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#1 Dark Sun

Posted: Sun Oct 15, 2006 4:32 am
by Cynical Cat
Sure the rules were broken nine ways to Sunday, but the World of Athas was a damn cool setting. Anyone else remember that particular D&D setting, and if you do, what is your opinion of it?

#2

Posted: Sun Oct 15, 2006 4:53 am
by frigidmagi
I never got the chance to play it. But damn me if the reading wasn't interesting as hell! Cannibal Halfings, Half Giants, Dragon Kings and so on. Keep me entranced just looking all of it over.

The lack of metals was just iceing.

#3

Posted: Sun Oct 15, 2006 4:54 am
by The Grim Squeaker
I remember hearing about it.
Cannibal Halflings, desert world (Due to the big bad wizard kings draining the planet's "Life force" to become Dragon kings) and low levels of magic (Barring the uber wizard kings and their creator). :?:

#4

Posted: Sun Oct 15, 2006 7:32 am
by Dark Silver
used to play the PC games that came out for Dark Sun. Really wish I still had them, they were kinda fun.

Good setting, better than mosts I found, but never could find anyone who wanted to play tabletop.

The lack of powerful mage (except for the aforementioned Dragon Kings), the fact that even METAL was rare (you get bone and stone weapons as primary)

yeah, completely awesome.

#5

Posted: Sun Oct 15, 2006 11:33 am
by Kreshna Aryaguna Nurzaman
Well I still remember playing the computer game Dark Sun: Shattered Lands. It was quite a memorable experience, by the way. First, it was the first SSI's D&D whose game mechanics do not adhere to the Gold Box line. Second --and more importantly, it was the first D&D I played that did not have the typical fantasy/medieval background. So instead of imagining my character (Kreshna Iceheart) as a Noble Paladin in Shining Armor (TM) as usual, now I had to pretend that I was Mad Max or something.

#6

Posted: Wed Oct 25, 2006 8:31 pm
by Josh
Resurrecting to say 'loved it', prior to the fall to TSR's nightmare of 'new staff every other month' development issues.

A very grim and harsh setting. You know I was down with that.

#7

Posted: Mon Oct 30, 2006 2:46 am
by Kreshna Aryaguna Nurzaman
Petrosjko wrote:Resurrecting to say 'loved it', prior to the fall to TSR's nightmare of 'new staff every other month' development issues.

A very grim and harsh setting. You know I was down with that.
With new monsters like Daggolar Slimes that dissolve our skull and eat up our brain.

#8

Posted: Mon Oct 30, 2006 6:01 pm
by Josh
The CRPGs were pretty damned cool for their time, too. I remember loading my team down with Resistance to Fire potions and creating a perpetual wall of fire for the final battle of the first one, with the entire fight taking place in the flames. How cool is that?

#9

Posted: Mon Oct 30, 2006 6:11 pm
by Batman
Not particularly, actually, on account of all the flames heating things up but the DS games DID look pretty cool for their time (I never got around to playing them until they were so dated that they wouldn't run properly anymore and/or looked pretty dated, unfortunately). That being said DS was a pretty interesting setting (and the way magic worked was a pretty innovative deviation from standard D&D).

#10

Posted: Tue Oct 31, 2006 3:44 am
by Kreshna Aryaguna Nurzaman
Petrosjko wrote:The CRPGs were pretty damned cool for their time, too. I remember loading my team down with Resistance to Fire potions and creating a perpetual wall of fire for the final battle of the first one, with the entire fight taking place in the flames. How cool is that?
And did you remember how the game starts? Instead of starting in a relatively peaceful town named 'Phlan' or 'Tilverton', the newly-created party was suddenly being thrown into a gladiatoral combat.