Tide of Shadows (D&D)

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#401

Post by Academia Nut »

Sorry, yeah, that was a typo. You would need some form of magical blindsense that worked by say detecting life (or in this case non-life) force or thoughts or something else. As an extraordinary ability I feel its reasonable to say that you can't smell the ghost or hear it when its not trying to make any sounds, thus your ability doesn't work against it.

And all of those d20s I kept rolling before? Those were its hide checks when it was lurking about the windows of the houses to target all of you. I also rolled for Volemack's spot check as he's really the only one to have a hope in hell of seeing it unless a 1 was rolled.
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#402

Post by Rogue 9 »

I just can't win. :lol:
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#403

Post by Academia Nut »

No, you can't win :razz:





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#404

Post by Academia Nut »

As far as threats go, I've seen better there Volemack. Still, nicely done Nitram.
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#405

Post by SirNitram »

Six year olds: Not the most intimidating shit out there.
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#406

Post by Charon »

Yes, lets scare the already clearly terrified ghost. :wink:

So four turns until I can turn around right?

The cleric better start praying because the first fleshy thing Eight comes across is going to experience pain that has never been dealt out from construct to squishy thing.
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#407

Post by Academia Nut »

Yeah, you've got about four more turns before the panic will fade and you will realize you've just run out into the middle of a field in the dark by yourself when there are ghosts around... and possibly whatever made the ghost.
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#408

Post by SirNitram »

This is why I'm trying the unique tactic of talking.

Okay, specifically, I'm bluffing.

Probably very badly.

But dammit, I'm no good at whack-a-mole!
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#409

Post by Academia Nut »

When you read the rules, incorporeal creatures can be absolutely a bitch to fight because they can hide in the floors, ceilings, and walls and force you to play whack-a-mole with them. Spring Attack and the right terrain is absolutely monstrous.

Also, your tactic might have some merit, but unfortunately for you, Charon's right in that the ghost is obviously scared of you, so congratulations on painting a bullseye on your forehead.
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#410

Post by LadyTevar »

And this is why I took a weapon with Ghost Strike
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#411

Post by Charon »

Eight has a solution for that whack-a-mole situation! Simply destroy everything and there will be nothing left for the ghost to hide in.

As for the creator of that ghost. Eight needs to get some of his pride back... Even if he might still be slightly skittish.
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#412

Post by Academia Nut »

Why do you think I tried a disarm attempt on you? Although Fehl is next on the agenda in the ghost's mind... right after dealing with the scary six year old... unless of course something else happens.

Also, Eight's solution would make combat difficult as reducing the planet to the fine vapour sufficient to deny the ghost room to hide in does not give one a place to stand.
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#413

Post by Charon »

And that is when the glorious machine race will rise up from the ashes of the old world! We shall be the only survivors due to our lack of needing to breath or eat or sleep. And then we shall build a new world where we shall be the masters!

BWAHAHAHAHHA!
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#414

Post by Academia Nut »

I've got to give you points for ambition at least.
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#415

Post by Rogue 9 »

I'm assuming the ghost is within sight and within 60 feet of Bartel. If one of those conditions is not true, then I need a new plan.

If those conditions are true, then the ghost needs to start fleeing if its hit dice plus turn resistance are nine or less.
Last edited by Rogue 9 on Mon Oct 13, 2008 9:33 pm, edited 1 time in total.
The Paladin's Domain, My Blog (Updated 5/18/2009)

"Live free or die: Death is not the worst of evils." -- General John Stark

"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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#416

Post by Academia Nut »

Well, its turned now, fled away where you can't see it and running for all its worth, but once the turning wears off it can return when you don't know where it is.
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#417

Post by Academia Nut »

*Inexplicably, a cookie falls from the sky before Volemack*
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#418

Post by Academia Nut »

So Fehl is moving towards the church? Or is he actually going up to the doors to open them up? And doesn't he still have shocking grasp and chill touch active?
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#419

Post by rhoenix »

I know...but sadly, it's what Fehl would do.
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#420

Post by Academia Nut »

Knowledge: Religion checks if you've got them to try and identify the beastie the ghost was trying to keep you away from.

For the naseau:

For the hypnotism:
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#421

Post by SirNitram »

Half-Damned, All Hero.

Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.

I Am Rage. You Will Know My Fury.
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#422

Post by SirNitram »

Dorf. I screwed that up.
Half-Damned, All Hero.

Tev: You're happy. You're Plotting. You're Evil.
Me: Evil is so inappropriate. I'm ruthless.
Tev: You're turning me on.

I Am Rage. You Will Know My Fury.
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#423

Post by Academia Nut »

Yeah, I was going to say that doesn't look right there.
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#424

Post by rhoenix »

Fortitude Save versus stench (DC 18):


Will Save versus hyponotism (DC 16):
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#425

Post by rhoenix »

Wrong order. Oh dear.
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