#1 Comments on Librium Universe Infodump thread
Posted: Mon Nov 05, 2007 12:20 am
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Fantasy Gaming, SciFi and Irreverence
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Start discussing damn it all.magi (12:21:03 PM): Oh? If you got ideas, telling me or putting them in the comment thread would be great.
Knife (12:23:08 PM): Your barrens idea has merit but with the exsisting ftl drive you've got, make little sense. Since an alternate dimention would have little to do with depopulated areas of the galaxy.
magi(12:23:55 PM): Ships have to stop to resupply. The barrens are places where there are no places to get new oxygen, water or food.
Knife(12:23:58 PM): ANother thought for you, with 'portals' (I'm assuming more or less like a B5 type ftl) little notice to what happened outside of a starsystem would be the norm. Inter stellar space should be a void.
magi (12:24:20 PM): Alright.
Knife (12:24:31 PM): So the focus would probably on the trade routes themselves.
Knife (12:25:10 PM): Well charted and the like. If the portals are in system and open in another system, all outside space would be a barren.
magi (12:26:01 PM): Yes, but like I said, ships can only carry so much fuel, oxygen, water and food. On a long trip they have to stop and resupply.
Knife (12:26:09 PM): That would also mean most offensive and defensive fleets would be focused on a planatary scale with little to no range per say, rather fighting a sudden enemy.
magithis (12:26:21 PM): That's where the barrens comes in.
Knife (12:26:30 PM): Indeed, which is why I mentioned trade routes, or really just well known charted routes.
Knife (12:26:51 PM): Each planet in the 'empire' would only have X amount of 'exit vectors'
magi (12:27:04 PM): Most travel likely sticks to that. I'll stick in there when I edit it.
Knife (12:27:09 PM): That would take them further along in that route.
Knife(12:27:22 PM): Cool, just a couple of ideas for you to kick around in your head.
magi (12:27:27 PM): Sorta like the Silk Road and such?
Knife (12:27:48 PM): Yup, something like that. espically if your talking long transit times.
Knife (12:28:15 PM): Various worlds would either be made or ruined by the fickles of the traders and the amount of protection they would get.
Knife(12:28:51 PM): Sine an enemy could only jump them at entry/exit points, most 'militaries' wouldn't need long range ships or possibly not ships at all but more static defenses.
Knife(12:29:22 PM): Those defenses could be arrayed on the entry/exit vectors to and from other worlds along the route.
magi (12:30:26 PM): The idea I'm pushing is that most nations use sub light ships with only the big dogs using Hypercapable warships. I think I'm right when I say that if a merchant hypership costed 1 million to make (pulling the value from my ass) then a fully equipped warship would likely cost something like 10 or 15 million not even counting the cost of the crew.
Knife (12:30:45 PM): This would actually open your universe to a logical reason for fighters and even mines since only a certain amount of space would be needed and known for coming and going ftl.
magi (12:31:17 PM): Good point. Fighters would be mostly a defensive weapon in this set up thought wouldn't it?
Knife (12:32:22 PM): Indeed. You could do that. If the 'jump points' are fixed then any hyperspace capable ship would be atleast X amount. If you added weapons and armor/shields to it, X plus Y amount. While a static ship/station to defend the 'jump point' would be cheaper without the hyperspace capability. Plus cheaper short range ships and fighters/drones.
magi (12:33:08 PM): 15 fighters are cheaper then 1 destroyer and all that.
Knife (12:34:02 PM): Yup, which would appeal to smaller worlds or even cheaper leaders of worlds. Why spend so much on a capability they don't want: IE attacking other worlds, when just defending theirs is cheaper and easier.
Knife (12:35:07 PM): Such a scheme would negate piracy, but perhaps a good mafia like situation where they steal from the drop off stations or the shuttles/elevators on the way down to the planet instead of hijacking the ship itself in transit.
magi (12:38:37 PM): I imagine there are places like Somalia where the government either doesn't exist or can't stop piratcy. Hell some nations might sponser pirates in order to make sure Traders stop at their place, the only "safe planet."
Knife(12:39:05 PM): Indeed.
First off, I assume by g you mean Earth == 1g.It is generally considered wise to keep a light minute of space between you and a gravity well per "G" that gravity well is producing.
Problem here is Lagrange points are defined for any two objects, but not for any one. For example, there is an Earth-Moon L3, but saying Earth L3 by itself is meaningless.Dark Silver wrote:I think it would be rather simpler to say the Jump Holes could open no closer than (Using Earth as an example) Lagrange Point 3 or 2....
And you've fallen for one of my pet peeves! Lagrange points are not where gravity cancels out - if they were, an object could not orbit in one!They have to be somewhat stationary positions, compared to the rest of the solar system's orbit - and the two pulls of gravity would effectively be canceling each other out - thus giving you a "void" of gravity for the jumpgate to open.
Yeah, that is the surface gravity, which is what I neglected before edit #1.frigidmagi wrote: The Sun is about 28 G's or so.
Yeah, that is a good thing defense wise. In my own universe, I made FTL trivially blocked to do the same thing; no one likes a warship appearing out of nowhere right on top of them.Basically the inner system cannot be jumped into.
Absolutely; no problem.No offense meant this is strictly a personal taste issue not a declaration of which is better
You might also get more than just a lot of trade - in addition to that, you would want workers out there, people might want to live close by. It is possible that the outer system would become more populated than the inner system, since that is where the jobs would be.This means it's mostly likely that alot of trade is carried out solely in the Outer System (on large space stations around a Gas Giant Fuel Depot would be my thought).
hehe. I've been refining my calculations and it looks like putting a huge civilization all around the Earth is impractical anyway, and there are some economic reasons to think the asteroid belt might be very well developed, with a great deal of people living there.No cramming everything around the orbit of your habitable planet here young man.
Perhaps. I'll have to think about it; most my time spent writing tends to go toward my 'verse, but I might adapt something for both. Or something else entirely. Anyway, we'll see.That said, could we get you write an alien race or transhuman group?
I approve of the idea of using a receiver in real space which transmits packets of data into hyperspace for amplification and transmittance through hyperspace. One question I have that comes out of it is whether or not these have national or factional alliegances or are they neutral and protected by treaty? I would imagine that these would be critical as relays, even those that are not your own because it would be more efficient to bounce signals off of nearby gates instead of point to point transmittance. This would make destroying these things really bad even if they are your enemies relay points.frigidmagi wrote:Okay so basically it sounds like what you guys want is a minium and maxium performance standards for the engines?
Other things I would like folk to discuss, how is FTL communication handled? Do we have some sort of FTL radio? A Hyper portal beacon array?
What do you want to see posted on the info dump thread next?
Loosing even one station, depending on its position, could be crippling for the FTL communication network, and it makes sense that the network should be protected by some manner of treaty. The basic problem is that hyperspace is too energetic for signals to travel far, so a good station might be able to transmit to an equally good station a few tens of lightyears (measured in realspace) but any greater distance will garble the message and obscure it. This range limitation may at places require relay stations to be set up around otherwise useless stars, which posses no inhabitable planets.Comrade Tortoise wrote:I approve of the idea of using a receiver in real space which transmits packets of data into hyperspace for amplification and transmittance through hyperspace. One question I have that comes out of it is whether or not these have national or factional alliegances or are they neutral and protected by treaty? I would imagine that these would be critical as relays, even those that are not your own because it would be more efficient to bounce signals off of nearby gates instead of point to point transmittance. This would make destroying these things really bad even if they are your enemies relay points.
Quite. Unless some other mechanic is to be introduced there can be no FTL sensors that work on objects in realspace.Also, wouldn't this have implications for FTL sensors as well?
Actually, they might think it's hilarious to see someone's relays get torched given what I've read so far, but I do agree that they'd be deeply upset about someone trying to do anything "unsophisticated" within their realm, like Nitram said, belching out large swaths of energy for communications.SirNitram wrote:Given the general state of Hyperspace technology is monitored by the mysterious Wanderers, I would wager they take a dim view of people destroying relays. They don't want people getting funny ideas of how else to handle communications FTL, like dumping huge blasts of energy through what is now their home.
Quite so - the Wanderers (in following my posited idea above) would know about an ancient civilization, and a few select others of humanity might, as well. However, only the Wanderers would know that this ancient civilization is still around.SirNitram wrote:The Wanderers know there was an ancient civilization; the realspace ruins are studied by them. Whether there are more in hyperspace is a secret they keep tight to their chest. No need to invite looters into your living room.