Name: Kirara Buranbazi Ilahem Min-Ruatha
(Lightray Stormbreaker High-Noble of House-Ruatha)
Race: Ashuran Human
Discipline: Swordmistress, 5th Circle
Bonuses: +1 Social Defense, +1 Physical Defence, Karma on Interaction and Melee Damage
Attributes
Dexterity (16) 7, Strength (11) 5, Toughness (11) 5
Perception (13) 6, Willpower (13) 6, Charisma (16) 7
Attack & Defence
Melee Weapons 12, Second Weapon 11, Avoid/Riposte 12
Darkgleam 13, Brightslayer 12, Evervictorious 11, Polearm 17
Physical Defence: 10 Mystic Defence: 8 Social Defence: 10
Physical Armour: 10 Mystic Armour: 6
Karma, Health, Speed
Karma: 18/25 Recovery Tests: 2/2
Total Damage: 13 - Stun 0 - Wounds 0
Unconsciousness: 49 Death: 59 Wound: 8
Initiative: (7) 5 Movement Rate: 12 yards
Discipline Abilities
Durability 7/8 (5) | Permanent | Add to Uncon/Death ratings Rank times.
Size Up (5) 11 | Simple | 2 Strain | If successful against MD, ask a single question about one of the target’s traits. Like Creature Analysis, but only against Namegivers.
Discipline Talents
Novice
Melee Weapons (5) 12 | Standard | Stick them with the pointy end!
Avoid Blow (5) 12 | Simple | 1 Strain | Can’t touch this, Rank times per round.
Taunt (5) 12 | Simple | 1 Strain | For each result level vs target SD, target suffers -1 to Actions and Social Defence lasting Rank rounds.
Manoeuvre 5 (12) | Simple | 1 Strain | Per success vs target PD add +2 to PD and first close attack.
Weapon Weaving 5 (11) | Standard | Threads woven as sharp as blades.
First Impression (5) 12 | Standard | When meeting a character roll vs their SD to increase their attitude by one per success. Attitude bonus fades one rank per day. Hostile acts immediately erase the impression.
Riposte (5) 12 | Free | 2 Strain | Parry melee attack that you are aware of, up to Rank times per turn. On a successful parry, the same result counter-attacks vs enemy PD, but loses the first success scored.
Journeyman
Second Weapon (4) 11 | Simple | 1 Strain | Stick them with the other pointy end!
Talent Options
Novice
Anticipate Blow (3) 9 | Simple | 1 Strain | If higher init, per success vs target MD add +2 to PD and first close attack.
Danger Sense (3) 9 | Free | 1 Strain | Against surprise, traps, hazards, roll vs opposing Init, success avoids harm. Detects threats within Rank x10 yards.
Speak Language (1) 7 | Orkish (Cara Fahd)
Tiger Spring (3) | Free | Strain 1 | Add Rank to Initiative.
Unarmed Combat (3) 10 | Standard | Punch them in the face!
Winning Smile (3) 10 | Standard | Each success vs target SD adds +2 to Interaction for Rank hours. Higher success may be required against members of other races, unless they have a preference for your race.
Wound Balance (3) 8 | Free | Resist Knockdown when supporting own weight.
Journeyman
Etiquette (4) 11 | Sustained | Roll vs DN 5+, one success for manners, two for good manners, three for excellent manners and improved attitude by one.
Lion Heart (2) 8 | Free | 1 Strain | Substitutes Willpower when resisting effects of spells, talents, or abilities.
Versatility Talents
Versatility 0 | Learn non-Discipline talents.
Skills
General
Diplomacy (4) 11 | Sustained | Improves attitude one degree per success, for Rank hours.
Dancing (3) 10 | Sustained | Impress people with the art of rhythmically moving your body.
Knowledge
Politics (3) 9
Speak Language (3) 9 | Elyan (Imperial Tongue, Ashuran Human, Ashuran Trollish), Dwarven (Throalic), Sperethiel (Ashuran)
Write Language (2) 8 | Elyan (Imperial Script), Dwarven (Throalic)
Mount
Name: Ruffian, Species: Stajian, Sex: Female
Attributes
Dexterity 5, Strength 10, Toughness 10
Perception 5, Willpower 6, Charisma 4
Combat
Actions: 1 Horns: 11 (16), Trample: 11 (14)
Physical Defense: 9 Mystic Defense: 9 Social Defense: 10
Physical Armor: 12 Mystic Armor: 7
Initiative: (7) 6 Movement Rate: 20 yards
Health
Recovery Tests: 3/3
Total Damage: 0 - Stun 0 - Wounds 0
Unconsciousness Rating: 41 Death Rating: 51
Wound Threshold: 15 Knockdown: 14
Powers
Charge (5), Enhanced Sense [Hearing] (2), Enhanced Sense [Smell] (2), Resist Pain (2)
Blood Charm
Living Hair Barding 7|5|1 (+3|+1), 4 Blood Magic Damage
Equipment
Arms and Armour
Shashka "Darkgleam", Dmg 8, Sz 3, Wgt 3#, Special: With Dex 15, successfully using manoeuvre harries the opponent. (flowing blade +3)
-Gently curving single-edged blade of dark watered steel, with gentle curve, narrow grooves near flat edge of blade, wide central fuller, and inscribed gold cartouche on blade ricasso. Nielloed hilt decorated with etched silver and split pommel. Leather-covered wood scabbard with nielloed chape, lock and two suspension mounts with rings. Made specifically for Stormbreaker’s grip and fighting style by the greatest Weaponsmith in Ashura.
Bladechain “Brightslayer”, Dmg 7, Sz 3, Wgt 3#, Special: Entangling 11, Range 2 yards (dragon-tongue +3)
-Sturdy chain of bright watered steel with a short triangular blade at the head and a small mace at the tail. Both end weapons are decorated with enamelled gold and blackened steel. The chain is is usually worn wrapped around the hips or arm. It is so light and agile that it extends and retracts with the smallest of gestures. Crafted by Qaynan the Weaponsmith for Stormbreaker, with a design based on the legendary bladechain Bindenpiercer at her request.
Jambiya "Evervictorious", Dmg 6, Sz 1, Wgt 1# (dagger +3)
-Curved double-edged blade of grey finely-watered steel with shallow medial rib and gold inlay. Hilt of carved pale-green jade. Sheath of polychrome lacquered wood, with silver side panels, translucent blue enamel, and carved jade mounts. The blade bears the inscription: "The hilt of this dagger conquers the world, even though it is a handful of stone." The third weapon made by Qaynan for Stormbreaker.
Orkish Naginata, Dmg 12, Sz 5, Wgt 8#, Special: Size 3 while mounted. (polearm +5) | A sword-like blade mounted on a pole for used on foot or horseback.
Orkish Dagger, Dmg 3, Sz 1, Wgt 1# | Fine Cara Fahdian dagger Stormbreaker picked up in Dun’s Hold as a souvenir.
Lamellar of the Winterjaws, Amr 10|3|2, Everclean, Wgt 30# (thundra skin +3|+2)
-A harness of lacquered hide plates bound together with oilcloth silk thread. The pelt of Winterjaws, a monstrous white wolf slewn by Stormbreaker, decorates the sides, shoulders, and back of the cuirass. Smaller strips of wolf fur adorn the helmet and inner layers of the armour's skirt. Constructed by the legendary Weaponsmith Quaynan for Stormbreaker.
Espagra-Scale Cloak, Arm 6|1|1, Everclean, Wgt 10# (+3|0) | Looted off a dead Crimson King Cultist in Southern Cara Fahd.
Magical
Serpent Pearl Brooch: +1 Mystic Armour, 1#
Huntsman’s Boots: Keep feet warm and dry, can walk five more miles per day, 2#
Light Quartz: Illuminates a 10 yard radius around character, 2#
Miscellaneous
Ashuran Noble’s Garb (colourful robe and dress, trousers, pointed boots, veil, jewelry), Everclean, 2#
Light Bag 3#
-Artisan Kit:
Bells and
Castanets
-Adventuring Kit (knife, bedroll of comfort, fire starter, traveller’s mug, waterskin), 8#
-Imitation Ashuran Noble's Garb x2, (colourful robe and dress, trousers, pointed boots, veil, jewelry), Everclean, 4#
-Potions (3 Booster, 5 Healing, 2 Antidote, 6 Shinyblade), 4#
-Leather-bound journal and fountain pen, 2#
-Quiet Pouch (408 gold), 5#
-Whistle
Blood Magic
Damage: 8
Charms
Death Cheat: On death make Recovery Test at +8, if no tests are left roll Step 8/2d6. Becomes inert after use. (3 Blood)
Twin Shaped Bone Charms: +2 bonus to Recovery Tests. Made from the bones of Winterjaws. (2 Blood)
Enthralling Features: Stormbreaker presents a vision of such heartbreaking ethereal loveliness it’s hard to keep from looking upon her. Her eyes are particularly beguiling, like deep pools of molten amber that swirl and draw the gaze to sink into them. 1 Strain grants +2 bonus to Interaction Tests where the charm may prove beneficial. (1 Blood)
Oaths
Group Oath of Blood Peace: “I will take no action with intent to bring harm upon any who call ourselves The Unbroken, nor knowingly allow harm to befall any of our number.” (2 Blood)
Legend Points
20,400 / 20,450
Discipline Talents
Initiate: Melee Weapons 5 (1300), Avoid Blow 5 (1300), Taunt 5 (1600), Manoeuvre 5 (1900) Thread Weaving 5 (1900)
Novice: First Impression 5 (1900), Riposte 5 (1900), Heartening Laugh 5 (1900)
Journeyman: Second Weapon 4 (1800)
Talent Options
Novice: Acrobatic Defense 0 (0), Anticipate Blow 3 (600), Danger Sense 3 (600), Distract 0 (0), Impressive Display 0 (0), Speak Language 1 (100), Tiger Spring 3 (600), Unarmed Combat 3 (600), Winning Smile 3 (600), Wound Balance 3 (600)
Journeyman: Cobra Strike 0 (0), Engaging Banter 0 (0), Etiquette 4 (200), Gliding Stride 0 (0), Graceful Exit 0 (0), Lasting Impression 0 (0), Lion Heart 2 (500), Spot Armor Flaw 0 (0), Sprint (0), Swift Kick (0)
Versatility
Novice: Versatility 0 (0)
Skills
Diplomacy 4 (800), Dancing 3 (800), Write Language 2 (300)