Adventuring in Undermountain, anyone?
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#176
Rogue, we will be able to venture back to Waterdown at some point during the adventure correct? We won't be permanently stuck in the dungeon?
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#177
There will be plenty of opportunities to return to the surface; don't worry about it.
The Paladin's Domain, My Blog (Updated 5/18/2009)
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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#178
Some of them unintentional if I know Undermountain.Rogue 9 wrote:There will be plenty of opportunities to return to the surface; don't worry about it.
Besides, you can stock up without ever seeing daylight by visiting Skullport.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
#179
Shhhhhhh!Cynical Cat wrote:Some of them unintentional if I know Undermountain.Rogue 9 wrote:There will be plenty of opportunities to return to the surface; don't worry about it.
The Paladin's Domain, My Blog (Updated 5/18/2009)
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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#180
Some questions on terminology and semantics:
I'm reading through rules and such, and I'm not entirely sure what the various "action" types are. What specifically is the difference between a "Standard" action, a "Free" action, and any other sorts of "actions" that may exist. I'm getting imprecise definitions from the sites online.
I'm reading through rules and such, and I'm not entirely sure what the various "action" types are. What specifically is the difference between a "Standard" action, a "Free" action, and any other sorts of "actions" that may exist. I'm getting imprecise definitions from the sites online.
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#181
They introduced new action types midway through 3.5, and retconned certain actions as actually being one of these new actions. This is why you're getting contradictory results.
A player can do one of the following:
standard and move action
two move actions
Full round action.
In addition he can take free actions at any point (very few actions are free actions)
one swift action during your turn
one immediate any time.
Lots of detail here:
http://www.d20srd.org/srd/combat/actionsincombat.htm
A player can do one of the following:
standard and move action
two move actions
Full round action.
In addition he can take free actions at any point (very few actions are free actions)
one swift action during your turn
one immediate any time.
Lots of detail here:
http://www.d20srd.org/srd/combat/actionsincombat.htm
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
#182
Okay, backgrounds. It will be a lot easier on me if at least some of your characters know at least some of the other characters. It'd be great if the group were already a cohesive party, but I know that trying to get everyone to fit all their backgrounds together while still having them be to their satisfaction would take forever, so just do what you can. I'll take care of the rest at campaign start.
The Paladin's Domain, My Blog (Updated 5/18/2009)
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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#183
To simplify it
A move action is just that. A move. You can use it to move, draw a weapon, or other such non-offensive actions.
A standard action is a more complex action such as making an attack, casting a spell, or reading from a scroll.
Swift actions are typically certain spells, spells with the quicken spell feat applied, things of that nature
Immediate actions are very rare.... usually a specified ability that allows you to interrupt someones action
Free actions are things like shouting a single word
A move action is just that. A move. You can use it to move, draw a weapon, or other such non-offensive actions.
A standard action is a more complex action such as making an attack, casting a spell, or reading from a scroll.
Swift actions are typically certain spells, spells with the quicken spell feat applied, things of that nature
Immediate actions are very rare.... usually a specified ability that allows you to interrupt someones action
Free actions are things like shouting a single word
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#184
Alright, I'm trying to get some books from B4 for "evaluation purposes," but I've been having troubles downloading it completely.
Anyway - I was originally leaning toward getting Weapon Focus, Power Attack, Combat Expertise, and Combat Reflexes, and then rounding out the Feats list by getting the Combat Focus/Combat Vigor/Combat Strike stance feats from the PHB2.
Hotfoot read through those three feats, and though he granted that HP regeneration for a Duskblade is rather nice, I wouldn't get it soon. Moreover, Combat Focus is nearly useless as a feat by itself, apart from unlocking Combat Vigor and Combat Strike. That said though, Combat Vigor and Combat Strike are powerful feats, and are given "advanced" effects due to having three of those feats.
So - given that I'm nearly done with my character's plotting (Just need to finish the Feats, pick out skills, and pick out 1st level spells), any advice or thoughts I can get regarding those feats would be deeply appreciated.
Also, this is for using a greatsword instead of a spiked chain for a level 1 Duskblade, with anticipation of taking this character all the way to level 20 as a Duskblade.
