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#1 Rangers

Posted: Mon May 04, 2009 4:01 pm
by Cynical Cat
So I'm whipping up a possible D&D setting and a need a new ranger for it. I'm interested in what other minds might come up with.

1) I don't want it totally magicless. Between Black Company and IK I've got good no magic ranger variants.

2) No animal companion or favorite enemy.

Give me your best shots.

#2

Posted: Mon May 04, 2009 4:53 pm
by Hotfoot
A few:

Huntsman
1. Replace animal companion with Poison Use
2. Replace each level of favored enemy with Sneak Attack +1d6

Wild Defender
Replace animal companion and favored enemy with more spells per day and spell levels. Possibly reduce hit dice to d6 and/or skill points to 4.

#3

Posted: Mon May 04, 2009 10:00 pm
by Rogue 9
Kill the scout and loot his body for useful class features.

Perhaps sneak attack or sudden strike instead of skirmish if you intend to keep two-weapon fighting as a combat specialization option. (Skirmish, naturally, eliminates the usefulness of TWF by precluding full attacks, barring very specific builds.) A bonus damage source goes a long way towards making TWF viable.

Take the scout's bonus feats and miscellaneous abilities (Flawless Stride, Fast Movement, Battle Fortitude, and Trackless Step spring to mind) in addition to bonus damage to replace the animal companion and favored enemy, and I'd call it good.