Dragon Age Character Building

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#1 Dragon Age Character Building

Post by Cynical Cat »

Point Buy

Strength 3
Constitution 2
Dexterity 2
Cunning 1
Communication 0
Perception 1
Willpower 1
Magic 0

Tal-Vashoth

+1 Strength
Strength (Intimidation)
speak and read Qunlat and Trade Tongue
-1 Penalty to all resist magic tests
Speed=10+Dex-Armour Penalty
class: Warrior
+1 Constitution
Strength (Might)

The whole package

Maasad

Strength 4 (Intimidation, Might)
Constitution 3
Dexterity 2
Communication 0
Cunning 1
Magic 0
Perception 1
Willpower 1

Weapon Groups: Brawling, Heavy Blades, Spears, Axes
Languages: Qunlat, Trade Tongue
Speed: 11
-1 to Magic resistance tests
Talents: Two-Hander Style (Novice),
Dual Weapon Style (Novice)
Armor Training (Novice)

Gear

Backpack
Traveler's garb
waterskin
Heavy Leather Armor (Armor: 4 Speed -1)
Two Handed Sword 3d6+4
2 Throwing Spears 1d6+7

50 + silver

Health 33 +
Last edited by Cynical Cat on Sat Sep 03, 2011 11:42 pm, edited 2 times in total.
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#2

Post by LadyTevar »

Is there a game?
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#3

Post by Cynical Cat »

There's going to be a break from RT and we'll play DA in that time slot.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#4

Post by LadyTevar »

Is it just for the Rogue trader players?
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#5

Post by General Havoc »

I would imagine it's for anyone who wants to jump in.
Gaze upon my works, ye mighty, and despair...

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#6

Post by Hotfoot »

It's also going to be using the same Screenmonkey/Skype combo.
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#7

Post by LadyTevar »

Depending on the night, I may be able to that, and I do love DragonAge
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#8

Post by Hotfoot »

Same night as Rogue Trader, Mondays from 8pm Eastern to Midnight.
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#9

Post by Karrick »

Point Buy

Strength 2
Constitution 2
Dexterity 2
Cunning 1
Communication 1
Perception 1
Willpower 1
Magic 0

Avvar
+1 Strength
Communication (Animal Handling)
Speak Trade Tongue
Speed=10+Dex-Armor Penalty
class: Warrior
point by from Avvar Table:
+1 Constitution
Constitution (Stamina)

Final sheet:

Martaine Ar Grissall O Frosthold

Strength 3
Constitution 3 (Stamina)
Dexterity 2
Cunning 1
Communication 1 (Animal Handling)
Perception 1
Willpower 1
Magic 0

Weapon Groups: Brawling, Heavy Blades, Spears, Axes
Languages: Trade Tongue (spoken only)
Speed: 10 (10 + 2 - 2)
Talents: Weapon and Shield style (Novice), Two-Hander style (Novice), Armor Training (Novice)
Defense: 14
Armor: 5(-2)
Initiative: 3d6+2

Gear

Backpack
Traveler's garb
Waterskin
Medium Shield
Broadsword 2d6
Great Axe 3d6+3
Throwing Spear 1d6+6
Light Mail

11 silver

miscellaneous purchases:
2 pints of oil 16
Flint and Steel 10cp
1 week travel rations 2sp
Rope (20 yards) 2sp
6 spikes 30cp
pouch 1sp
2 torches 20 cp
whetstone 10cp
total cost: 5sp 86sp

Remaining Money: 5sp 14cp

Health 38

(Health and money rolled for in screenmonkey. Heavy leather sold and light mail purchased at that time)
Last edited by Karrick on Sun Sep 04, 2011 1:02 am, edited 2 times in total.
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#10

Post by General Havoc »

HP:


Mana:


Silver:
Gaze upon my works, ye mighty, and despair...

Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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#11

Post by General Havoc »

Point Buy:

Strength 1
Constitution 0
Dexterity 3
Cunning 0
Communication 2
Perception 0
Willpower 1
Magic 3

Apostate Mage Elf:
+1 Dexterity
Focus: Dexterity, Stealth
+1 Willpower
Focus: Willpower, Self-Discipline
Speak: Antivan
Speak: Trade Tongue
Linguistics: Speak: Ancient Tevine

Final Stats:
Strength 1
Constitution 0
Dexterity 4 (Stealth)
Cunning 0
Communication 2
Perception 0
Willpower 2 (Self-Discipline)
Magic 3

HP: 23
Mana: 16
Silver: 13

Speed: 16
Initiative: 3d6+4
Defense: 14

Equipment:
Backpack
Traveler's Garb
Waterskin
2x 1-handed Military Flails (1d6+4)
1x Wand
Lockpicks
20 yards, rope
Lantern w/ 10x flasks oil
2 weeks, traveling rations
6 bottles of Common Wine
6 bottles of Fine Wine
1 bottle of Outstanding Wine

Spells:
Mind Blast [3 mana, target 12, Strength:Might]
Flame Blast (2d6+1) [3 mana, target 12, Dex:Acrobatics]
Weakness [3 mana, target 11, Magic:Spirit]
Last edited by General Havoc on Sun Sep 04, 2011 1:48 am, edited 5 times in total.
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Hotfoot: "Yes, which is reasonable."
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#12

Post by Marcao »

Concept: Dalish Keeper (Apostate Mage)
Name: Lindel Brunwyn

Abilities
Communication: 1
Constitution: 0
Cunning: 2 (Natural Lore, Cultural Lore)
Dexterity: 2
Magic: 4
Perception: 0
Strength: 0
Willpower: 3

Apostate Package
+1 Willpower
Cunning (Natural Lore)
Speak and Read Trade Language
+1 magic
Cunning (Cultural Lore)
Speak Elven (Free)

Derived Statistics
Hp: 25
MP: 20
Defense: 12
Speed: 14

Spells
Heal
Rock Armor
Winter's Grasp

Talents
Novice: Chirurgy [Heal is a minor action for you.]
Weapon Group: Brawling and Staves

Equipment

Healer's Kit (25 sp)
Pouch Belt (1 sp)
Tent, Small (10 sp)
Waterskin (40 cp)
Lantern (5 sp)
Oil, Pint x4 (32 cp)
Quarterstaff
Wand

Money
Total Money: 72 silver
Money Spent: 42 silver
Left Over: 30 silver
Last edited by Marcao on Mon Oct 10, 2011 8:01 pm, edited 7 times in total.
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#13

Post by LadyTevar »

Where do I get the info to make a charSheet?
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#14

Post by Hotfoot »

LadyTevar wrote:Where do I get the info to make a charSheet?
Dragon Age RPG Sets 1 and 2. Both contain very useful information for starting characters with regards to backgrounds and such. You have the option of doing dice generation (which uses a table from the books and ranges from -2 to +4 for any given attribute) or point buy, which is 1:1 purchasing with 10 points across the attributes, with everything starting at 0 (and not going below that), with a maximum of 3 in any one ability.

The box sets are highly handy, especially since the second one includes some handy quick reference cards, but there are legal PDFs over at DriveThruRPG.
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#15

Post by LadyTevar »

Point Buy:


Jhelian Ellwood
Dalish Rogue (Archer)

Strength 1
Constitution 0
Dexterity 3
Cunning 2
Communication 1
Perception 2
Willpower 1
Magic 0

HP

Silver


Dalish Background:
Languages: Trade(speak, write), Elven (speak)
+1 Will (legendarily stubborn)
Focus: Cunning (Cultural Lore +2)
Focus: Dexterity (Bows +2)
Focus: Perception (Seeing +2)

Powers:
Backstab
Rogue's Armor (no penalties for Leather Armor)
Thievery (Novice)

Starting Equipment Package:
Backpack
Waterskin
Traveler's Garb
Light Leather Armor (base 3)
Light Blades (Dagger 1d6+1)
Long Bow, quiver, 20 arrows (1d6+3 damage)

Defensive: 13
Speed: 15
Last edited by LadyTevar on Mon Sep 05, 2011 6:31 pm, edited 3 times in total.
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#16

Post by Comrade Tortoise »

Eliseath Wormwood
City Elf Rogue (Living Blender)


Communication:1
Constitution:0
Cunning:2
Dexterity:4
Magic:0
Perception:2
Strength:2
Willpower:0

Health 30
Speed 16
Defensive: 14
Armor: 4

Equipment to come once i buy things.
Starting Cash; 63 sp

Weapon groups
Brawling, light blades, bows

Specializations:
Dexterity: stealth
Perception: searching
Comm deception

Rogue Abilities/Talents
Backstab
Thieves armor
Scouting
Speak Language: Tevinter

Equipment:
Short Sword
Long Bow (with 20 arrows)
Heavy Leather
Dagger

Backpack
Travelers garb
Waterskin
small tent
Flint and Steel
Lantern
Belt Pouch
Rope
lock picks
spikes x6
oil x7
flask
ink x2

Money remaining: 2 sp, 14 cp
Last edited by Comrade Tortoise on Mon Sep 12, 2011 10:20 pm, edited 6 times in total.
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#17

Post by frigidmagi »

Name: Cale
Age: 24
Gender: Male
Eyes: Green
Hair: Brown
Height: 5'8
Weight: 144pds
Class: Rogue
Race: Human (Fereldan)
XP: 10,800
Level 5
Money: 394 silver, 11 copper

HP: 51
Defense: 14
Speed: 13 (+2 boots)
Armor Rating: 4

Communication: 3 (Focus: Animal handling) (Focus: Deception)
Constitution: 2
Cunning: 1 (Focus: Natural Lore)
Dexterity: 3 (Focus: Stealth)
Magic: 0
Perception: 4
Strength: 2 (Focus: Axe)
Willpower: 1 (Focus: Courage)

Fereldan Freeman background: +1 Con, Willpower courage, speak and read King's (Trade) Tongue, +1 Com, Communication Animal Handling.

Talents:
Backstab: If striking from unexpected directions in melee combat (opposed stealth vs perception roll) +2 to strike and +1d6 damage

Rogue's Armor: No penalty from leather armor.

Scout: can reroll stealth tests.

Animal Training: Can teach an animal to follow one word commands, as many commands as your communication.
Journeymen: Train animals to follow more complex commands, takes 2 weeks to teach and can teach total number of commands equal to communication +2

Archery Style: +2 to attack when aiming with bow
Journeymen: reload bow as free action.

Bluff: Use Communication Deception test to backstab opponent you are adjacent to.


Equipment:
Backpack
Flint and steel
Travelers garb
(2) waterskin
heavy leather armor
Throwing Axe +1 to damage, mighty blow cost 1sp instead of 2 1d6+3(+2str)
Bow and 40 Arrows
Quiver
Longbow, +1 damage, 10% to long range (not to short range) 1d6+4(+4per)
shortbow
2 wks trail ration for him and Maim.
3 pints oil
3 spikes
1 bedroll
mountain grab
Boots, +2 Movement, +1 Stamina for travel

Maim: Mabari Warhound (painted in leaf pattern on both shoulders)

Background: Call Me Cale:

My story is uninteresting. Let me tell you another one. One I heard while I was out by the forest. There was a minor Bann, his only great blessing people would say was that he had 5 strapping sons. The first was sent to the capital to stay with a friend, learn the proper ways of a bann and represent his families interest. The second was kept home to learn the land. The thrid was apprenticed to a knight to learn to fight. The fourth was sent to the chantry to pray to the maker. The fifth was the death of his mother and his fathers greatest comfort in old age.

The second son spent his time in the fields and woods, he loved the wilds and the thrill of the hunt, to swim in deep clear pools in the wild no other man ever saw, to ride under green shadow for days... He hunted beasts that troubled the farmers and brought in meat, deer mostly but every now and again other beast. When he was 17, he hunted and slew a man eating bear single handed. That got him a local reputation of sorts. His father withdrawn, his brothers either gone or to young, he more or less ran things as he saw fit and there weren't much complaining.

Now the Dalish would come by, maybe once or twice a season. Our second son, he held that that in his own words, people are people. So as long as the elves behaved themselves, he made sure they weren't hassled. Seemed fair to him at the time he told me. They treated him well enough in response.

Well the first son would return from time to time, to touch base as it were with his father. Being in the capital had changed him to the point that he didn't get on well with his brother. So our friend the second son mostly kept to the wilds when his elder brother visisted. Here's where the trouble started. He had gone deeper then was perhaps wise into the woods and on his way back turned to check on a Dalish Camp he knew. Hungry for a hot meal he didn't have to cook maybe. The camp had been ransacked and the elves assulated. The elder of the camp told him a sad story about a gang of ruffians who had attack stolen and kidnapped some of the girls. He was infuratied.

He grabbed more arrows and whislted up his hound. He had bonded with Mabari in another interesting story,but we won't get into that. Leapt up on his horse and took off without another word. He maybe should have listened. The trail was easy to follow, wasn't many paths a group on horseback could take anyways. He chased them hell for leather, caught up to them right at sun set. There were 5 of them and he didn't even blink. He whipped out his bow and set an arrow on the string and opened up, hollering and screaming as if he was Dane himself.

First arrow missed, as did the second. The thrid slammed into the rear riders head, as he turned to face him. He tore through the group, stabbing another with a arrow he had in his hand on the way. The kidnaped elf girls took advantage of the confusion to throw themselves off their horses, running off into the woods. The second son stopped up the path. It was narrow, hemmed in by old trees and rocks and getting dark. He was between them and the way out of the forest and they knew it. They also knew it was 3 to one and he didn't have a sword, only a knife and an hatchet. He stood against the charge and took up the bow. Arrows flashed through the evening gloom, one killed a horse, another struck a man in the leg, the last thudded into a bare chest sweeping the target off his horse completely. The injured man had a sword, our friend the second son had a knife... And a good, faithful hound. The hound dragged the last man kicking and screaming from the horse and tore his throat out.

The second son lit a torch so he could get a look at the bandits he had slain and realized he recogized two of them. One was the Sheriff's son. The Sheriff was a distant figure who he barely knew but he damn well knew that no one takes well to having their boy killed. The next one he recogized was his own brother. Now maybe the law would rule for him. Attacking, stealing and kidnapping is wrong, even when the targets are elves. On the other hand, slaying your older brother and the son of a Sheriff isn't looked on well either. The battle field was filled with evidence of who did what if you knew how to look and he doubted his ability to hide what he done or lie about... He wasn't sure he cared to anyways. Why should he? The Dalish had been under his hand and everyone knew it! He done what he was suppose to... And they likely hang him anyways. He decided to make a run for it and to hell with it all anyways.

He took his brother's sword, which before had been his father's and left it in front of the house of his birth. He told me that his father came out, took one look at him sitting on his horse, with the sword stuck in the ground... And turned his back.

I shared a camp with him before he decided to strike deeper into woods. I decided to come here, I'm a woodsmen by trade but thought I rustle up some coin for myself here. Before he went, he told the dog there to come with me. Yes. If you ask me, the second son of a poor but proud minor Bann went into the Brecilian forest and he will never return. Maker have mercy on his soul.

------------------

War Stories:
My first job was during the Blight. It was still in the south among the damn swamp folk. Some of the Banns and Grey Wardens were putting together a unit to fight off the Darkspawn. I had never seen one before but I thought Maim and I could take em. I was an idiot. We marched south, a ragged collection of barbarians, outcasts, foreigners and scum.

We were broken up into trios, I was hooked up with one of those giant folk named Maasad and an Avvar named Martaine. They were good men, didn't talk much though, given that we were posted to the front of the column that was likely to the good. We pushed into the Wilds and at first didn't see a thing, but after a couple of days...

Plants were dying, animals twisted, the ground seemed sick. Both Maim and me were on edge. Some of the boys didn't notice but Maasad and Martaine did. None of us liked what we saw. We kept pushing south, the Warden in charge wanted something he could take back. Maker pity him.

We pushed on another 2 days before we heard them. That night they attacked. If it wasn't for Maim, I wouldn't be here. He woke me up, I woke up Maasad and Martaine and things went to hell. There were Hurlockes and Gens and worse... An Ogre. We were cut to pieces. The four of us ran for it through the night, constantly fighting off probing attacks, just trying to keep moving.

Martaine brought up the rear, Maim was point with me covering him and Maasad kept them off me. Even then we barely made it out. Took us 3 days, we could never stop the darkspawn were always trying to surround us. Trying to bringing us down and tear us apart. They kept some of the others alive for 2 days, that's how long the screaming lasted. The nights were the worse, we could barely see past our noses, we were tired, hungry, thristy. My throat was so dry it practically swelled shut and I couldn't speak anymore on the last night. All we could do was keep fighting and following Maim. Never go into the swamps without a good hound. We crawled out of there, barely awake and alive.

We staggered north and collapsed for a week. When we woke up the Darkspawn were tearing up north. It was all for nothing. Nothing.
Last edited by frigidmagi on Mon Oct 10, 2011 10:16 pm, edited 6 times in total.
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#18

Post by LadyTevar »

YAY!!! Someone has a Minbari!!
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#19

Post by Cynical Cat »

Maasad

Strength 4 (Intimidation, Might)
Constitution 3
Dexterity 2
Communication 0
Cunning 1
Magic 0
Perception 1
Willpower 1

Weapon Groups: Brawling, Heavy Blades, Spears, Axes
Languages: Qunlat, Trade Tongue
Defense: 12
Speed: 11
Health: 39
-1 to Magic resistance tests
Talents: Two-Hander Style (Novice),
Dual Weapon Style (Novice)
Armor Training (Novice)

Gear

Backpack
Traveler's garb
waterskin
2 pouches
flint and steel
rope 20 yards
flask
healing kit
3 spikes
Dagger
Heavy Leather Armor (Armor: 4 Speed -1)
Two Handed Sword 3d6+4
2 Throwing Spears 1d6+7

29 silvers
35 copper
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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