Deathwatch or Rogue Trader

OOC: For the creation and management of board RPG's.

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Cynical Cat
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#76

Post by Cynical Cat »

So how is this Monday for everyone?
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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Marcao
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#77

Post by Marcao »

I will be available this monday.
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#78

Post by rhoenix »

I will be there Monday, and looking forward to having a staring contest with some unlucky jackass.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

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Karrick
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#79

Post by Karrick »

I am available.
Last edited by Karrick on Sun Jan 02, 2011 9:07 pm, edited 1 time in total.
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#80

Post by Soontir948 »

I will be on. Can't wait to catch up on what I missed.
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Cynical Cat
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#81

Post by Cynical Cat »

So let's try it again, this time with feeling. Game is a go for Monday.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#82

Post by Hotfoot »

Sounds good, though Marcao may have complications.
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#83

Post by rhoenix »

Works for me - I'll be there tomorrow.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."

- William Gibson


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#84

Post by Charon »

I'll be there short of catastrophe.
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#85

Post by Soontir948 »

Alarm clock is set unlike last week.
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#86

Post by Cynical Cat »

Profit Factor is now 27.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#87

Post by Charon »

Ugh...

Does a friend leaving Assassin's Creed Brotherhood over at my house count as a catastrophe?
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#88

Post by Comrade Tortoise »

Things have gotten... crazy and unpleasant this past few weeks. I should be good to go this upcoming monday.
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#89

Post by Soontir948 »

It's not until the 31st but I won't be on that night as I'll be part of a program to count the homeless instead. I'm mentioning this now just in case I forget to do so later.
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#90

Post by frigidmagi »

Name: Phelan
Sex: Male
Height: 5'9
Weight: 170
Career: Missionary

Stats:

WS: 53
BS: 30
S: 40
T: 46
Ag: 40
Int: 35
Per: 40
WP: 51
Fel: 45

Wounds: 14
Fate Points:2

Skills:
Common Lore (Imperial Creed) +10
(Imperium) +10
(War)
(Essleiarchy)
Forbidden Lore (Heresy) -5
Scholastic Lore (Imperial Creed)
Speak Languages High Gothic +10
Low Gothic
Essleiarchy
Rogue Trader (Radonese)
Literary +10
Dodge +10
Deceive
Charm +10
Medicae +10
Awareness +10
*Command (for crew of the Omen of Majesty only)
Blather



Talents:
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Flame Weapon Training (Universal)
Pure Faith
Unshakeable Faith
Leap Up
Mediate
Sound Constitution
Sound Constitution x2
Resistance Psychic Techniques
Hatred (Ork)
Orthoproxy
Cleanse and Purify
Armor of Contempt
Hatred Pirates

Gear:
ChainSword Good Craftsmenship
Flamer Good Craftsmenship
Guard Flak Armor Best Craftsmanship
Ecclesiarchal robes
Aquila pendant
sepulchre
censer & incense
mircro bead

Imperial World +3 WP, Blessed Ignorence -5 to Forbidden Lore, Hagiography Common Lore Imperial Creed, Imperium, War
Liturgical Familiarity Literacy, Speak Language High Gothic, Starting Wounds double toughness bonus 1d5 wounds, 1d10 to determine Fate Points

Child of the Creed +3 WP, -3 WS

Warrior +5 WS, +5 Ag, -5 Fel, Mediate (250 XP)

Hand of War Leap Up

Pride, +3 T

XP Rank 1
Charm 100
Dodge 100
Speak Essleiarchy 100
Awareness 100
Agility 250
Fellowship 100
Sound Constitution 200
Flame Weapon Training (Universal) 500
Common Lore Essleiarchy 100
Willpower 100
Perception 250
Strength 250
Weapon Skill 100
Toughness 250
Secret Language Rogue Trader 100 (1st session)


Rank 2
Medicae (+10) 200
Fellowship 250
Blather 200 (2nd session)
Armour of Contempt 200 (2nd session)
Resistance Psychic Techniques 200 (2nd session)
Weapon Skill 250 (2nd session)
Hatred (Pirates) 200 (5th session)
Cleanse and Purify 500 (5th session)
Awareness +10 200 (5th session)
Orthoproxy 200 (5th session)
Sound Constitution x2 200 (5th session)
Dodge 10 200 (5th session)
Deceive 200 (5th session)
Charm +10 200 (5th session)

Background: Phelan was born on the world Cashel-Augha. A green pleasant world of forest and meadows and calm blue seas. Given over to the Essleiarchy schools at an young age he studied diligently for a career in the priesthood. Then the Orks came. Phelan was 15 years old. His school burnt down, his teachers murdered and the local settlements destroyed, Phelan fled and joined a guerilla band battling with the Orks across the world. The Imperial Guard did arrive and scour his world clean, but the damage had been done. During that time Phelan served with the IG proper gaining valuable experience. After the campaign however Phelan felt the need to return to his Clerical roots and was allowed to join the Office of Missionaries.

Notes: Due to combat losses Phlean's left arm is now cybernetic.
Last edited by frigidmagi on Mon Mar 28, 2011 6:17 pm, edited 8 times in total.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#91

Post by frigidmagi »

Thought for the day.

"The Dead deny the Emperor nothing."
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#92

Post by Angelod »

If frigid hasn't mentioned it to you yet cynical cat, I am interested in joining this game. If you have the space for me I will write up my character over the weekend before this Monday.
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#93

Post by Cynical Cat »

Welcome aboard.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#94

Post by Caadar »

I am also interested in joining this game if you guys have room for an Arch-Militant.
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#95

Post by Cynical Cat »

Since the iciest of my magi vouches for you, welcome to the team.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#96

Post by Charon »

Fresh meat! Yay.
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#97 Character sheet, V3

Post by Angelod »

Galad Arkunly – 8400 total XP spent, 0 XP remaining
Weapon Skill: 25 – 5 (Forge world) – 3 (Child of the Creed) + 9 (Points) + 5 (Simple) = 31
Ballistic Skill: 25 + 20 (Points) +5 (Simple) = 50
Strength: 25 + 5 (Points) +5 (Simple) = 35
Toughness: 25 + 3 (Pride) +17 (Points) +5 (Simple) = 50
Agility: 25 + 5 (Points) = 30
Intelligence: 25 + 5 (Forge world) 15 (Points) +5 (Simple) = 50
Perception: 25 + 3 (Forge world choice) +12 (Points) = 40
Willpower: 25 + 3 (Child of the Creed) + 3 (Duty Bound) + 12 (Points) = 43
Fellowship: 25 + 5 (Points) = 30

Characteristic Advances:
Weapon Skill (Simple) -250 XP
Ballistics Skill (Simple) -250 XP
Intelligence (Simple) -100 XP
Toughness (Simple) – 100 XP
Strength (Simple) – 100 XP


______________________________________________________
Starting wounds: 10 plus 1d5+1 +2 (Sound Constitution (x2)) =14
Starting fate points: 1d10 (w/ 1-5 = 2, 6-9 = 3, 10 = 4) – 1 for origin path =2
______________________________________________________
Explorator:

Starting skills:
Rank 1:
Awareness +10 – (-300 XP)
Common Lore +10 (Machine Cult, Tech) (Int) (Forge World, Explorator)
Forbidden Lore (Archeotech, Adeptus Mechanicus) (Int)
Literacy (Int)
Logic (Int)
Speak Language (Explorator Binary, Low Gothic, Techna-lingua) (Int)
Tech-use +10 (Int) (-200 XP)
Trade (Technomat) (Int)
Drive (Ground Vehicle) – (-100 XP)
Trade (Armourer) – (-100 XP)
Secret Tongue (Rouge Trader, Tech) – (-100 XP x2)
Scholastic Lore (Astromancy) – (-100 XP)
Rank 2:
Medicae – (-200 XP)
Dodge – (-200 XP)
______________________________________________________
Starting trait: Mechanicus Implants (p366)
Of note, +20 to resist gas via respirators
______________________________________________________
Starting Talents:
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Logis Implant – By using reaction for round, make tech-use check, +10 to WS and BS until end of next turn, must pass toughness test or gain a level of fatigue
Technical Knock Talent (Forge world) – Can clear jams as half action, one weapon per round, must touch weapon
Armour of Contempt talent (Duty Bound) – When gaining corruption points, reduce by 1 to minimum of 0, with successful wp test as free action ignore effects of accumulated corruption points for 1 round.
Unshakeable faith (Child of the Creed) – reroll failed wp tests to avoid fear
Dark soul (Ship-Lorn) – When malignancy test, half penalty
Mechandendrite Use (Utility) – (-500 XP)
Autosanguine – (-200 XP) – Heal 2 damage a day, always lightly wounded
Prosanguine – (-200 XP) – W/ ten minutes and tech-use test, heal 1d5 points of damage, if rolling a 96-100 then can’t use auto/pro sanguine abilities for a week
Sound Constitution (x2) – (-200 XP)
Binary Chatter – (-200 XP) +10 to communicate with servitors, +1 to crew morale
Electro Graft Use – (-200 XP) +10 to Common Lore, Inquiry, or Tech-Use tests while connected to a data port.
______________________________________________________
Starting gear:
Via Explorator:
Mind Impulse Unit (MIU) – Good model (-200 XP) +10 to communicate with machine spirit, tech-use, Pilot, Drive, Logic, Inquiry, Ballistic Skill tests when interfaced with MIU systems, experience senses of any familiar I control
Medicae Mechandendrite – staunch blood loss as a half action, reduce amputation to challenging, Six pistons for drugs, +10 to interrogation, +10 to Medicae tests, 1d5 rending damage
Lasgun – Basic – 90m range – S/3/- - 1d10+3 E penetration 0 – clip 60 – reload 1 full round – reliable – 4 kg (Shoulder Mounted)
Boltgun (Locke) Basic – 90m range – S/2/4 RoF – 1d10+5 explosive (Tearing means roll 2d10 and use the highest) – Penetration of 4 – Clip = 24 – Reload = full action – 7 kg – Very rare
Power Axe (Good Quality) – Melee – 1d10+7 +3(str) E – Penetration = 7 – Power field (75% chance to destroy non-warp/power field/natural weapon with successful parry) – Unbalanced = -10% to parry – Good quality = +5 to attacks
Enforcer Light Carapace – All locations covered, 5 armor points, 15 kg, rare
Multikey - +30 to security checks when opening locks
Void Suit - Survive in space, 8 kg
Injector – Holds a drug
Sacred Unguents – Applied to a weapon, will not jam for number of shots in a clip, if applied to jammed weapon, unjams immediately
Micro-bead – comm device to 1 kilometer
Combi-tool - +10 to tech-use tests
Dataslate – essentially a pda
Common Quality or lower:
Clip Harness/Drop Harness – 2 kg - +30 to climb tests
Filtration Plugs - +20 to toughness test made to resist gas
Medikit – 2 kg - +20 bonus to medicae skill tests even unskilled
Glow-globe/Lamp pack - .5 kg – 1d5 hours of dozen or more meters of light
Manacles – 1 kg
Pict Recorder – 1 kg
Shipboard Emergency kit – 6 kg
Ration Packs
Wideawake – Ignore 1 level of fatigue for 1d5 hours
Tranq
Gear via acquisition:
MIU Weapon Interface – Operate shoulder mounted weapon as free action using ballistics skill
______________________________________________________
BLOWN-the-FUCK-UP

Servo-Skull Familiar: 4 Wounds
WS=15, BS=15, S=10, T=20, Ag=30, Int=15, Per=35, Wp=20, Fel=Nil
Skills: Awareness (Per) +10, Concealment (Ag) +10, Dodge (Ag), Silent Move (Ag) +10, Scrutiny +20
Talent: Fearless
Traits: Dark Sight, Flier 6, Machine (2), Size (Puny)
Armour (Machine): All 2
Gear: Inbuilt vox and cogitator, Auspex
Assorted modifiers from Origin Path
Forge world:
-10 to tests involving knowledge of imperial creed
-5 to interactions with Ecclesiarchy in formal setting
Duty Bound:
Duty to the Throne:
-10 to interaction skill tests with aliens and traitors
Ship-Lorn:
When spending a fate point to recover wounds, may reroll but must use second roll
-1 fate points permanently
-5 on fellowship tests with void born, rogue traders, and other voidfarers with whom I am not friends, but only if they know of background
Last edited by Angelod on Mon Feb 07, 2011 10:33 pm, edited 5 times in total.
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#98

Post by Hotfoot »

You can't edit a post with dice code, or the code becomes fixed, which can enable cheating.
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#99

Post by Caadar »

Arch Militant Harlon Swole
7500 exp 7350 points spent

+10 bonus to hit,+2 Damage, +2 Initiative with basic weapons (Weapon Master career special ability)




Wounds: Toughness bonus +1d5 +2 +1(sound constitution)+1(Endurance)

Fate: (1d10) 1 through 5=2 6 through 10=3

Insanity: 1d5

Corruption: 1d5+1

Stats:
Weapon Skill: 25+20(points)+5(simple) = 50
Ballistic SKill: 25 +5(stubjack)+20(Points)+5(simple) = 50
Strength: 25 + 5(Death world)+20(points) +5(simple)+5(intermediate)= 60
Toughness: 25 + 5(Death world)+10(points)+5(simple)= 45
Agility: 25+10(points)+5(simple)= 40
Intelligence: 25
Perception: 25
Willpower: 25 - 5(Death world)+20(points) = 40
Fellowship: 25 - 5(Death world)- 5(Stubjack)= 15




SKills:
Common Lore(War)(int)
Dodge(AGI)
Intimidate(Strength)
Scholastic Lore(Tactica Imperialis)(Int)
Secret Tongue(Militaty)(Int)
Speak Language(Low Gothic)(Int)
Survival(Death World)(int)
Jaded( Death world) (No insanity points or fear tests from Deaths or Xenos)
Melee Weapon training (Primitive) (Death World)
Forbidden Lore (Daemonology)(Renegade)
Awareness
Common Lore(Imperial Guard)
Forbidden Lore (Pirates)
Literacy
Secret Tongue(Rogue Trader)
Medicae



Talents:
Basic Weapon Training(Universal)
Pistol Weapon Training(Universal)
Melee Weapon Training(Universal)
Thrown Weapon (Universal)
Sound Constitution= +1 wound
Quick Draw: Ready as free action Pistols, Basic Class ranged weapons, or one handed melee(Stubjack)
Dark Soul (Renegade) If Malignancy test, half penalty.
Heavy Weapon Training (Bolt)(The Hand of War)
Hatred( Chaos)
Ambidextrous
Guardian
Rapid Reload

Gear

Good Quality Hellgun 110m Range (S/3/-) 1d10+4 Energy. 7 Penetration. 30 round clip. 2 round reloading
6KG weight
Reliable Attribute : If jammed, roll a 1d10, only on a 10 does it Jam, otherwise miss.

Good Quality Warhammer(Mono): 1d10+2 I damage, 3 penetration 4.5kg weight

Microbead

Void Suit

Enforcer Light Carapace Armor: AP5 , All locations, 15KG

Bolt Shell Keepsake

Medikit: +20 to medicae skill, even if untrained

Manacles

Arms Coffer



Origin: Death World
-10 to interaction skill tests in formal surroundings
+10 to any test to resist pinning and shock

Stubjack

Renegade(Dark Visionary)

The Hand of War
(-10 to fellowship tests with Chaos)

Endurance


Think I have everything covered, let me know if theres anything you guys see missing.
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#100

Post by Cynical Cat »

Right off the bat:

You have to put at least a few points into each attribute and you've put none into 4.

Warhammer stats are wrong.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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