Anyone Interested in Rogue Trader?
Moderator: B4UTRUST
#151
Well then maybe he has an easy start on it. I mean, psykers do occasionally talk to themselves in private languages.
Stop worrying about chronological inconsistencies so much and have some fun!
And on that note, possibly the most handsome and outgoing tech-priest in the Imperium.
Commod Vir
Origin Path:
Hive World
Scapegrace, +3 int, +4 Corruption
Renegade, Free Thinker +3 int, -3 will, Enemy (Ecclisarchy)
Ship-Lorn (Survival, can reroll wounds lost)
Pride (+3 toughness)
Characteristics
Weapon Skill (25) +7=32
Ballistic Skill (25) +11=36
Strength (25)+16=41
Toughness (20) +9+3=32
Agility (25) +14=39
Intelligence (25) +12+6=43
Perception (25) +5=30
Willpower (25) +8-3=30
Fellowship (30) +18=48
Wounds: 10
Fate: 1
Insanity: 0
Corruption: 4
Traits:
Accustomed to Crowds
Caves of Steel
Hivebound
Wary
Against All Odds
Ill Starred (-5 fellowship when dealing with void farers)
Talents:
Basic Weapon Training (universal)
Logis Implant
Mechadendtrite use (utility)
Melee Weapon Training (universal)
Skills:
Common Lore (machine cult, tech) [Int]
Forbidden Lore (Adeptus Mechanicus, Archeotech) [Int]
literacy [Int]
Logic[Int]
Slight of Hand [Ag]
Speak language (Explorator Binary, Low Gothic, Techna-lingua.) [Int]
Survival [Int]
Tech-use[Int]
Trade (Technomat)[Int*]
Possessions: Utility Mechadendrite, Boltgun, Poweraxe, enforcer light carapace, multikey, void suit, injector, sacred ungents, microbead, combi-tool, dataslate,
Advances: Mechadendrite Use (utility) 500xp
Stop worrying about chronological inconsistencies so much and have some fun!
And on that note, possibly the most handsome and outgoing tech-priest in the Imperium.
Commod Vir
Origin Path:
Hive World
Scapegrace, +3 int, +4 Corruption
Renegade, Free Thinker +3 int, -3 will, Enemy (Ecclisarchy)
Ship-Lorn (Survival, can reroll wounds lost)
Pride (+3 toughness)
Characteristics
Weapon Skill (25) +7=32
Ballistic Skill (25) +11=36
Strength (25)+16=41
Toughness (20) +9+3=32
Agility (25) +14=39
Intelligence (25) +12+6=43
Perception (25) +5=30
Willpower (25) +8-3=30
Fellowship (30) +18=48
Wounds: 10
Fate: 1
Insanity: 0
Corruption: 4
Traits:
Accustomed to Crowds
Caves of Steel
Hivebound
Wary
Against All Odds
Ill Starred (-5 fellowship when dealing with void farers)
Talents:
Basic Weapon Training (universal)
Logis Implant
Mechadendtrite use (utility)
Melee Weapon Training (universal)
Skills:
Common Lore (machine cult, tech) [Int]
Forbidden Lore (Adeptus Mechanicus, Archeotech) [Int]
literacy [Int]
Logic[Int]
Slight of Hand [Ag]
Speak language (Explorator Binary, Low Gothic, Techna-lingua.) [Int]
Survival [Int]
Tech-use[Int]
Trade (Technomat)[Int*]
Possessions: Utility Mechadendrite, Boltgun, Poweraxe, enforcer light carapace, multikey, void suit, injector, sacred ungents, microbead, combi-tool, dataslate,
Advances: Mechadendrite Use (utility) 500xp
Summer camp, summer camp!/The donuts that they give you/they say are mighty fine/but one rolled off a table/and AHH FUCK WHY ARE THERE ZOMBIES IN THE CANOE CABIN
Camp Fuck You Die. Applying here is the most stressful thing in the universe.
Camp Fuck You Die. Applying here is the most stressful thing in the universe.
- Cynical Cat
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#152
Yes.White Haven wrote:I hadn't considered that aspect regarding the secret tongue. Can I regress that 100 exp until we've got a language to learn?
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
#153
I made our secret language, it consists of whistles, clicks and interpretive dance. You all get to learn it later.Which means he won't know our secret language when we make it.
Also should I assume that I was with the others when we got the invitation or should I wait to be filled in by the rest of the group after their meal?
Last edited by Someshta on Wed Dec 30, 2009 2:28 pm, edited 1 time in total.
- Cynical Cat
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#154
Your assumed to be in Hotfoot's good books, at least for the start and can show up at dinner. If you fail him, he can always send you into a dark place to be eaten by the large numbers of grues I have procured.Someshta wrote:I made our secret language, it consists of whistles, clicks and interpretive dance. You all get to learn it later.Which means he won't know our secret language when we make it.
Also should I assume that I was with the others when we got the invitation or should I wait to be filled in by the rest of the group after their meal?
