Adventures in the Sand: DnD 3.5
Moderator: B4UTRUST
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#1 Adventures in the Sand: DnD 3.5
I am tired of people playing exclusively in Middle Ages and Oriental Adventures so I came up with a setting based upon the middle east. I will be starting you all out at fourth level summoned to the city of Kirtash by its lord and master. Please run any ideas by me and I do have a few playable races worked up for use in this game.
Finer points:
40 point build (ala dmg rules)
4th lvl gold (5,400 gp)
Egyptian/Middle Eastern stylization on the characters please.
Finer points:
40 point build (ala dmg rules)
4th lvl gold (5,400 gp)
Egyptian/Middle Eastern stylization on the characters please.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
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#2
Since I am going to not be online for much longer tonight if I do decide to go to sleep, I am going to post the availiable NEW races and a few restrictions on previous races, any and all questions can be posted and I will answer asap:
Anubite = Gnoll
Orcs and Half-Orcs dont exist
Setteshie = Goblins
Setteshites = Hobgoblins
Settishem = Bugbears
Ogres and Half-Ogres are rare as heck
Ogre mages do not exist
Draconians do exist
Sevbekian: +6 Str, +6 Con, -4 Wis, -4 Cha, +4 Nat Armor, Lrg Sized, 1d8 Bite attack as secondary attack OR 2d10 Tail slap as secondary attack each round, +8 to Swim Checks, Breathe Water. +2 Lvl Adjust, Favored Class: Fighter (Giant Crocodile people)
Ibexxzin: -4 Str, +2 Dex, -2 Con, +2 Int, +4 Wis, Special Ability: Cast Conjuration Spells at +2 Caster Level, Constant Feather Fall from wings, but cannot fly Level Adjust +1, Favored Class: Cleric (Female) or Druid (Male) (Ibis-People)
Sheremites: -2 Str, +2 Int, +1 Caster Level for Wizard Spells, Extra Feat at first level, Favored Class: Wizard (Female) Necromancer (Male) (Dark skinned humans from the south)
Crucian: +4 Str, +6 Con, +8 Nat Armor, +2 Lvl Adjust, Favored Class Druid, (Tortise people)
No Halflings in traditional sense (there are Scablands halflings which are effectively the same but get an additional +2 Survival instead of the bonus versus fear effects)
No Elves or Half Elves in the traditional sense there are Painted Elves and Half Elves but they are rare as hell
No Dwarves
Anubite = Gnoll
Orcs and Half-Orcs dont exist
Setteshie = Goblins
Setteshites = Hobgoblins
Settishem = Bugbears
Ogres and Half-Ogres are rare as heck
Ogre mages do not exist
Draconians do exist
Sevbekian: +6 Str, +6 Con, -4 Wis, -4 Cha, +4 Nat Armor, Lrg Sized, 1d8 Bite attack as secondary attack OR 2d10 Tail slap as secondary attack each round, +8 to Swim Checks, Breathe Water. +2 Lvl Adjust, Favored Class: Fighter (Giant Crocodile people)
Ibexxzin: -4 Str, +2 Dex, -2 Con, +2 Int, +4 Wis, Special Ability: Cast Conjuration Spells at +2 Caster Level, Constant Feather Fall from wings, but cannot fly Level Adjust +1, Favored Class: Cleric (Female) or Druid (Male) (Ibis-People)
Sheremites: -2 Str, +2 Int, +1 Caster Level for Wizard Spells, Extra Feat at first level, Favored Class: Wizard (Female) Necromancer (Male) (Dark skinned humans from the south)
Crucian: +4 Str, +6 Con, +8 Nat Armor, +2 Lvl Adjust, Favored Class Druid, (Tortise people)
No Halflings in traditional sense (there are Scablands halflings which are effectively the same but get an additional +2 Survival instead of the bonus versus fear effects)
No Elves or Half Elves in the traditional sense there are Painted Elves and Half Elves but they are rare as hell
No Dwarves
Last edited by Jason_Firewalker on Fri Jan 16, 2009 12:05 pm, edited 2 times in total.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
- Haizu
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#3
I'm in, gonna make a Teenage Mutant Ninja Tortoise! :D
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.
The world will look up and shout Save Us and I'll whisper..No.
The world will look up and shout Save Us and I'll whisper..No.
- rhoenix
- The Artist formerly known as Rhoenix
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#4
Basic Info:
Name: Muhammad Ibn Al Ashrad (Ash)
Class: Artificer 4
Race: Sheremite
Alignment: Chaotic Neutral
Character Backstory:
Ostracized by others of his people for his fascination with things that tick instead of more arcane pursuits, Ash has taken well to the life of a wanderer for a while, eventually settling down in a small village to a degree; that degree being where his protected workshop is currently located.
Attributes:
STR: 10 (+0)
DEX: 12 (+1)
CON: 14 (+2)
INT: 19 (+4)
WIS: 11 (+0)
CHA: 16(20 with necklace infused with Eagle's Splendor) (+5)
Max HP: 25 (8+(3(1d6+2))
AC: 20 (10(base) +1(dex) +6AC (mithril chain shirt) + 3AC (battle cloak))
BAB: +3 (as rogue)
Saving Throws: (Class favored save: Will)
REF Save: 6 (+1(art4) +1(dex12) +4(resistance items))
FRT Save: 7 (+1(art4) +2(con14) +4(resistance items))
WLL Save: 8 (+4(art4) +4(resistance items))
Combat:
Light Crossbow (1d8, 80' range, +1(dex12) to hit)
Skills: (32+8+8+8
(* denotes Artificer class skill)
*Appraise(INT +4) 4
*Craft: Pottery(INT +4) 2
*Craft: Blacksmithing(INT +4) 2
*Craft: Armorsmithing(INT +4) 2
*Craft: Trapmaking(INT +4) 2
*Concentration(CON +2) 6
*Disable Device(INT +4) 4
*Knowledge: Arcana(INT +4) 2
*Knowledge: Architecture/Engineering(INT +4) 2
*Knowledge: The Planes(INT +4) 2
*Open Lock(DEX +1) 4
*Profession(WIS +0): Blacksmith 4
*Search(INT +4) 6
*Spellcraft(INT +4) 4
*Use Magic Device(CHA +5) 10
Spot(WIS +0) 1
Languages:
Agypo (northern), Norheli (Southern, as common), Babbish (A religious language), Yothu (Provincial), Draconic
Feats:
Scribe Scroll (Art1)
Brew Potion (Art2)
Craft Wondrous Item (Art3)
Craft Homunculus (Art4)
Legendary Artisan (-25%xp required to make magic items) (bonus Art4)
Maximize Spell (clvl1)
Energy Substitution: Electricity (bonus clvl1)
Extraordinary Artisan (-25% gold required to make magic items) (clvl3)
Special Abilities:
Intelligence-based Infusions (Infusions function just as spells do, but aren't considered arcane or divine; can only affect items)
Artificer Knowledge (Detect whether or not an item is magical: 1d20 +(Art lvl) +(int. modifier) vs. DC 15)
Artisan Bonus (Gains +2 bonus to Use Magic Device check to use an item for which Artificer has the item creation feat for)
Disable Trap (Find trap: Search check vs. DC20; Disable Device check vs. 20+spell lvl)
Item Creation (To "fake" a spell during the creation of item, make Use Magic Device check vs. DC20+spell lvl)
Craft Reserve: 80max
Infusions: (all act as +1 caster lvl, due to racial bonus)
(3) Level 1: Identify (learn all details of magic item), Magic Vestment(+1AC every 4 levels bonus to armor or shield), Resistance Item(+1 every 4 lvls bonus to all saves)
(2) Level 2: Unseen Crafter, Eagle's Splendor(+4 CHA bonus)
Weapons:
Light Crossbow (1d8, range 80')
Armor:
Mithril Chain Shirt +6 to AC (+4 AC, +6 max dex mod, 0 check penalty, currently infused with Magic Vestment for +2 AC bonus)
Battle Cloak +3 to AC (+1 AC, 0 check penalty, treated as shield, currently infused with Magic Vestment for +2 AC bonus)
Constructs & Homunculi:
Dedicated Wright (2500gp)
Other Items:
Bracelet (worn on left wrist - currently infused with Resistance for +2 bonus to all saves)
Bracelet (worn on right wrist - currently infused with Resistance for +2 bonus to all saves)
Necklace (worn around neck, beneath clothing - currently infused with Eagle's Splendor for +4 to CHA)
Various Artificer oils/powders
Character Creation:
(4000 gold remaining)
-2500 dedicated wright
1500
-1100 mithril chain shirt
400
-5 (Battle Cloak)
395
-5 (2 ordinary steel bracelets, 1 ordinary steel necklace)
390
-300 (stock of artificer oils & powders)
90
-4 (Backpack -2, 2 Belt Pouches (2 for both))
86
Versioning:
v0.01: Basic character sheet begun
v0.1: Added most details
Name: Muhammad Ibn Al Ashrad (Ash)
Class: Artificer 4
Race: Sheremite
Alignment: Chaotic Neutral
Character Backstory:
Ostracized by others of his people for his fascination with things that tick instead of more arcane pursuits, Ash has taken well to the life of a wanderer for a while, eventually settling down in a small village to a degree; that degree being where his protected workshop is currently located.
Attributes:
STR: 10 (+0)
DEX: 12 (+1)
CON: 14 (+2)
INT: 19 (+4)
WIS: 11 (+0)
CHA: 16(20 with necklace infused with Eagle's Splendor) (+5)
Max HP: 25 (8+(3(1d6+2))
AC: 20 (10(base) +1(dex) +6AC (mithril chain shirt) + 3AC (battle cloak))
BAB: +3 (as rogue)
Saving Throws: (Class favored save: Will)
REF Save: 6 (+1(art4) +1(dex12) +4(resistance items))
FRT Save: 7 (+1(art4) +2(con14) +4(resistance items))
WLL Save: 8 (+4(art4) +4(resistance items))
Combat:
Light Crossbow (1d8, 80' range, +1(dex12) to hit)
Skills: (32+8+8+8
(* denotes Artificer class skill)
*Appraise(INT +4) 4
*Craft: Pottery(INT +4) 2
*Craft: Blacksmithing(INT +4) 2
*Craft: Armorsmithing(INT +4) 2
*Craft: Trapmaking(INT +4) 2
*Concentration(CON +2) 6
*Disable Device(INT +4) 4
*Knowledge: Arcana(INT +4) 2
*Knowledge: Architecture/Engineering(INT +4) 2
*Knowledge: The Planes(INT +4) 2
*Open Lock(DEX +1) 4
*Profession(WIS +0): Blacksmith 4
*Search(INT +4) 6
*Spellcraft(INT +4) 4
*Use Magic Device(CHA +5) 10
Spot(WIS +0) 1
Languages:
Agypo (northern), Norheli (Southern, as common), Babbish (A religious language), Yothu (Provincial), Draconic
Feats:
Scribe Scroll (Art1)
Brew Potion (Art2)
Craft Wondrous Item (Art3)
Craft Homunculus (Art4)
Legendary Artisan (-25%xp required to make magic items) (bonus Art4)
Maximize Spell (clvl1)
Energy Substitution: Electricity (bonus clvl1)
Extraordinary Artisan (-25% gold required to make magic items) (clvl3)
Special Abilities:
Intelligence-based Infusions (Infusions function just as spells do, but aren't considered arcane or divine; can only affect items)
Artificer Knowledge (Detect whether or not an item is magical: 1d20 +(Art lvl) +(int. modifier) vs. DC 15)
Artisan Bonus (Gains +2 bonus to Use Magic Device check to use an item for which Artificer has the item creation feat for)
Disable Trap (Find trap: Search check vs. DC20; Disable Device check vs. 20+spell lvl)
Item Creation (To "fake" a spell during the creation of item, make Use Magic Device check vs. DC20+spell lvl)
Craft Reserve: 80max
Infusions: (all act as +1 caster lvl, due to racial bonus)
(3) Level 1: Identify (learn all details of magic item), Magic Vestment(+1AC every 4 levels bonus to armor or shield), Resistance Item(+1 every 4 lvls bonus to all saves)
(2) Level 2: Unseen Crafter, Eagle's Splendor(+4 CHA bonus)
Weapons:
Light Crossbow (1d8, range 80')
Armor:
Mithril Chain Shirt +6 to AC (+4 AC, +6 max dex mod, 0 check penalty, currently infused with Magic Vestment for +2 AC bonus)
Battle Cloak +3 to AC (+1 AC, 0 check penalty, treated as shield, currently infused with Magic Vestment for +2 AC bonus)
Constructs & Homunculi:
Dedicated Wright (2500gp)
Other Items:
Bracelet (worn on left wrist - currently infused with Resistance for +2 bonus to all saves)
Bracelet (worn on right wrist - currently infused with Resistance for +2 bonus to all saves)
Necklace (worn around neck, beneath clothing - currently infused with Eagle's Splendor for +4 to CHA)
Various Artificer oils/powders
Character Creation:
(4000 gold remaining)
-2500 dedicated wright
1500
-1100 mithril chain shirt
400
-5 (Battle Cloak)
395
-5 (2 ordinary steel bracelets, 1 ordinary steel necklace)
390
-300 (stock of artificer oils & powders)
90
-4 (Backpack -2, 2 Belt Pouches (2 for both))
86
Versioning:
v0.01: Basic character sheet begun
v0.1: Added most details
Last edited by rhoenix on Wed Jan 28, 2009 3:21 pm, edited 7 times in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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#5
Whatever isnt made I will make an NPC for and we will have a 5 person party minimum with a maximum of 7 people
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
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- Posts: 801
- Joined: Sun May 04, 2008 8:06 pm
- 16
- Location: Northern California
#7
approved
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
- Haizu
- Initiate
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#8
Shweet!
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.
The world will look up and shout Save Us and I'll whisper..No.
The world will look up and shout Save Us and I'll whisper..No.
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- Location: Northern California
#9
Alright to get the idea of the game out I am posting a short synopsis.
The basic concept is that the Shah of Kirtash has summoned you all, a seasoned adventuring party to go and handle a small problem of Setteshite infestation in the southern regions of his province of the kingdom. So the Lord will reward you with titles of Shepi in his realm if the task is completed before the next Setteshite raid. If not it might mean problems for the survival of several of the towns of the lower regions of his part of the kingdom.
Also politics in this setting, are pretty interesting. There are seven major kingdoms on the continent each with seven provinces. Each province is split into seven regions. Each kingdom is ruled by a Grand Shah, each province by a Shah and each region is ruled by a Shem. Shepi are the council members to the Shems and higher, providing advice and enforcing his laws as well as whatever he tells you to do.
The basic concept is that the Shah of Kirtash has summoned you all, a seasoned adventuring party to go and handle a small problem of Setteshite infestation in the southern regions of his province of the kingdom. So the Lord will reward you with titles of Shepi in his realm if the task is completed before the next Setteshite raid. If not it might mean problems for the survival of several of the towns of the lower regions of his part of the kingdom.
Also politics in this setting, are pretty interesting. There are seven major kingdoms on the continent each with seven provinces. Each province is split into seven regions. Each kingdom is ruled by a Grand Shah, each province by a Shah and each region is ruled by a Shem. Shepi are the council members to the Shems and higher, providing advice and enforcing his laws as well as whatever he tells you to do.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
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#10
Name: Tsot
Race: Ibexxian
Class: Cleric 3 of Thoth
Gender: Female
Align: True Neutral
STR 10
DEX 12
CON 10
INT 14
WIS 22
CHA 15
HP: 22
AC: 15
Skills:
Concentration: 6 = 0 + 6
Heal: 12 = 6 + 6
Know Religion: 8 = 2 + 6
Know The Planes: 8 = 2 + 6
Feats:
Combat Casting
Augmented Healing
Equipment:
Wand of Cure Light Wounds x4
+1 Studded Leather
MW/MW Quarterstaff
Backpack
5 Days Rations
1 everfull waterskin
GP - 501
---------------------------------------------------------------------
Name: Doras
Race: Anubite
Class: Fighter 1
Gender: Male
Align: LN
STR 22
DEX 15
CON 16
INT 10
WIS 10
CHA 10
HP: 31
AC: 17
Skills:
Listen: 7 = 1 + 5
Spot: 7 = 1 + 5
Intimidate: 2 = 0 + 2
Feats:
Point Blank Shot
Precise Shot
Rapid Shot
Equipment:
+1 MW Mighty Composite (+6 Str) Longbow
+1 Studded Leather
MW Great Scimitar
Backpack
10 days rations
1 Everfull Waterskin
100 ft silk rope
Grapple Hook
GP - 747
------------------------------------------------------------------
Name: Ut Ali
Race: Whisper Gnome
Class: Rogue 4
Alignment: CN
STR 10
DEX 18
CON 12
INT 18
WIS 10
CHA 12
HP 25
AC
Skills:
Balance: 11 = 4 + 7
Disable Device: 11 = 4 + 7
Hide: 19 = 4 + 7 + 8
Listen: 9 = 0 + 7 + 2
Move Silently: 15 = 4 + 7 +4
Open Lock: 11 = 4 + 7
Search: 11 = 4 + 7
Sleight Of Hand: 11 = 4 + 7
Spot: 9 = 0 + 7 +2
Tumble: 11 =4 + 7
Use Magic Device: 8 = 1 +7
Use Rope: 11 = 4 + 7
Feats
Extra Silence
Silencing Strike
Equipment:
+1 Studded Leather
+1 Finger Blade
+1 Dastana
Backpack
5 Days Rations
1 Everfull Waterskin
Race: Ibexxian
Class: Cleric 3 of Thoth
Gender: Female
Align: True Neutral
STR 10
DEX 12
CON 10
INT 14
WIS 22
CHA 15
HP: 22
AC: 15
Skills:
Concentration: 6 = 0 + 6
Heal: 12 = 6 + 6
Know Religion: 8 = 2 + 6
Know The Planes: 8 = 2 + 6
Feats:
Combat Casting
Augmented Healing
Equipment:
Wand of Cure Light Wounds x4
+1 Studded Leather
MW/MW Quarterstaff
Backpack
5 Days Rations
1 everfull waterskin
GP - 501
---------------------------------------------------------------------
Name: Doras
Race: Anubite
Class: Fighter 1
Gender: Male
Align: LN
STR 22
DEX 15
CON 16
INT 10
WIS 10
CHA 10
HP: 31
AC: 17
Skills:
Listen: 7 = 1 + 5
Spot: 7 = 1 + 5
Intimidate: 2 = 0 + 2
Feats:
Point Blank Shot
Precise Shot
Rapid Shot
Equipment:
+1 MW Mighty Composite (+6 Str) Longbow
+1 Studded Leather
MW Great Scimitar
Backpack
10 days rations
1 Everfull Waterskin
100 ft silk rope
Grapple Hook
GP - 747
------------------------------------------------------------------
Name: Ut Ali
Race: Whisper Gnome
Class: Rogue 4
Alignment: CN
STR 10
DEX 18
CON 12
INT 18
WIS 10
CHA 12
HP 25
AC
Skills:
Balance: 11 = 4 + 7
Disable Device: 11 = 4 + 7
Hide: 19 = 4 + 7 + 8
Listen: 9 = 0 + 7 + 2
Move Silently: 15 = 4 + 7 +4
Open Lock: 11 = 4 + 7
Search: 11 = 4 + 7
Sleight Of Hand: 11 = 4 + 7
Spot: 9 = 0 + 7 +2
Tumble: 11 =4 + 7
Use Magic Device: 8 = 1 +7
Use Rope: 11 = 4 + 7
Feats
Extra Silence
Silencing Strike
Equipment:
+1 Studded Leather
+1 Finger Blade
+1 Dastana
Backpack
5 Days Rations
1 Everfull Waterskin
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
- The Necrontyr Messenger
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#11
Wow. A setting in which I want to play a cleric for a change. Mostly because I really like the flavour of the egyptian pantheon. Specifically, a priest (or priestess, in earlier times there were both, the Hellensitic version had only women) of Isis, easily my favourite egyptian deity. I'll knock up a character sheet some time tomorrow.
I was tempted to suggest a dwarf cleric of Bes. Because Bes is hilarious. But on reflection, I think I'll do the above.Jason_Firewalker wrote:No Dwarves
Last edited by The Necrontyr Messenger on Sun Jan 18, 2009 5:19 pm, edited 1 time in total.
"Only the Guiding Light of the God-Emperor and Marvin's groinal weapons can save us!" - PCM, 41K RPG
Librium Arcana's Resident Star-God. Now with 50% extra elfyness.
"For him who is pitiless, the deeds of pity are ever strange and beyond reckoning."
Librium Arcana's Resident Star-God. Now with 50% extra elfyness.
"For him who is pitiless, the deeds of pity are ever strange and beyond reckoning."
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#12
Edits to Classes(Excerpted from Sandstorm and edited for my ease of typing):
DRUID:
Sandskimmer: At second level the wastes druid gains sandskimmer as a bons feat replacing woodland stride.
Heat Endurance: At 4th level the wastes druid gains heat endurance (or improved heat endurnace if he/she already has heat endurance) This replaces resist natures lure.
Wild Shape Wastes Vermin. With normal size restrictions the Wastes Druid gains the ability to wildshape into Wastes vermin, replacing the 10th level ability of 1 more wildshape. From now on the druid has 1 less wildshape per day then normal.
PALADIN:
Replaces the Horse mount gained with a War Camel
RANGER:
Heat Endurance: Gains heat endurance as a bonus feat, if the ranger already has heat endurance, he gains improved heat endurance without needing to meet prereqs. This replaces Endurance.
SandSkimmer: The wastes ranger gains Sandskimmer as a bonus feat at 7th lvl replacing the woodland stride normally gained by a ranger.
Waste Hunter: At 10th level the wasteland ranger chooses a particular enemy from within the types and subtypes of favored enemies they already have. (Such as choosing displacer beasts if possessing Magical Beasts as a favored enemy). The ranger gains an additional +2 Damage, Bluff, Listen, Sense Motive, Spot and Survival when dealing with that enemy AND DR 2/- against its physical attacks. This replaces the 10th level favored enemy gained by a ranger but previous favored enemy bonuses still rise.
SORCERER:
New Familiar: Horned Lizard: +2 Will Saves.
NEW WASTELAND ANIMAL COMPANIONS:
Bat, Camel, Chuckwalla (treat as lizard), Coyote (Treat as dog), donkey, hawk, horned lizard, hyena, moon owl (treat as owl), serval, snake (small or smaller vipers) or vulture.
4th Lvl (druid lvl -3)
Dire Bat
Monitor lizard
Peccary (Treat as boar)
Puma (treat as leopard
Lrg Viper
7th lvl (druid lvl -6)
Giant Crocodile
Deinonychus
Dire hawk
Dire Peccary (Treat as dire boar)
Protoceratops
Rhino
Huge Viper
10th lvl (druid lvl -9)
Dire Puma (Actual stats in Sandstorm)
Dire Snake
Dire Tortise
Dire Vulture
Hippo
13th lvl (druid lvl -12)
Diprotodon
Elephant
Giant Banded Lizard
16th lvl (Druid lvl -15)
Dire Elephant
Roc
Dire Rhino
Triceratops
DRUID:
Sandskimmer: At second level the wastes druid gains sandskimmer as a bons feat replacing woodland stride.
Heat Endurance: At 4th level the wastes druid gains heat endurance (or improved heat endurnace if he/she already has heat endurance) This replaces resist natures lure.
Wild Shape Wastes Vermin. With normal size restrictions the Wastes Druid gains the ability to wildshape into Wastes vermin, replacing the 10th level ability of 1 more wildshape. From now on the druid has 1 less wildshape per day then normal.
PALADIN:
Replaces the Horse mount gained with a War Camel
RANGER:
Heat Endurance: Gains heat endurance as a bonus feat, if the ranger already has heat endurance, he gains improved heat endurance without needing to meet prereqs. This replaces Endurance.
SandSkimmer: The wastes ranger gains Sandskimmer as a bonus feat at 7th lvl replacing the woodland stride normally gained by a ranger.
Waste Hunter: At 10th level the wasteland ranger chooses a particular enemy from within the types and subtypes of favored enemies they already have. (Such as choosing displacer beasts if possessing Magical Beasts as a favored enemy). The ranger gains an additional +2 Damage, Bluff, Listen, Sense Motive, Spot and Survival when dealing with that enemy AND DR 2/- against its physical attacks. This replaces the 10th level favored enemy gained by a ranger but previous favored enemy bonuses still rise.
SORCERER:
New Familiar: Horned Lizard: +2 Will Saves.
NEW WASTELAND ANIMAL COMPANIONS:
Bat, Camel, Chuckwalla (treat as lizard), Coyote (Treat as dog), donkey, hawk, horned lizard, hyena, moon owl (treat as owl), serval, snake (small or smaller vipers) or vulture.
4th Lvl (druid lvl -3)
Dire Bat
Monitor lizard
Peccary (Treat as boar)
Puma (treat as leopard
Lrg Viper
7th lvl (druid lvl -6)
Giant Crocodile
Deinonychus
Dire hawk
Dire Peccary (Treat as dire boar)
Protoceratops
Rhino
Huge Viper
10th lvl (druid lvl -9)
Dire Puma (Actual stats in Sandstorm)
Dire Snake
Dire Tortise
Dire Vulture
Hippo
13th lvl (druid lvl -12)
Diprotodon
Elephant
Giant Banded Lizard
16th lvl (Druid lvl -15)
Dire Elephant
Roc
Dire Rhino
Triceratops
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
- The Necrontyr Messenger
- Disciple
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#13
As Isis is also a goddess of magic, and I wanted a familiar, she ended up as a multiclass cleric/wizard.
Ta da
A few things there need GM approval. There's bit from a third party book (explained in the notes) that's got a hefty price on it. There's also a bit about a magic item I may or may not drop (the magic items will get a second pass through, where I'll pick out potions {libations?} and possibly something defensive) which isn't terribly thematic as written - egyptian priests don't raid corpses! (though now that I think about it, there was the tradition of cutting off dead enemies' hands to count the slain after battles...)
At present, I intend her to be a support/buffing caster. With some diplomacy/face elements. I'm also going for Mystic Theurge later, because I've always wanted to do one of those.
Ta da
A few things there need GM approval. There's bit from a third party book (explained in the notes) that's got a hefty price on it. There's also a bit about a magic item I may or may not drop (the magic items will get a second pass through, where I'll pick out potions {libations?} and possibly something defensive) which isn't terribly thematic as written - egyptian priests don't raid corpses! (though now that I think about it, there was the tradition of cutting off dead enemies' hands to count the slain after battles...)
At present, I intend her to be a support/buffing caster. With some diplomacy/face elements. I'm also going for Mystic Theurge later, because I've always wanted to do one of those.
"Only the Guiding Light of the God-Emperor and Marvin's groinal weapons can save us!" - PCM, 41K RPG
Librium Arcana's Resident Star-God. Now with 50% extra elfyness.
"For him who is pitiless, the deeds of pity are ever strange and beyond reckoning."
Librium Arcana's Resident Star-God. Now with 50% extra elfyness.
"For him who is pitiless, the deeds of pity are ever strange and beyond reckoning."
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- Disciple
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- Joined: Sun May 04, 2008 8:06 pm
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- Location: Northern California
#14
Linguistics Notes:
There are 4 main languages in the area as "Common" languages and depends where you are from. The languages are similar and the basic jist of the speech can be sent across except with Babbish. The languages are as follows: Agypo (northern), Norheli (Southern), Babbish (A religious language), and Yothu (Provincial).
There are also racial languages for each of the main races besides humans.
There are 4 main languages in the area as "Common" languages and depends where you are from. The languages are similar and the basic jist of the speech can be sent across except with Babbish. The languages are as follows: Agypo (northern), Norheli (Southern), Babbish (A religious language), and Yothu (Provincial).
There are also racial languages for each of the main races besides humans.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
- 18
- Location: "Here," for varying values of "here."
- Contact:
#15
Character sheet edited in.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
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- Disciple
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- Joined: Sun May 04, 2008 8:06 pm
- 16
- Location: Northern California
#16
rheonix, approved
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-
- Disciple
- Posts: 801
- Joined: Sun May 04, 2008 8:06 pm
- 16
- Location: Northern California
#17
The Necrontyr Messenger, approved
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-
- Disciple
- Posts: 801
- Joined: Sun May 04, 2008 8:06 pm
- 16
- Location: Northern California
#18
Initiative checks
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-
- Disciple
- Posts: 801
- Joined: Sun May 04, 2008 8:06 pm
- 16
- Location: Northern California
#20
thanks LadyTevar but I tried to get the symbol in there and all I got was a mess of numbers
Last edited by Jason_Firewalker on Thu Jan 22, 2009 9:19 pm, edited 1 time in total.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
- Haizu
- Initiate
- Posts: 371
- Joined: Sat May 26, 2007 9:47 pm
- 17
- Location: The blasted lands of Kilik'tor.
- Contact:
#21
Ini Check
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.
The world will look up and shout Save Us and I'll whisper..No.
The world will look up and shout Save Us and I'll whisper..No.
- Haizu
- Initiate
- Posts: 371
- Joined: Sat May 26, 2007 9:47 pm
- 17
- Location: The blasted lands of Kilik'tor.
- Contact:
#22
Wow, that sucked.
Those who do evil to others...the killers, rapists, psychos, sadists...you'll come to know me well. Frank Castle is dead. Call me....The Punisher.
The world will look up and shout Save Us and I'll whisper..No.
The world will look up and shout Save Us and I'll whisper..No.
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
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- Contact:
#23
Init check:
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
- The Necrontyr Messenger
- Disciple
- Posts: 510
- Joined: Tue Jul 05, 2005 4:25 pm
- 19
- Location: Reaper of Light Part the Second
- Contact:
#24
Initiative:
"Only the Guiding Light of the God-Emperor and Marvin's groinal weapons can save us!" - PCM, 41K RPG
Librium Arcana's Resident Star-God. Now with 50% extra elfyness.
"For him who is pitiless, the deeds of pity are ever strange and beyond reckoning."
Librium Arcana's Resident Star-God. Now with 50% extra elfyness.
"For him who is pitiless, the deeds of pity are ever strange and beyond reckoning."
-
- Disciple
- Posts: 801
- Joined: Sun May 04, 2008 8:06 pm
- 16
- Location: Northern California
#25
Init for Tsot:
Init for Doras:
Init for Ut Ali
Init for Doras:
Init for Ut Ali
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu