badly hurt.
The description is the result of a mixup between myself and Hadri. The manpower cost in the game mechanics is 15,000.
Battlecruisers are faster than dreadnoughts at this time. You build battlecruisers for fleet scouts and to kill the other guy's remaining Armored cruisers, they can also function as big damned raiders. You can also try to put them into line of battle to get more big caliber guns into the fight but don't be surprised if they get badly hurt.
Chatniks on the (nonexistant) risks of the Large Hadron Collector:
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
#31
It researched figures for divisions very carefully. I made it 16 000 because that's what adds up when you take into account all the elements that make up the unit, and 1000 men is not exactly a trivial amount to short at that organizational level.Steve wrote:The description is the result of a mixup between myself and Hadri. The manpower cost in the game mechanics is 15,000.
- frigidmagi
- Dragon Death-Marine General
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#32
So are we playing this?
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
#33
I'd like to. I wanted to make sure we had a decent minimum of players though.
I mean, so far there's me, Hadri, you (magi), Charon, Cleric, I believe GenHavoc, and also Klavo I believe. That's seven players. Hotfoot, CynCat, and CT seem to not be interested, though I haven't asked them yet.
Seven is borderline do-able - I'd like to get to 10 though to prevent the game from starting and immediately dying.
I mean, so far there's me, Hadri, you (magi), Charon, Cleric, I believe GenHavoc, and also Klavo I believe. That's seven players. Hotfoot, CynCat, and CT seem to not be interested, though I haven't asked them yet.
Seven is borderline do-able - I'd like to get to 10 though to prevent the game from starting and immediately dying.
Chatniks on the (nonexistant) risks of the Large Hadron Collector:
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
#34
Steve finally managed to catch me at a time when I was online, not busy, and actually wanted to play something.
Probably some sort of Holy Roman German Empire or alt-Britain as ruled by the descendents of the glorious King Victor.
Probably some sort of Holy Roman German Empire or alt-Britain as ruled by the descendents of the glorious King Victor.
tiny friendly crab.
also known as Czechmate.
also known as Czechmate.
#35
I'll likely be the same country as last time, with a slightly different dramatis personae.
Chatniks on the (nonexistant) risks of the Large Hadron Collector:
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
-
- Acolyte
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#37
I'm in. Viking-Iroquois up in here.
Ezekiel if you end up playing alt-Britain we'll want to discuss some matters.
Klavo, you'll want to discuss the fate of the Ottomans with Havoc.
Ezekiel if you end up playing alt-Britain we'll want to discuss some matters.
Klavo, you'll want to discuss the fate of the Ottomans with Havoc.
Moderator of Philosophy and Theology
#38
I have this great idea for an alt-Britain where Victoria is born as Victor and inherits the crowns of England (without catholic Ireland! damn those Stuarts) and Hannover, then spends his reign trying to forge a proper nation out of them. Amongst other stuff. I played a huge session of Mage: The Ascension today and my brain is too fried to thoroughly summarize.
tiny friendly crab.
also known as Czechmate.
also known as Czechmate.
#39
Since a map would be nice, maybe everyone should lay out their nations and how their points would be laid out (As well as their desired playstyle tier).
I'll post mine in a minute, but here's the colony list - the point values are what each area costs in colony points. Note that you can claim only part of a region, especially if you and another player are claiming it and come to a split of it, and depending on the part you ask for the cost will be adjusted accordingly.
Pacific Rim Regions
East Indies - 172pt.
Sumatra - 45pt.
Borneo - 55pt.
Java - 25pt.
Celebes - 20pt.
North Moluccas - 5pt.
South Moluccas - 3pt.
Bali - 3pt.
Sumbawa - 2pt.
Flores - 2pt.
Sumba - 2pt.
Timor - 10pt.
Philippines - 45pt.
Luzon - 20pt.
Viscaya - 10pt.
Mindanao - 15pt.
Southeast Asia - 153pt.
Annam - 20pt.
Cochin - 20pt.
Laos - 10pt.
Cambodia - 20pt.
Siam - 50pt.
Northern Malaya - 10pt.
Southern Malaya - 10pt.
Singapore - 10pt.
Riau Islands - 3pt.
East Asia - 206pt.
Inner Manchuria - 65pt.
Outer Manchuria - 30pt.
Korea - 65pt.
Taiwan - 15pt.
Ryukyus - 5pt.
Hong Kong - 10pt.
Macau - 3pt.
Hainan - 10pt.
Kuriles - 3pt.
Coastal Siberia - 35pt.
Kamchatsky - 2pt.
North Okhotsk Bay - 3pt.
South Okhotsk Bay - 15pt.
Primorsk - 10pt.
Sakhalin - 5pt.
Central Pacific Islands - 31pt.
Bonin Islands - 2pt.
Marcus - 1pt.
Wake - 2pt.
North Marianas (Saipan and Tinian) - 5pt.
South Marianas (Guam) - 5pt.
West Carolines (Palau Islands) - 5pt.
East Carolines (Truk Lagoon, Yap) - 5pt.
Kiribati/Gilbert Islands - 2pt.
Marshal Islands - 2pt.
Midway - 2pt.
Polynesia - 65pt.
Hawai'i - 15pt.
Society Islands (Tahiti) - 5pt.
Cook Islands - 2pt.
Marquesa Islands - 2pt.
Samoa - 5pt.
Ellice Islands (Tuvalu and Tokelau) - 2pt.
Wallis and Fortuna - 2pt
Tonga - 2pt.
New Zealand - 30pt.
Melanesia - 49pt.
West New Guinea - 15pt.
East New Guinea - 10pt.
Bismarck Islands - 7pt.
Bougainville - 2pt.
Solomon Islands - 2pt.
Santa Cruz Islands (including Vanuatu) - 3pt.
New Caledonia - 5pt.
Fiji - 5pt.
Australia - 85pt.
Western Australia - 15pt.
Northern Australia - 25pt.
Southeastern Australia - 35pt.
Tasmania - 10pt.
Western Hemisphere
North America - 12pt.
Alaska - 8pt.
Yukon - 2pt.
Western Arctic Territories - 1pt.
Eastern Arctic Territories - 1pt.
Central America - 135pt., 165pt., or 195pt.
Guatemala - 25pt.
Honduras - 20pt.
El Salvador - 10pt.
Nicaragua - 30pt. (Without Canal), 60pt. (With Canal)
Costa Rica - 20pt.
Panama - 30pt. (without Canal), 60pt. (With Canal)
Caribbean - 109pt.
Cuba - 25pt.
The Bahamas - 8pt.
Bermuda - 2pt.
Hispaniola - 15pt.
Cayman Islands - 2pt.
Jamaica - 5pt.
Puerto Rico - 3pt.
Virgin Islands - 3pt.
St. Croix - 2pt.
Trinidad and Tobago - 7pt.
Barbados - 5pt.
Grenada and St. Vincent - 3pt.
St. Lucia - 3pt.
Martinique - 5pt.
Dominica - 5pt.
Guadeloupe - 5pt.
Antigua -3pt.
St. Kitts - 3pt.
Aruba - 2pt.
Curacao - 3pt.
South America - 437pt.
Colombia - 35pt.
Ecuador - 25pt.
Peru - 35pt.
Chilè - 45pt.
Patagonia - 30pt.
The Platte - 55pt.
Paraguay - 25pt.
Cisplatina - 20pt.
Brazilian Highlands - 40pt.
Mato Grasso - 35pt.
Amazonia - 30pt.
Guyana - 24pt.
Venezuela - 38pt.
South Atlantic - 13pt.
Cape Verde Islands - 5pt.
The Falklands - 5pt.
St. Helena - 1pt.
Ascension - 1pt.
South Georgia and South Sandwich Islands - 1pt.
Africa
North Africa - 170pt.
Morocco - 30pt.
Algeria - 20pt.
Tunisia - 20pt.
Tripolitania - 15pt.
Cyrenaica - 10pt.
Egypt - 75pt.
West Africa - 260pt.
Mauretania - 5pt.
Senegal - 10pt.
The Canary Islands - 5pt.
Cape Verde Islands - 5pt.
Guinea - 40pt.
The Ivory Coast - 40pt.
The Gold Coast (including Benin and Togo) - 40pt.
Nigeria - 50pt.
Upper Volta - 15pt.
Mali - 15pt.
Niger - 15pt.
Tchad - 20pt.
East Africa - 202pt.
Sudan - 50pt.
Ethiopia - 40pt.
Ogaden - 10pt.
Somaliland - 10pt.
Socotra - 2pt.
Puntland & Southern Somalia - 10pt.
Kenya - 30pt.
Tanganyika & Zanzibar - 50pt.
Central Africa - 200pt.
Cameroon - 20pt.
Gabon - 15pt.
Ubangi-Shari - 15pt.
The Congo - 65pt.
Uganda - 30pt.
Katanga - 30pt.
Angola - 25pt.
Southern Africa - 188pt.
Namibia - 8pt.
Mozambique - 30pt.
Zambia - 10pt.
Zimbabwe - 15pt.
Malawai - 5pt.
Botswana - 20pt.
Transvaal - 35pt.
Natal - 25pt.
Cape Town - 40pt.
Indian Ocean - 119pt.
Madagascar - 65pt.
The Seychelles - 5pt.
Mauritius - 5pt.
Reunion - 5pt.
Comoros - 3pt.
Maldives - 3pt.
Andaman and Nicobar Islands - 3pt.
Ceylon - 30pt.
Asia
Middle East - 206pt.
Lebanon - 10pt.
Syria - 20pt.
Palestine (includes Transjordan) - 15pt.
Hedjaz - 15pt.
Nejd - 1pt.
Yemen - 5pt.
Aden - 25pt.
Oman - 25pt.
Trucial States - 10pt.
Bahrain & Qatar - 5pt.
Kuwait - 10pt.
Southern Mesopotamia (Basra, Najaf) - 20pt.
Northern Mesopotama (Baghdad) - 25pt.
Kurdistan - 20pt.
India - 305pt.
Baluchistan - 10pt.
Northwestern Frontier - 5pt.
Sindh - 15pt.
Punjab - 20pt.
Kashmir - 10pt.
Rajputana - 30pt.
Delhi - 25pt.
Nepal - 10pt.
Maharashtra - 30pt.
Orissa - 20pt.
Bombay - 20pt.
Hyderabad - 20pt.
Mysore & Madras - 15pt.
Bengal - 40pt.
Bhutan - 5pt.
Assam - 10pt.
Burma - 20pt.
Central Asia - 75pt.
Afghanistan - 10pt.
Turkmenistan - 10pt.
Khirgizstan - 5pt.
Khiva - 10pt.
Bukhara - 10pt.
Tajikstan - 5pt.
East Turkestan (Xinjiang/Sinkiang) - 7pt.
West Turkestan (Eastern Kazakhstan) - 10pt.
Northeast Caspian-Aral (Western Kazakhstan) - 8pt.
Interior Siberia - 30pt.
Siberian Plateau - 15pt.
Irkustsk - 10pt.
Yakutsk - 5pt.
I'll post mine in a minute, but here's the colony list - the point values are what each area costs in colony points. Note that you can claim only part of a region, especially if you and another player are claiming it and come to a split of it, and depending on the part you ask for the cost will be adjusted accordingly.
Pacific Rim Regions
East Indies - 172pt.
Sumatra - 45pt.
Borneo - 55pt.
Java - 25pt.
Celebes - 20pt.
North Moluccas - 5pt.
South Moluccas - 3pt.
Bali - 3pt.
Sumbawa - 2pt.
Flores - 2pt.
Sumba - 2pt.
Timor - 10pt.
Philippines - 45pt.
Luzon - 20pt.
Viscaya - 10pt.
Mindanao - 15pt.
Southeast Asia - 153pt.
Annam - 20pt.
Cochin - 20pt.
Laos - 10pt.
Cambodia - 20pt.
Siam - 50pt.
Northern Malaya - 10pt.
Southern Malaya - 10pt.
Singapore - 10pt.
Riau Islands - 3pt.
East Asia - 206pt.
Inner Manchuria - 65pt.
Outer Manchuria - 30pt.
Korea - 65pt.
Taiwan - 15pt.
Ryukyus - 5pt.
Hong Kong - 10pt.
Macau - 3pt.
Hainan - 10pt.
Kuriles - 3pt.
Coastal Siberia - 35pt.
Kamchatsky - 2pt.
North Okhotsk Bay - 3pt.
South Okhotsk Bay - 15pt.
Primorsk - 10pt.
Sakhalin - 5pt.
Central Pacific Islands - 31pt.
Bonin Islands - 2pt.
Marcus - 1pt.
Wake - 2pt.
North Marianas (Saipan and Tinian) - 5pt.
South Marianas (Guam) - 5pt.
West Carolines (Palau Islands) - 5pt.
East Carolines (Truk Lagoon, Yap) - 5pt.
Kiribati/Gilbert Islands - 2pt.
Marshal Islands - 2pt.
Midway - 2pt.
Polynesia - 65pt.
Hawai'i - 15pt.
Society Islands (Tahiti) - 5pt.
Cook Islands - 2pt.
Marquesa Islands - 2pt.
Samoa - 5pt.
Ellice Islands (Tuvalu and Tokelau) - 2pt.
Wallis and Fortuna - 2pt
Tonga - 2pt.
New Zealand - 30pt.
Melanesia - 49pt.
West New Guinea - 15pt.
East New Guinea - 10pt.
Bismarck Islands - 7pt.
Bougainville - 2pt.
Solomon Islands - 2pt.
Santa Cruz Islands (including Vanuatu) - 3pt.
New Caledonia - 5pt.
Fiji - 5pt.
Australia - 85pt.
Western Australia - 15pt.
Northern Australia - 25pt.
Southeastern Australia - 35pt.
Tasmania - 10pt.
Western Hemisphere
North America - 12pt.
Alaska - 8pt.
Yukon - 2pt.
Western Arctic Territories - 1pt.
Eastern Arctic Territories - 1pt.
Central America - 135pt., 165pt., or 195pt.
Guatemala - 25pt.
Honduras - 20pt.
El Salvador - 10pt.
Nicaragua - 30pt. (Without Canal), 60pt. (With Canal)
Costa Rica - 20pt.
Panama - 30pt. (without Canal), 60pt. (With Canal)
Caribbean - 109pt.
Cuba - 25pt.
The Bahamas - 8pt.
Bermuda - 2pt.
Hispaniola - 15pt.
Cayman Islands - 2pt.
Jamaica - 5pt.
Puerto Rico - 3pt.
Virgin Islands - 3pt.
St. Croix - 2pt.
Trinidad and Tobago - 7pt.
Barbados - 5pt.
Grenada and St. Vincent - 3pt.
St. Lucia - 3pt.
Martinique - 5pt.
Dominica - 5pt.
Guadeloupe - 5pt.
Antigua -3pt.
St. Kitts - 3pt.
Aruba - 2pt.
Curacao - 3pt.
South America - 437pt.
Colombia - 35pt.
Ecuador - 25pt.
Peru - 35pt.
Chilè - 45pt.
Patagonia - 30pt.
The Platte - 55pt.
Paraguay - 25pt.
Cisplatina - 20pt.
Brazilian Highlands - 40pt.
Mato Grasso - 35pt.
Amazonia - 30pt.
Guyana - 24pt.
Venezuela - 38pt.
South Atlantic - 13pt.
Cape Verde Islands - 5pt.
The Falklands - 5pt.
St. Helena - 1pt.
Ascension - 1pt.
South Georgia and South Sandwich Islands - 1pt.
Africa
North Africa - 170pt.
Morocco - 30pt.
Algeria - 20pt.
Tunisia - 20pt.
Tripolitania - 15pt.
Cyrenaica - 10pt.
Egypt - 75pt.
West Africa - 260pt.
Mauretania - 5pt.
Senegal - 10pt.
The Canary Islands - 5pt.
Cape Verde Islands - 5pt.
Guinea - 40pt.
The Ivory Coast - 40pt.
The Gold Coast (including Benin and Togo) - 40pt.
Nigeria - 50pt.
Upper Volta - 15pt.
Mali - 15pt.
Niger - 15pt.
Tchad - 20pt.
East Africa - 202pt.
Sudan - 50pt.
Ethiopia - 40pt.
Ogaden - 10pt.
Somaliland - 10pt.
Socotra - 2pt.
Puntland & Southern Somalia - 10pt.
Kenya - 30pt.
Tanganyika & Zanzibar - 50pt.
Central Africa - 200pt.
Cameroon - 20pt.
Gabon - 15pt.
Ubangi-Shari - 15pt.
The Congo - 65pt.
Uganda - 30pt.
Katanga - 30pt.
Angola - 25pt.
Southern Africa - 188pt.
Namibia - 8pt.
Mozambique - 30pt.
Zambia - 10pt.
Zimbabwe - 15pt.
Malawai - 5pt.
Botswana - 20pt.
Transvaal - 35pt.
Natal - 25pt.
Cape Town - 40pt.
Indian Ocean - 119pt.
Madagascar - 65pt.
The Seychelles - 5pt.
Mauritius - 5pt.
Reunion - 5pt.
Comoros - 3pt.
Maldives - 3pt.
Andaman and Nicobar Islands - 3pt.
Ceylon - 30pt.
Asia
Middle East - 206pt.
Lebanon - 10pt.
Syria - 20pt.
Palestine (includes Transjordan) - 15pt.
Hedjaz - 15pt.
Nejd - 1pt.
Yemen - 5pt.
Aden - 25pt.
Oman - 25pt.
Trucial States - 10pt.
Bahrain & Qatar - 5pt.
Kuwait - 10pt.
Southern Mesopotamia (Basra, Najaf) - 20pt.
Northern Mesopotama (Baghdad) - 25pt.
Kurdistan - 20pt.
India - 305pt.
Baluchistan - 10pt.
Northwestern Frontier - 5pt.
Sindh - 15pt.
Punjab - 20pt.
Kashmir - 10pt.
Rajputana - 30pt.
Delhi - 25pt.
Nepal - 10pt.
Maharashtra - 30pt.
Orissa - 20pt.
Bombay - 20pt.
Hyderabad - 20pt.
Mysore & Madras - 15pt.
Bengal - 40pt.
Bhutan - 5pt.
Assam - 10pt.
Burma - 20pt.
Central Asia - 75pt.
Afghanistan - 10pt.
Turkmenistan - 10pt.
Khirgizstan - 5pt.
Khiva - 10pt.
Bukhara - 10pt.
Tajikstan - 5pt.
East Turkestan (Xinjiang/Sinkiang) - 7pt.
West Turkestan (Eastern Kazakhstan) - 10pt.
Northeast Caspian-Aral (Western Kazakhstan) - 8pt.
Interior Siberia - 30pt.
Siberian Plateau - 15pt.
Irkustsk - 10pt.
Yakutsk - 5pt.
Last edited by Steve on Sun Apr 25, 2010 10:08 am, edited 1 time in total.
Chatniks on the (nonexistant) risks of the Large Hadron Collector:
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
#40
The United Kingdom of the Pacific
Tier: Great Power
Population
2 - 25 million
National Resources
5 - National Self-Sufficiency is 80%
Colonial Territory (Automatic 3)
5 - 250 Colony Points, +20 million population, 500/1000 Colonial Army Points, 120 cash/quarter (Requires Navy/Army 4)
Industry
5 - 500 IBPs/quarter (requires National Resources 3)
Economy
5 - 4 years of war mobilization, 900 cash points/quarter.
Infrastructure
3 - 4 weeks to mobilize Ready Reserve, 4 months to mobilize Second Line
Navy Power
5 - 2000 Navy Points, 12 Dreadnoughts/Battlecruisers permitted
Army Size
3 - 2500 Army Points
Territorial Claims:
National Homeland:
British Columbia
Alberta
Western Montana
Utah
Western Wyoming
Western Colorado
Western New Mexico
Arizona
Sonora
California (with Baja)
Nevada
Oregon
Washington
Idaho
(Yeah, basically what I had last time, though at furthest extent I'd have a bit more of Montana, western-most Wyoming, western Colorado, and western New Mexico so that my frontier came south from where Alberta and Saskatchewan meet on Montana's northern border through the aforementioned states, using the Rockies and the origin of the Colorado and the Rio Grande as a frontier in the east and southeast. My eastern frontier will be in part dependent upon whom my neighbors are and what their desired borders are, I'm quite willing to give things up to secure more players. Even if my experience in the last game may argue otherwise. )
Colonies:
250 points to spend
Australia - 85 points
New Zealand - 35 points
Hawai'i - 15 points
Midway - 2 points
Wake - 2 points
Marshall Islands - 2 points
Samoa - 5 points
Tonga - 2 points
Ellice Islands (Tuvalu and Tokelau) - 2 points
New Caledonia - 5 points
Santa Cruz-Vanuatu - 3 points
Fiji - 5 points
Solomon Islands - 2 points
Bougainville - 2 points
Bismarck Islands - 7 points
Alaska - 8 points
Yukon - 2 points
Western Arctic Territories (western 50-60% of Northwestern Territories IRL) - 1 point
Eastern Carolines - 5 points
Southern Marianas - 5 points
Northern Marianas - 5 points
East New Guinea - 15pt.
Luzon - 20 points
Viscaya - 10 points
Western Carolines - 5pt.
(Yeah, I am the Pacific Empire remember? Though if someone wants me to give up some of this for their own territories I'm open to discussing it. This is just what I want, and I can't always get what I want. )
Tier: Great Power
Population
2 - 25 million
National Resources
5 - National Self-Sufficiency is 80%
Colonial Territory (Automatic 3)
5 - 250 Colony Points, +20 million population, 500/1000 Colonial Army Points, 120 cash/quarter (Requires Navy/Army 4)
Industry
5 - 500 IBPs/quarter (requires National Resources 3)
Economy
5 - 4 years of war mobilization, 900 cash points/quarter.
Infrastructure
3 - 4 weeks to mobilize Ready Reserve, 4 months to mobilize Second Line
Navy Power
5 - 2000 Navy Points, 12 Dreadnoughts/Battlecruisers permitted
Army Size
3 - 2500 Army Points
Territorial Claims:
National Homeland:
British Columbia
Alberta
Western Montana
Utah
Western Wyoming
Western Colorado
Western New Mexico
Arizona
Sonora
California (with Baja)
Nevada
Oregon
Washington
Idaho
(Yeah, basically what I had last time, though at furthest extent I'd have a bit more of Montana, western-most Wyoming, western Colorado, and western New Mexico so that my frontier came south from where Alberta and Saskatchewan meet on Montana's northern border through the aforementioned states, using the Rockies and the origin of the Colorado and the Rio Grande as a frontier in the east and southeast. My eastern frontier will be in part dependent upon whom my neighbors are and what their desired borders are, I'm quite willing to give things up to secure more players. Even if my experience in the last game may argue otherwise. )
Colonies:
250 points to spend
Australia - 85 points
New Zealand - 35 points
Hawai'i - 15 points
Midway - 2 points
Wake - 2 points
Marshall Islands - 2 points
Samoa - 5 points
Tonga - 2 points
Ellice Islands (Tuvalu and Tokelau) - 2 points
New Caledonia - 5 points
Santa Cruz-Vanuatu - 3 points
Fiji - 5 points
Solomon Islands - 2 points
Bougainville - 2 points
Bismarck Islands - 7 points
Alaska - 8 points
Yukon - 2 points
Western Arctic Territories (western 50-60% of Northwestern Territories IRL) - 1 point
Eastern Carolines - 5 points
Southern Marianas - 5 points
Northern Marianas - 5 points
East New Guinea - 15pt.
Luzon - 20 points
Viscaya - 10 points
Western Carolines - 5pt.
(Yeah, I am the Pacific Empire remember? Though if someone wants me to give up some of this for their own territories I'm open to discussing it. This is just what I want, and I can't always get what I want. )
Last edited by Steve on Sun Apr 25, 2010 12:05 am, edited 1 time in total.
Chatniks on the (nonexistant) risks of the Large Hadron Collector:
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
- Comrade Tortoise
- Exemplar
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#42
I have dibs on Austria, Switzerland, and the Czech republic.
"Nothing in biology makes sense except in the light of evolution."
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
#43
You should take Catholic Germany as well. My protestant empire does not want. >:[
tiny friendly crab.
also known as Czechmate.
also known as Czechmate.
- Comrade Tortoise
- Exemplar
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#44
Done. I just forgot to add it to the pointEzekiel wrote:You should take Catholic Germany as well. My protestant empire does not want. >:[
"Nothing in biology makes sense except in the light of evolution."
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
- Theodosius Dobzhansky
There is no word harsh enough for this. No verbal edge sharp and cold enough to set forth the flaying needed. English is to young and the elder languages of the earth beyond me. ~Frigid
The Holocaust was an Amazing Logistical Achievement~Havoc
#45
Will post all the details tomorrow. But in terms of colonies I am grabbing Nunavut, Greenland, Hispanola, Puerto Rico, and Panama (no canal yet)
Moderator of Philosophy and Theology
- General Havoc
- Mr. Party-Killbot
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#47
I hate to scare CT off prematurely, but I'd want to reprise my Neo-Roman Empire.
This makes the question of the Ottomans somewhat problematic I'm afraid.
This makes the question of the Ottomans somewhat problematic I'm afraid.
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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- Acolyte
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#48
Uh, it's okay, I was very confused when I asked for the Ottomans.
Consider that withdrawn, while I figure out what to do instead.
Consider that withdrawn, while I figure out what to do instead.
#49
Considering they are smack-dab in the middle of my territory? Yeah. At the very least, I'll say that such would be a very bad idea for staying at peace with me for even a remote period of time.Ezekiel wrote:Good stuff, CT.
Charon: would you mind my claiming Newfoundland and Acadia (Nova Scotia/New Brunswick)?
EDIT: Also PEI, for completeness.
Fair warning to everyone. I am playing Iroquois-Vikings (with several other tribes thrown in). I'm gonna be a heck of a lot more aggressive in this game than I was in the last one.
Moderator of Philosophy and Theology