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#1 Deathstrike, Mekton Zeta Style

Posted: Sun Jun 20, 2010 2:53 pm
by Cynical Cat
So I'm giving it a shot of creating full powered Deathstrike using Mekton Zeta rules. Commentary welcome. I expect to go through several iterations until I get it right.

Version 1.0

Torso Servo

Medium Heavy 16 16 16

Medium Heavy Armour 8 8
Cockpit 0 1
Passenger Space 1 1


Head Servo

Light Heavy Weight 7 7 7

Medium Heavy Armour 8 8
Main Sensors 4 1 2

Arms (x2)
Armoured Heavy 10 10 10 Add +2 Throw 6

Medium Heavy Armour 8 8
Hand 2 1 1 1

Legs (x2)

Light Heavy 8 8 8 Add+2

Medium Heavy Armour 8 8

Wings (x2)

Heavy Striker 5 5 5 (Ma+2)

Heavy Striker Armour 5 5

Frame Weight: 131 or 65.5 tons

X-ray Laser, handheld 10 10

Torso Missile Pods (x2) 10 10

151

Thrusters MA 10 (+2 wings) x2 in Fighter form

57 points of thrusters

Okay, clearly that's crazy Next iteration will be plundering Mekton Zeta Plus to pimp out the x-ray laser and try and manage flying.

#2

Posted: Sun Jun 20, 2010 3:20 pm
by rhoenix
This is hilariously awesome. Hotfoot told me that even combiners and oddballs like Sixshot were possible with this system. How's it look so far with Transformers?

#3

Posted: Sun Jun 20, 2010 3:24 pm
by Cynical Cat
And oh man Zeta Plus has a lot of useful stuff. V 1.1 will be so much better. Very TF friendly, to answer your questions rhoenix. Transformation rules built right into the core system.

#4

Posted: Sun Jun 20, 2010 4:12 pm
by Hotfoot
By the way, move 24 in fighter mode means supersonic, just for the record. If that's what you're going for, cool, just keep in mind that you're a zoomy.

#5

Posted: Sun Jun 20, 2010 4:49 pm
by SirNitram
Deathstryke is all zoom no turn.

#6

Posted: Sun Jun 20, 2010 5:20 pm
by General Havoc
It's not a good system until I've tried to make my customary weird-shit characters in it. If the system is flexible enough to incorporate something like Hornet, then we'll see...