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
#155
No, no, see, the language we'll be using will involve other signals. Let me teach you the one that involves a plasma bolt to the face.Someshta wrote:I made our secret language, it consists of whistles, clicks and interpretive dance. You all get to learn it later.Which means he won't know our secret language when we make it.
Also should I assume that I was with the others when we got the invitation or should I wait to be filled in by the rest of the group after their meal?
- White Haven
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#156
Ah, so we're learning Orkish.
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
Out of Context Theatre, this week starring rhoenix
-'I need to hit the can, but if you wouldn't mind joining me for number two, I'd be grateful.'
Out of Context Theatre, this week starring rhoenix
-'I need to hit the can, but if you wouldn't mind joining me for number two, I'd be grateful.'
#157
You know, I do understand that in Dark Heresy SP weapons are pretty butch, but this is Rogue Trader, and the gold standard is pretty much bolt or plasma weapons. If we can get you a Nomad, you might be able to stay somewhat competitive, but after a while, SP weapons start to lag behind.
- Cpl Kendall
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#158
Unless it's too late to change my hunting rifle out for something (and my specialization I suppose) then I'll hope for some decent loot. Like a Kroot Rifle or something.
#159
A Kroot Rifle is exotic and energy, not SP. The Hellgun you could get instead of a hunting rifle has pen 7 and 1d10+4 damage, with a range of 110m, compared to the hunting rifle which is a bit less on all but range.
Hellguns are pretty solid weapons, though Bolters are by far nastier in the long run, with their much higher average damage and differing ammo types, though there are some nice special las packs available.
Hellguns are pretty solid weapons, though Bolters are by far nastier in the long run, with their much higher average damage and differing ammo types, though there are some nice special las packs available.
- Cpl Kendall
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#160
I'll go with the Hellgun then, what say you GM?
- Cynical Cat
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#161
Like I said a while back, yes.Cpl Kendall wrote:I'll go with the Hellgun then, what say you GM?
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
- Cpl Kendall
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#162
Thanks. I shall update my CS.
- Cpl Kendall
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#164
Well at least I know where I'll be spending my XP.
- Cpl Kendall
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#166
Pardon?Hotfoot wrote:Wow, it's like the guy that tosses his helmet up in the live fire crawl.
#168
I'm referring to our now-departed astropath, who decided to test just how ungrateful he could be. It reminded me of a story my dad would tell of a guy who, certain that the machineguns above him weren't firing real bullets, tossed his helmet into the air. Stupid enough to get him in pretty deep shit, but not stupid enough to kill him right there.
#169
Well, when someone chooses to play the anti-social luxury disdaining psyker-which is understandable, and perhaps a valid way to play someone that messed up in the head-but then takes that attitude to a high powered meeting, it is rather asking to be snubbed.Cpl Kendall wrote:Pardon?Hotfoot wrote:Wow, it's like the guy that tosses his helmet up in the live fire crawl.
Summer camp, summer camp!/The donuts that they give you/they say are mighty fine/but one rolled off a table/and AHH FUCK WHY ARE THERE ZOMBIES IN THE CANOE CABIN
Camp Fuck You Die. Applying here is the most stressful thing in the universe.
Camp Fuck You Die. Applying here is the most stressful thing in the universe.
- Cpl Kendall
- Disciple
- Posts: 856
- Joined: Mon Jun 13, 2005 2:16 pm
- 19
- Location: Ontario, Canada
#170
Wow, that is pretty fraggin dumb.
#171
Just a heads up, I'm going to be gone all tomorrow. I might be able to sneak in time to post later in the evening, but we'll see.
#172
So when are we going to start the 'what's waiting for us on that ship' poll?
My vote is for some sort of Zombie.
My vote is for some sort of Zombie.
Summer camp, summer camp!/The donuts that they give you/they say are mighty fine/but one rolled off a table/and AHH FUCK WHY ARE THERE ZOMBIES IN THE CANOE CABIN
Camp Fuck You Die. Applying here is the most stressful thing in the universe.
Camp Fuck You Die. Applying here is the most stressful thing in the universe.
- White Haven
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#173
I vote for no poll. Because if someone guesses right, the GM has incentive to prove the players wrong by making it even worse.
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
Out of Context Theatre, this week starring rhoenix
-'I need to hit the can, but if you wouldn't mind joining me for number two, I'd be grateful.'
Out of Context Theatre, this week starring rhoenix
-'I need to hit the can, but if you wouldn't mind joining me for number two, I'd be grateful.'
- frigidmagi
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#174
Alright, I'm throwing in. I used point buy but I still have to roll for Fate Points and Wounds. My boy comes from an Imperial World so it's double toughness bonus +1d5 and 1d10 for fate points.
Wounds roll
Fate roll
Wounds roll
Fate roll
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
- frigidmagi
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#175
10 means 4 Fate Points...
THE EMPEROR PROTECTS!
THE EMPEROR PROTECTS!
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken