Tales of Ancient Empires (D&D)

OOC: For the creation and management of board RPG's.

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Comrade Tortoise
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#76

Post by Comrade Tortoise »

Academia Nut wrote:DC 15 Fort save to move in the wind generated by the storm or you are checked and cannot move for the turn.
For whom? Myself or?
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Academia Nut
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#77

Post by Academia Nut »

Anyone trying to move through the room. You're okay at the doors, but if you want to move into or within the gate room you have to make the fort save. So you can't just rush about the room, the wind is quite strong.
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Academia Nut
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#78

Post by Academia Nut »

Okay, sorry, sorry, I got to play Fallout 3 for the first time and it kind of took over my brain for two weeks, but I'm a little better now.

Anyway, Charon, if you want to go to the stable you either have to cross the gate room which is currently full of blowing wind and sand, or you have to loop all the way around the house to get to it.

Finally, spot checks for everyone conscious.
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Haizu
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#79

Post by Haizu »

Lol, can't blame you, Fallout 3 is a badass game. Does anybody know when Utanka is coming back? Cause both our characters are just kinda sitting there.
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Charon
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#80

Post by Charon »

Whoops. I'd thought we already looped around the house. My bad, will edit.
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