Pausing Alpha Development for a few days while I study on Ruby scripting - and try to figure out why the hell my minimap isn't working right.
So the build that's out there right now...is static at the moment. Still have to add a few things to the game via scripting (the STEAL and Jump commands, plus Blue Magic). Once I do that, I'll put out the next Alpha build for testing.
IF you want to play with the current Alpha Version of the game (it's very bare bones as it's just basic systems) download from
here
Hopefully that'll be by this weekend - we'll see though.
Once I've done basic systems and add-on skills (the aforemention Steal Command, Jump and Blue Magic), I'd like to begin work on character Classes and Items.
Once Classes are solidified, Selection of PC's will be done. I'm intending for PC's to be drawn primarily from SDN and LA, since I'm most familiar with those places, with maybe one or two from other Online Communities (I'm not really all that knowledgeable about SpaceBattles to chose who would be a PC, if any, from there).
If everything goes right, I'm hoping to be out of Alpha Development by beginning-mid March, and then begin work on fleshing out the plot beyond it's rough outline/summary (If anyone would like to assist in that, PM me and I'll see what we can set up), completing maps for the various needed locations, and scripting events.
All said and done, Beta development should 4-6 months, and I'm aiming to have the game ready for October of this year. Can I do it? Hell if I know, but it'll be fun to try at least.
Once I get closer to Beta, I'll probably be looking for beta-testers. But that's here or there yet.