#1 Can Frigid make a decent Mage in Shadowrun 20th ann ed?
Posted: Sun Mar 24, 2013 4:51 am
Okay, so 20th anniversity edition came out awhile ago and sadly, if there's Shadowruning about Frigid has to GM. What with things the way they are, if I GM Shadowrun, it's 3rd edition. But I have some of the books for 20th anniversity because... Well fuck you, I don't need to justify having Shadowrun books to you.
Moving on.
In this thread, I'm going to see if I can create a decent starting mage. I will first do so using only the main book. And then by using in addition to the main book, the shadowrun companion full of fun funky stuff.
Let's start with build A:
In this version of shadowrun you have a point buy system (people's who first experience with point buy was Eclipse Phase are already running for the hills). You start with 400 BP (Build Points).
First thing you do is pick your metatype. Which is fancy talk for picking your race. In basic shadowrun you have your choice of the 5 races of metahumanity. In alphabetical order they are:
Dwarves (Homo Sapien Pumilionis they cost 25 BP and you get thermographic vision, +1 Body, +2 Strength and +1 Willpower. You also trade in the ability to reach the top shelf for the ability to pull off the mother of all nut shots.
Elves (Homo Sapien Nobilis they cost 30 BP and you get low light vision, +1 Agility, +2 Charisma, and +1 Intuition. Also, they totally didn't get to pick their scencifitic name and any suggestions otherwise are just mean rumors from jealous orks.
Orks (Homo Sapien Robustus cost 20 BP and you get low light vision +3 Body and +2 Strength. Additionally you get to appreciate the irony of you being more feared then elves when they've swiped at least 2 countries that people know about and you can't even get into decent housing. You are also not bitter at all!
Trolls (Homo Sapien Ingentis cost a whopping 40 BP, why? Because you get thermographic vision, +1 reach, +1 natural armor, +4 body, +4 Strength and YOU GET TO BE A TROLL! You also get the ability to win all board games, on account of being able to rip people's arms off if they annoy you.
Humans (Homo Sapien Sapien cost 0 BP! You get +1 Edge. You also never have to worry about sticking out of a crowd because 60% of the planet is human.
I will be making a Human Mage, because this is a trail run and I am boring like that. Shut up and buy your own book and make a Troll. Actually make two Trolls.
After this, you pick qualities. Qualities are negative and positive things that cost or give you bonus BP. I'm just gonna grab the Magician Quality that cost 15 BP, it doesn't give me much... JUST UNIMAGINABLE MAGIC POWERS!
*cough* right. Current BP left is 385.
Now we do attributes. There are 4 Physical Attributes and 4 Mental ones. There's also Edge, Essence, Initiative, Magic and Resonance.
Edge is basically good karma from 3rd edition. Essence is the basic wholeness of your spirit and body, getting cyberware reduces essence, as will drug addiction, being attacked by a vampire, losing a limb so on and so forth. When you lose Essence, you lose Magic. Magic users try to avoid losing Essence. Magic (the stat) is your raw talent and ability to tell the laws of physics to go sit in a corner and shut the fuck up. Resonance is your raw talent and ability to be one with the internets Matrix. Basically a man with high Resonance don't need no stinkin computer to hack your bank account, so be cool omae.
You start with 1 in each Physical and mental attribute. You start with 6 essence, you cannot buy more essence, you can only lose essence. You start with 0 Magic and Resonance unless you buy a quality to get your first point beyond that you have to buy more. It cost 10 BP for each point in your stats. You can only spend up to 200 BP on your physical and mental Attributes. Remember that your first point was free.
For baseline humans, the range is 1 to 6, (a note to move a stat from 5 to 6 cost 25 BP!). So a guy with 6 in agility has the raw talent to get to the olympics (still need a skill or two) while a guy with 1 agility lacks the ability to walk and chew gum at the same time. Let me show you what I did.
Body: 3 (20 BP)________________________________Magic: 5 (40 BP)
Agility: 3 (20 BP)_______________________________Essence: 6
Reaction: 3 (20 BP)_____________________________Edge: 1
Strength: 2 (10 BP)_____________________________Initiative: 6
Charisma: 3 (20 BP)
Intuition: 3 (20 BP)
Logic: 4 (30 BP)
Willpower: 5 (40 BP)
I have spent 180 BP on attributes and 40 BP on Magic.
I have 165 BP left. Now we move on to skills. Now you start with 0 in each skill. Skills run from 1 to 6, someone with 1 is barely trained, someone with 6 is badass (well skills actually go up to 7 but you can't get there in character creation so don't worry about it). To get a point in a skill cost 4 BP. I know what you're thinking AHA! That's really cheap, we can spurge out on skills. And you can... expect you also need BP to buy gear and if you're a mage like me.... spells. Cause a spellslinger who has no spells looks pretty silly right? On the flip side you can buy a skill group. This is a bundle of skills that are heavily related. Each point in a skill group is 10BP. The issue here is that you have to spend points in game to raise the group not the individual skill. I decided this was worth the cost to get my spell slinging up to par. Additionally, there are Skills are divided between Active and Knowledge Skills. Below are just the active skills, I'll do the Knowledge skills next.
Active Skills:
Skill Group Conjuring 5 (50 BP)
Banishing
Binding
Summoning
Skill Group Sorcery 5 (50 BP)
Counterspelling
Ritual Spellcasting
Spellcasting
Infiltration: 2 (8BP)
Pistol: 2 (8BP)
Blades: 2 (8BP)
Etiquette: 2 (8BP)
Arcana: 2 (8BP)
As you can see I'm pretty damn good at the magic shit. And slightly below average at almost everything else... You get what you pay for... Anyways I spent 140 BP on skills. That leaves me 25 BP.
Now Knowledge Skills don't actually cost BP! *HOORAY!* You get your Intuition+Logic x 3 points for knowledge skills. If you really want you can spend BP for extra knowledge skills but I'm just gonna work with what I got. You can pretty much make up knowledge skills as you and your GM see fit. You also buy languages from this pool. Luckly you get one language, your native language for free. You mark that with an N.
Knowledge Skills:
North American Politics: 3
Magical Creatures: 3
Seattle Street Gangs: 4
Spirits: 4
North American History: 3
Languages:
English: N
Japanese: 4
Spells at last! Spells at last! Thank GOD ALMIGHTY WE GOT SPELLS AT LAST!
Spells cost 3 BP a pop, thankfully you don't have pay for each force point (3rd edition thing) because that would be ruinous. I won't go to indepth on the spells just a quick rundown of what the do and why I took it.
Increase Reflexes: enhances your Initiative, letting you go faster and more often. Trust me that's a thing.
Armor Physical: Because I am squishy and every fucker with an assault cannon is looking for me!
Heal: START THE BREATHING! STOP THE BLEEDING! TREAT THE WOUND! TREAT FOR SHOCK!
Stunball: When you absolutely have to knock out every fucker in the room! Take Stunball!
Manaball: This is an area attack spell that you have to resist with Willpower. Most frontline brawlers don't have high Will. They tend to come in groups. Take Manaball.
Powerbolt: A individual attack spell that you resist with Body. Mages tend to have low Body. Guess who this spell is aimed at. Do not shoot the cybered up Troll berserker with Powerbolt. Just don't.
Improved Invisibility: If they can't see you, they can't aim at you. Nor will you leave behind incriminating photo/video evidence of you doing naughty things with this spell.
That's 21 BP worth of spells. This leaves me 4 BP. You buy money for gear with BP. 1 BP = 5000 nuyen (yeah the money in this setting is the nuyen, Imperial Japan is a thing again, roll with it). I won't be buying gear here because there is no game running.
Moving on.
In this thread, I'm going to see if I can create a decent starting mage. I will first do so using only the main book. And then by using in addition to the main book, the shadowrun companion full of fun funky stuff.
Let's start with build A:
In this version of shadowrun you have a point buy system (people's who first experience with point buy was Eclipse Phase are already running for the hills). You start with 400 BP (Build Points).
First thing you do is pick your metatype. Which is fancy talk for picking your race. In basic shadowrun you have your choice of the 5 races of metahumanity. In alphabetical order they are:
Dwarves (Homo Sapien Pumilionis they cost 25 BP and you get thermographic vision, +1 Body, +2 Strength and +1 Willpower. You also trade in the ability to reach the top shelf for the ability to pull off the mother of all nut shots.
Elves (Homo Sapien Nobilis they cost 30 BP and you get low light vision, +1 Agility, +2 Charisma, and +1 Intuition. Also, they totally didn't get to pick their scencifitic name and any suggestions otherwise are just mean rumors from jealous orks.
Orks (Homo Sapien Robustus cost 20 BP and you get low light vision +3 Body and +2 Strength. Additionally you get to appreciate the irony of you being more feared then elves when they've swiped at least 2 countries that people know about and you can't even get into decent housing. You are also not bitter at all!
Trolls (Homo Sapien Ingentis cost a whopping 40 BP, why? Because you get thermographic vision, +1 reach, +1 natural armor, +4 body, +4 Strength and YOU GET TO BE A TROLL! You also get the ability to win all board games, on account of being able to rip people's arms off if they annoy you.
Humans (Homo Sapien Sapien cost 0 BP! You get +1 Edge. You also never have to worry about sticking out of a crowd because 60% of the planet is human.
I will be making a Human Mage, because this is a trail run and I am boring like that. Shut up and buy your own book and make a Troll. Actually make two Trolls.
After this, you pick qualities. Qualities are negative and positive things that cost or give you bonus BP. I'm just gonna grab the Magician Quality that cost 15 BP, it doesn't give me much... JUST UNIMAGINABLE MAGIC POWERS!
*cough* right. Current BP left is 385.
Now we do attributes. There are 4 Physical Attributes and 4 Mental ones. There's also Edge, Essence, Initiative, Magic and Resonance.
Edge is basically good karma from 3rd edition. Essence is the basic wholeness of your spirit and body, getting cyberware reduces essence, as will drug addiction, being attacked by a vampire, losing a limb so on and so forth. When you lose Essence, you lose Magic. Magic users try to avoid losing Essence. Magic (the stat) is your raw talent and ability to tell the laws of physics to go sit in a corner and shut the fuck up. Resonance is your raw talent and ability to be one with the internets Matrix. Basically a man with high Resonance don't need no stinkin computer to hack your bank account, so be cool omae.
You start with 1 in each Physical and mental attribute. You start with 6 essence, you cannot buy more essence, you can only lose essence. You start with 0 Magic and Resonance unless you buy a quality to get your first point beyond that you have to buy more. It cost 10 BP for each point in your stats. You can only spend up to 200 BP on your physical and mental Attributes. Remember that your first point was free.
For baseline humans, the range is 1 to 6, (a note to move a stat from 5 to 6 cost 25 BP!). So a guy with 6 in agility has the raw talent to get to the olympics (still need a skill or two) while a guy with 1 agility lacks the ability to walk and chew gum at the same time. Let me show you what I did.
Body: 3 (20 BP)________________________________Magic: 5 (40 BP)
Agility: 3 (20 BP)_______________________________Essence: 6
Reaction: 3 (20 BP)_____________________________Edge: 1
Strength: 2 (10 BP)_____________________________Initiative: 6
Charisma: 3 (20 BP)
Intuition: 3 (20 BP)
Logic: 4 (30 BP)
Willpower: 5 (40 BP)
I have spent 180 BP on attributes and 40 BP on Magic.
I have 165 BP left. Now we move on to skills. Now you start with 0 in each skill. Skills run from 1 to 6, someone with 1 is barely trained, someone with 6 is badass (well skills actually go up to 7 but you can't get there in character creation so don't worry about it). To get a point in a skill cost 4 BP. I know what you're thinking AHA! That's really cheap, we can spurge out on skills. And you can... expect you also need BP to buy gear and if you're a mage like me.... spells. Cause a spellslinger who has no spells looks pretty silly right? On the flip side you can buy a skill group. This is a bundle of skills that are heavily related. Each point in a skill group is 10BP. The issue here is that you have to spend points in game to raise the group not the individual skill. I decided this was worth the cost to get my spell slinging up to par. Additionally, there are Skills are divided between Active and Knowledge Skills. Below are just the active skills, I'll do the Knowledge skills next.
Active Skills:
Skill Group Conjuring 5 (50 BP)
Banishing
Binding
Summoning
Skill Group Sorcery 5 (50 BP)
Counterspelling
Ritual Spellcasting
Spellcasting
Infiltration: 2 (8BP)
Pistol: 2 (8BP)
Blades: 2 (8BP)
Etiquette: 2 (8BP)
Arcana: 2 (8BP)
As you can see I'm pretty damn good at the magic shit. And slightly below average at almost everything else... You get what you pay for... Anyways I spent 140 BP on skills. That leaves me 25 BP.
Now Knowledge Skills don't actually cost BP! *HOORAY!* You get your Intuition+Logic x 3 points for knowledge skills. If you really want you can spend BP for extra knowledge skills but I'm just gonna work with what I got. You can pretty much make up knowledge skills as you and your GM see fit. You also buy languages from this pool. Luckly you get one language, your native language for free. You mark that with an N.
Knowledge Skills:
North American Politics: 3
Magical Creatures: 3
Seattle Street Gangs: 4
Spirits: 4
North American History: 3
Languages:
English: N
Japanese: 4
Spells at last! Spells at last! Thank GOD ALMIGHTY WE GOT SPELLS AT LAST!
Spells cost 3 BP a pop, thankfully you don't have pay for each force point (3rd edition thing) because that would be ruinous. I won't go to indepth on the spells just a quick rundown of what the do and why I took it.
Increase Reflexes: enhances your Initiative, letting you go faster and more often. Trust me that's a thing.
Armor Physical: Because I am squishy and every fucker with an assault cannon is looking for me!
Heal: START THE BREATHING! STOP THE BLEEDING! TREAT THE WOUND! TREAT FOR SHOCK!
Stunball: When you absolutely have to knock out every fucker in the room! Take Stunball!
Manaball: This is an area attack spell that you have to resist with Willpower. Most frontline brawlers don't have high Will. They tend to come in groups. Take Manaball.
Powerbolt: A individual attack spell that you resist with Body. Mages tend to have low Body. Guess who this spell is aimed at. Do not shoot the cybered up Troll berserker with Powerbolt. Just don't.
Improved Invisibility: If they can't see you, they can't aim at you. Nor will you leave behind incriminating photo/video evidence of you doing naughty things with this spell.
That's 21 BP worth of spells. This leaves me 4 BP. You buy money for gear with BP. 1 BP = 5000 nuyen (yeah the money in this setting is the nuyen, Imperial Japan is a thing again, roll with it). I won't be buying gear here because there is no game running.