Who hasn't wanted to be the bandito rolling into town shooting things up and taking what he wants? Or the lawman tasked with stopping him?
This game takes gunfights to a whole new level. We will use the advanced gunfight rules and from there we will have a long standing and wonderfull posse to protect and serve or destroy and maim.
Any questions can be posed to me over AIM or YIM
Aces & Eights: Gunfights In The Old West
Moderator: B4UTRUST
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#1 Aces & Eights: Gunfights In The Old West
Last edited by Jason_Firewalker on Sun Nov 09, 2008 6:33 pm, edited 2 times in total.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
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- Disciple
- Posts: 801
- Joined: Sun May 04, 2008 8:06 pm
- 16
- Location: Northern California
#2
There are 7 stats: Strength, Intelligince, Wisdom, Dexterity, Looks and Charisma. Each is rolled with 3d6 and has a percentile of 1d100 attached. For example, a strength of 13/45 means the character needs to increase their stat by 65 fractional points to get a 14/10 stat.
Building points are involved in creating the character and I will help with that. BP are used to up stats, raise skills and pretty much everything.
Speed is determined by ones dex and wisdom and effects initiative not running speed...
The basic character sheet is laid out thusly:
Str:
Int:
Wis:
Dex:
Look:
Cha:
Speed:
Skills:
HP:
Building points are involved in creating the character and I will help with that. BP are used to up stats, raise skills and pretty much everything.
Speed is determined by ones dex and wisdom and effects initiative not running speed...
The basic character sheet is laid out thusly:
Str:
Int:
Wis:
Dex:
Look:
Cha:
Speed:
Skills:
HP:
Last edited by Jason_Firewalker on Sun Nov 09, 2008 6:38 pm, edited 1 time in total.
'Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today — but the core of science fiction, its essence has become crucial to our salvation, if we are to be saved at all'
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu
-- Sir Issac Asimov
The True Resurrection would undo the chartrusing of the Gnome
-- My friend figuring out how to permanently turn a gnome chartreuse
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
--HP Lovecraft in Call Of Cthulhu