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#1 Aces & Eights: Gunfights In The Old West

Posted: Sun Nov 09, 2008 5:53 pm
by Jason_Firewalker
Who hasn't wanted to be the bandito rolling into town shooting things up and taking what he wants? Or the lawman tasked with stopping him?

This game takes gunfights to a whole new level. We will use the advanced gunfight rules and from there we will have a long standing and wonderfull posse to protect and serve or destroy and maim.

Any questions can be posed to me over AIM or YIM

#2

Posted: Sun Nov 09, 2008 6:32 pm
by Jason_Firewalker
There are 7 stats: Strength, Intelligince, Wisdom, Dexterity, Looks and Charisma. Each is rolled with 3d6 and has a percentile of 1d100 attached. For example, a strength of 13/45 means the character needs to increase their stat by 65 fractional points to get a 14/10 stat.

Building points are involved in creating the character and I will help with that. BP are used to up stats, raise skills and pretty much everything.

Speed is determined by ones dex and wisdom and effects initiative not running speed...

The basic character sheet is laid out thusly:

Str:
Int:
Wis:
Dex:
Look:
Cha:

Speed:

Skills:

HP: