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Hadrianvs
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#376

Post by Hadrianvs »

frigidmagi wrote:The standard range of a fighter craft is 900 miles (that means if you want the bloody plane back it can't go father then 450 miles).
Because we totally started the game in 1936.

/snarky comment
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frigidmagi
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#377

Post by frigidmagi »

To the inevitable nitpicking and objections

Yes, I'm aware. No, I don't care. These are the ranges. Let it go.
Maybe you missed that the first time.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#378

Post by Hadrianvs »

frigidmagi wrote:Maybe you missed that the first time.
I bitch less if I'm allowed to bitch some, keeps it from building up.
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#379

Post by Hadrianvs »

Bit late to be posting something that happened in January, especially since I should be working on catching up, but I thought this scene was pretty important, since it introduces various things that will crop up later. Chese among these is the Heir to the Russian Empire and her intelligence chief. Better get used to them, because they'll be running everything soon.

Incidentally, since Olga is 34 years old she should be married. If any Western royal family is willing to contribute a charming prince or duke around 35 years old, they'll get a bonus to relations with Russia.
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#380

Post by Hotfoot »

frigidmagi wrote:After doing some digging and some thinking in response to some questions.

The standard range of a fighter craft is 900 miles (that means if you want the bloody plane back it can't go father then 450 miles).

Long range upgrades will boost that up to 1300 miles.

To the inevitable nitpicking and objections

Yes, I'm aware. No, I don't care. These are the ranges. Let it go.
Can we assume for the sake of simplicity that bombers start at 1300 and long range brings them to, say, 1700? Or should long range fighters form up with already flying bomber formations?

Additionally, what about the proposal to slow the pace of the game?
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frigidmagi
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#381

Post by frigidmagi »

Yes we're slowing the game. Next week I'll post a calendar.

Bombers will start at 1300 and long range will bring them up to 1700. Again Hadri I don't care.

Now a question. Orginally with 1 week = 2 months, you ran the risk of an event 6 times a game year. Should events now take place every other week to keep them to 6 times a game year or should I go ahead and roll every week?
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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Hotfoot
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#382

Post by Hotfoot »

I'd say make events every other week, just to keep the overall frequency the same. Otherwise things might start getting really common.
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#383

Post by Cynical Cat »

Hotfoot wrote:I'd say make events every other week, just to keep the overall frequency the same. Otherwise things might start getting really common.
I'll second that.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#384

Post by Hadrianvs »

frigidmagi wrote:Again Hadri I don't care.
Neither do I!
Now a question. Orginally with 1 week = 2 months, you ran the risk of an event 6 times a game year. Should events now take place every other week to keep them to 6 times a game year or should I go ahead and roll every week?
I was going to ask that you double the chance of events by making them occur on a 5 roll as well. So I'm in favour of keeping them every week.

Also, I wish to note that while I agree that 1 week = 2 months is too fast, going to 1 week = 1 month may be swinging the pendulum too far in the other direction and result in a game that is too slow.
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#385

Post by frigidmagi »

Also, I wish to note that while I agree that 1 week = 2 months is too fast, going to 1 week = 1 month may be swinging the pendulum too far in the other direction and result in a game that is too slow.
I can understand that concern but given that our build times are every 4 months, going to 1 week = 6 weeks would screw the bookkeeping something awful. I'm not sure it would be plausible without rewriting that section of the rules and frankly you can forget about that happening.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#386

Post by Steve »

You could simply re-gear industrial cycles to quarterly along with a 1 week = 6 in-game week timescale. They'd occur every two weeks as they are now.

Because I know from experience that 1 RL week = 1 IG month is going to prove too slow.
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#387

Post by Cynical Cat »

Hadrianvs wrote:Mech Inf should be like 17 or 18 points if you could build it.
I would go with an even 20pts and include a modest amount of armour, assault guns, and the like (which was often the case [on paper at least] in WW2) to make the value come out right.
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#388

Post by Hotfoot »

Okay, finally got around to making my state-specific ORBAT, those of you who care may read the non-eye gouging version here.

Your turn Mexico. Time to nut up you baked beaners.
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#389

Post by Hadrianvs »

Hotfoot wrote:Time to nut up you baked beaners.
Since I doubt Windswept knows the best response to that, I'll go ahead and supply it myself, "No me digas 'beaner', Mr. Puñetero. Te sacare un susto por racista y culero. No me llames 'frijolero', pinche, gringo, puñetero."
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#390

Post by rhoenix »

Hadrianvs wrote:Since I doubt Windswept knows the best response to that, I'll go ahead and supply it myself, "No me digas 'beaner', Mr. Puñetero. Te sacare un susto por racista y culero. No me llames 'frijolero', pinche, gringo, puñetero."
Close enough. I was going to say something like "si, pendejo," but that works.

I'll get to work on it over the next few days, to make sure all is well.
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#391

Post by Hadrianvs »

frigidmagi wrote:I'm not sure it would be plausible without rewriting that section of the rules and frankly you can forget about that happening.
Why not? It's not hard.

Industry

Level 1: 240 points (yearly, 60 points per quarter)
Level 2: 360 points (yearly, 90 points per quarter)
Level 3: 480 points (yearly, 120 points per quarter)
Level 4: 600 points (yearly, 150 points per quarter)
Level 5: 720 points (yearly, 180 points per quarter)


Build Times

Unit.......................Real Time.....Game Time..........Cost
Infantry.................4 weeks..........6 months..........10pts
Elite Infantry..........6 weeks..........9 months..........30pts
Cavalry.................4 weeks..........6 months..........20pts
Motorized Infantry..6 weeks..........9 months..........30pts
Light Armor...........8 weeks...........1 year..............40pts
Heavy Armor.........8 weeks...........1 year..............80pts

Artillery.................4 weeks..........6 months............6pts
Siege Artillery........4 weeks..........6 months...........6pts
Engineers...............6 weeks.........9 months............6pts
Elite Infantry..........6 weeks..........9 months............6pts
Light Tank..............6 weeks..........9 months............10pts
Heavy Tank............6 weeks..........9 months............20pts

Fighter Group..........6 weeks.........9 months.............10pts
Bomber Group........8 weeks..........1 year.................20pts
Zeppelin Group.......8 weeks..........1 year.................30pts

escorts...................4 weeks.........6 months..............20pts
cruisers..................8 weeks.........1 year.................120pts
Battleship................12 weeks.......18 months.............180pts
subs.......................4 weeks.........6 months................10pts


Calendar

Week of January 18: July 1 - August 15, 1930
-Third Quarter '30 Build

Week of January 25: August 16 - September 30, 1930


Week of February 1: October 1 - November 15, 1930
-Fourth Quarter '30 Build

Week of February 8: November 16 - December 31, 1930
-First Build Cycle 8-month builds completed if fully paid

Week of February 15: January 1 - February 15, 1931
-First Quarter '31 Build

Week of February 22: February 15 - March 31, 1931
-Infra Upgrade Started First Cycle of '30 finishes if fully paid
-First Build Cycle 1-year builds completed if fully paid

Week of March 1: April 1 - May 31, 1931
-Second Quarter '31 Build

Week of March 8: June 1 - July 15, 1931
-First Build Cycle 16-month builds completed if fully paid

Week of March 15: July 16 - August 31, 1931
-Third Quarter '31 Build

Week of March 22: September 1 - October 15, 1931


Week of March 29: October 16 - November 30, 1931
-Fourth Quarter '31 Build

Week of April 5: December 1, 1931 - January 15, 1932


Week of April 12: January 16 - February 28, 1932
-First Quarter '32 Build

Week of April 19: March 1 - April 15, 1932


Week of April 26: April 16 - May 31, 1932
-Second Quarter '32 Build

Week of May 3: June 1 - July 15, 1932


Week of May 10: July 16 - August 31, 1932
-Third Quarter '32 Build

Week of May 17: September 1 - October 15, 1932


Week of May 24: November 1 - December 15, 1932
-Fourth Quarter '32 Build

Week of May 31: December 16, 1932 - January 30, 1933


Week of June 7: February 1 - March 15, 1933
-First Quarter '33 Build
Last edited by Hadrianvs on Wed Jan 20, 2010 8:32 am, edited 1 time in total.
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Steve
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#392

Post by Steve »

Hadrianvs wrote:
frigidmagi wrote:I'm not sure it would be plausible without rewriting that section of the rules and frankly you can forget about that happening.
Why not? It's not hard.

Industry

Level 1: 240 points (yearly, 60 points per quarter)
Level 2: 360 points (yearly, 90 points per quarter)
Level 3: 480 points (yearly, 120 points per quarter)
Level 4: 600 points (yearly, 150 points per quarter)
Level 5: 720 points (yearly, 180 points per quarter)
Alternatively, instead of forcing everyone to change their queues to accommodate losing 40-60 points for a cycle, we could just raise the yearly number. The yearly number really doesn't count for much anyway.

Level 1: 320 points yearly, 80 per quarter
Level 2: 480 points yearly, 120 per quarter
Level 3: 640 points yearly, 160 per quarter
Level 4: 800 points yearly, 200 per quarter
Level 5: 960 points yearly, 240 per quarter
Chatniks on the (nonexistant) risks of the Large Hadron Collector:
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
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#393

Post by Hotfoot »

Before getting so gung-ho about trying to edit the rules wholesale again, why don't we just wait and see how the one week per month pace works in this game? There seems to be an overwhelming thought that the pace is too slow before it's even been properly tested for this game.

On a further note, would it kill people to put at least rough dates on their various communiques? Maybe even put to whom the various messages are for?
Last edited by Hotfoot on Wed Jan 20, 2010 10:44 am, edited 1 time in total.
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#394

Post by Comrade Tortoise »

Slacker... what exactly are you going to do? Invade germany, russia, and hungary?
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#395

Post by Slacker »

I only have to invade one of you, the Romans can slow the other two down and I'm perfectly willing to turn this into a global war. Germany's high handed attitude has rubbed a number of other nations the wrong way, and don't think I haven't spoken to some of them.

I tried to play this diplomatically and nice, and you all blew me off. The Vasan Commonwealth will NOT stand by while the balance of power in Europe is irrevocably changed in a way that will only disadvantage us, and Germany's behavior and diplomatic maneuvering has left us completely positive we can't trust you as far as we can throw you.
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#396

Post by Steve »

The thing to remember about the slower pace is that while it seems good in terms of giving people time to write lengthy posts and to conference, it means it takes longer IRL to actually get things done. We're looking at it taking two months IRL just to get new army units into service, 3 months for tanks and bombers, and even longer for naval vessels. The prospect of having to wait IRL for stuff means people have less to do.

Let's go ahead and try it (and for the love of God get a mod-created timeline up for which weeks are which months in-game) but I wanted to make clear it's been done before. Though, granted, with all the potential wars sprouting up it's probably going to be a good thing for now.
Chatniks on the (nonexistant) risks of the Large Hadron Collector:
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
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#397

Post by frigidmagi »

First of all. No. We're not rewriting the rules in the middle of the game so let that one go.

I'm willing, just barely to go to 1 week = 1 month against my better judgment. If y'all feel that doesn't leave enough to for you to do... This is a fucking player driven game, it's your job to find things to do.

It's June in game. Come Monday it'll be July. The next build is August. Any questions?
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#398

Post by Steve »

Huh? If the first build was March, the new one should be July. March, April, May, and June for a four month period, then July, August, September, and October for the second, then a "winter' period that is split by New Year and which is November, December, January, and February.
Chatniks on the (nonexistant) risks of the Large Hadron Collector:
"The chance of Shep talking his way into the control room for an ICBM is probably higher than that." - Seth
"Come on, who wouldn't trade a few dozen square miles of French countryside for Warp 3.5?" - Marina
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#399

Post by Hotfoot »

Turn 1 was Jan-Feb
Turn 2 was March-April
Turn 3 was May-June
Turn 4 was July-August

Four month build cycles Steve, that's not hard.
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frigidmagi
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#400

Post by frigidmagi »

No the build will be August. The one after that will be December. I'll create a calendar tonight. This is not up for debate.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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