Anyway - I was originally leaning toward getting Weapon Focus, Power Attack, Combat Expertise, and Combat Reflexes, and then rounding out the Feats list by getting the Combat Focus/Combat Vigor/Combat Strike stance feats from the PHB2.
Hotfoot read through those three feats, and though he granted that HP regeneration for a Duskblade is rather nice, I wouldn't get it soon. Moreover, Combat Focus is nearly useless as a feat by itself, apart from unlocking Combat Vigor and Combat Strike. That said though, Combat Vigor and Combat Strike are powerful feats, and are given "advanced" effects due to having three of those feats.
So - given that I'm nearly done with my character's plotting (Just need to finish the Feats, pick out skills, and pick out 1st level spells), any advice or thoughts I can get regarding those feats would be deeply appreciated.
Also, this is for using a greatsword instead of a spiked chain for a level 1 Duskblade, with anticipation of taking this character all the way to level 20 as a Duskblade.
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#185
I'll write it up and toss it in my notes section of my sheet. Also already updated my starting equipment and cash based off of that.
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#186
Edited out the second scorching ray and am ready for DM approvalJason_Firewalker wrote: My Character again with changes to stats
Name: Coda Alera
Race: Sun Elf (-2 Con, +2 Int, LLV, Elf Abilities)
Class: Evoker 1 (A Specialist Wizard with Prohibited Schools of Illusion and Necromancy)
Gender: Male
Height: 5'
Weight: 109
Strength: 11
Dexterity: 15
Constitution: 12
Intellegince: 20
Wisdom 11
Charisma 16
HP: 20
AC: 11
Touch: 11
Flat Footed: 9
Flaws:
Vulnerable (-1 to AC for a Feat, See Unearthed Arcana)
Feats:
Scribe Scroll (Like All Wizards)
Combat Casting
Percocious Apprentice (Gives me a free extra second level spell slot, see Complete Arcane)
Summon Familiar (Toad named PacMan)
Base Attack Bonus: +0
Ranged Attack Bonus: +2
Melee Attack Bonus: +0
Saves:
--- Fortitude: +1
--- Reflex: +2
--- Will: +2
Spells Known:
0 - All but Illusion And Necromancy
1 - Magic Missile, Mage Armor, Sheild, Burning Hands, Hail Of Stone, Lesser Orb Of Cold, Orb Of Sound Lesser, Sleep
2 - Scorching Ray
Spells Per Day (Will Post Each Day If Required As I Change It):
0 - Read Magic, Detect Magic, Detect Magic
1 - Mage Armor, Sleep, Burning Hands, Magic Missile
2 - Scorching Ray
Class Skills:
- Concentration +5 (+9 in combat) (4 Ranks, +1 from Con)
- Knowledge Arcana +9 (4 ranks, +5 from Int)
- Knowledge Religion +9 (4 ranks, +5 from Int)
- Knowledge Dungeneering +7 (2 ranks, +5 from Int)
- Knowledge Nature +7 (2 ranks, +5 from Int)
- Knowledge Local +7 (2 ranks, +5 from Int)
- Knowledge Nobility And Royalty +7 (2 ranks, +5 from Int)
- Knowledge The Planes +6 (1 Rank, + 5 from Int)
- Knowledge History +6 (1 Rank, +5 from Int)
- Decipher Script +7 (2 rranks, +5 from Int)
- Spellcraft +9 (4 ranks, +5 from Int)
Cross-Class Skills:
Spot: +2 (0 ranks, + 0 from Wis, +2 Elf bonus)
Listen: +2 (0 ranks, + 0 from Wis, +2 Elf bonus)
Search: +2 (0 ranks, + 0 from Wis, +2 Elf bonus)
Possessions:
Backpack
Bedroll
4 Days Trail Rations
1 Days Water
Spell Book (200 Pages)
Parchament (50 Sheets)
3 Spell Component Pouches
Ink & Pen
3 Pouches
2 Travelers Outfits
Platnum -- None
Gold -- 7
Silver -- 8
Copper -- 9
Also with this addition:
Languages:
Common
Elven
Celestial
Draconic
Giant
Sylvan
Dwarven
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The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents
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#187
Okay Rhoenix, I did some checking that I didn't have time to do this morning. Your proposed feat progression (Power Attack, Arcane Strike, Leap Attack, Shock Trooper, Improved Bull Rush, Combat Expertise) doesn't work. The prerequisites on some of those feats are high enough that you can't get them all in your later feat slots, at least not before the campaign ends. Leap Attack and Shock Trooper both require that you be sixth level, meaning you need to take one at six and one at nine. Duskblades don't qualify for Arcane Strike until 9th, meaning something's waiting for 12th. Unless you're throwing in fighter levels, the campaign arc will be over by the time you get everything on your list.
As for you, Jason, looks okay. Correct your spelling, total up the weight of your equipment and put it on a character sheet in the profiler so I can have a link handy to it instead of needing to hunt through the thread.
And just so you know, if you're planning to use Precocious Apprentice cheese to qualify for a prestige class early, the answer is no. I might be persuaded to consider it for a theurge class, but nothing else.
As for you, Jason, looks okay. Correct your spelling, total up the weight of your equipment and put it on a character sheet in the profiler so I can have a link handy to it instead of needing to hunt through the thread.
And just so you know, if you're planning to use Precocious Apprentice cheese to qualify for a prestige class early, the answer is no. I might be persuaded to consider it for a theurge class, but nothing else.
Last edited by Rogue 9 on Thu May 15, 2008 11:56 am, edited 3 times in total.
The Paladin's Domain, My Blog (Updated 5/18/2009)
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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#188
That is true - I didn't expect this campaign to go from 1-20, and it still likely wouldn't go that far (in a subsequent campaign) unless there was enough interest.Rogue 9 wrote:Okay Rhoenix, I did some checking that I didn't have time to do this morning. Your proposed feat progression (Power Attack, Arcane Strike, Leap Attack, Shock Trooper, Improved Bull Rush, Combat Expertise) doesn't work. The prerequisites on some of those feats are high enough that you can't get them all in your later feat slots, at least not before the campaign ends. Leap Attack and Shock Trooper both require that you be sixth level, meaning you need to take one at six and one at nine. Duskblades don't qualify for Arcane Strike until 9th, meaning something's waiting for 12th. Unless you're throwing in fighter levels, the campaign arc will be over by the time you get everything on your list.
More directly though: DAMMIT!
I'll tinker more with this when I can. Thank you for checking, however.
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#189
WHy are we worrying about Feats we don't get until higher levels? Make a damn 1st level so we can start playing already!
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#190
Better than 'Take TWF for the ability you get.. AT LEVEL 13.'
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#191
Yeah, you're right - I'm getting all upset about the forest and not seeing the trees. Alright, I'll have it done soon.LadyTevar wrote:WHy are we worrying about Feats we don't get until higher levels? Make a damn 1st level so we can start playing already!
Yeah. Honestly, that ability would be funnier with Whirlwind.SirNitram wrote:Better than 'Take TWF for the ability you get.. AT LEVEL 13.'
Last edited by rhoenix on Thu May 15, 2008 12:29 pm, edited 1 time in total.
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#192
Profile edited and ready. It can be found here.
One question though regarding weight. Totalling up my equipment and the weights thereof indicates that my character is "Lightly encumbered" while carrying all his gear (midway between light and medium load). Is that normal in this sort of thing? I presume one can simply drop one's pack and be unencumbered thereafter should a fight break out, because if not, I simply don't see how anyone is ever not encumbered. My weapon, armor, and shield alone are close to the threshold for "light" loads.
How does encumbrance work in this?
One question though regarding weight. Totalling up my equipment and the weights thereof indicates that my character is "Lightly encumbered" while carrying all his gear (midway between light and medium load). Is that normal in this sort of thing? I presume one can simply drop one's pack and be unencumbered thereafter should a fight break out, because if not, I simply don't see how anyone is ever not encumbered. My weapon, armor, and shield alone are close to the threshold for "light" loads.
How does encumbrance work in this?
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
#193
What sort of armor are you using? If you're a cleric, I'm assuming it isn't light. Armor and weight encumbrances don't stack
The Paladin's Domain, My Blog (Updated 5/18/2009)
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
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#194
I'm in scale mail armor, as indicated on the sheet, with a light metal shield. It was the best I could afford given a cleric's starting funds, and the need to buy other things.
So do I deduct the armor's weight from total weight?
So do I deduct the armor's weight from total weight?
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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#195
You take the worst of your encumbrance penalty for armour or weight.
For example, if you'll lightly burdened by weight (say 50lbs including armor to pick a number), but your wearing medium armour, you move at the medium armour rate.
For example, if you'll lightly burdened by weight (say 50lbs including armor to pick a number), but your wearing medium armour, you move at the medium armour rate.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#196
Ah.
I er... need to read up on what all that means.
I er... need to read up on what all that means.
Gaze upon my works, ye mighty, and despair...
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
Havoc: "So basically if you side against him, he summons Cthulu."
Hotfoot: "Yes, which is reasonable."
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#197
Alright, first posting. Description & History will be added once I learn a bit more about Faerun.
Descriptors:
Name: Kergan Mehrimat
Race: Half Elf
Class: Duskblade 1
Alignment: Neutral Good
Attributes:
STR: 18 (+4 to melee attack/damage)
DEX: 16 (+2 to AC, +2 to ranged attack, +2 to Reflex saves)
CON: 18 (+4 to HP/lvl, +4 to Fortitude saves)
INT: 17 (Bonus spells: 1 lvl1, 1 lvl2, 1 lvl 3, +3 skill points/level)
WIS: 15 (+2 to Will saves)
CHA: 14 (+2 to reactions)
HP: 30/30
(Base HP 8 +4 HP (CON) + 18 CON) = 30
Melee Attack Bonus: +5
(Duskblade 1 = +1 Base Attack Bonus, STR 18 = +4)
Armor Class: 16
Chain Shirt (+4 AC), Dexterity 16 (+2 AC)
Saving throws:
Fortitude: 2 (Dusk1) +4 (CON 18) = +6
Reflex: 0 (Dusk1) +2 (DEX 16) = +2
Will: 2 (Dusk1) +2 (WIS 15) = +4
Special Abilities:
- Arcane Attunement (can use Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic 3x per day + INT modifier [+3], total 6x per day)
- Armored Mage (can wear light armor with 0% arcane spell failure chance)
- Immune to magic Sleep effects, gain +2 vs. Enchantment spells/effects
- Low-light vision
- +1 bonus on Listen, Search, and Spot checks
Skills:
Class skills: (2+ INT modifier / level [+5], INT modifier x4 @ 1st level [12])
(Class skills: Climb, Concentration, Craft, Decipher Script, Jump, Knowledge (all), Ride, Sense Motive, Spellcraft, Swim)
Concentration (CON): 1 rank
Jump (STR): 1 rank
Knowledge: Arcana (INT): 1 rank
Spellcraft (INT): 1 rank
Sense Motive (WIS): 1 rank
Swim (STR): 1 rank
Cross-class skills:
Search [INT] (+1 racial bonus from being an Elf, +3 from INT): 1 rank
Listen [WIS] (+1 racial bonus from being an Elf, +2 from WIS): 1 rank
Spot [WIS] (+1 racial bonus from being an Elf, +2 from WIS): 1 rank
Feats:
Power Attack (with Improved Bull Rush, Shock Trooper, Leap Attack, Arcane Strike, Leap of the Heavens later on)
Duskblade Spells:
Dusk1: 3/0th, 2/1st
(Bonus spells per day from 17 INT: 1 lvl1, 1 lvl2, 1 lvl 3)
Level 0:
Acid Splash
Disrupt Undead
Touch of Fatigue
Level 1:
Chill Touch
True Strike
Languages:
Common
Elven
Draconic
Undercommon
Goblin
Money: 190 GP (6d4x10 GP @ first level)
- 182gp, 10sp, 2 cp for supplies = 6gp, 98 cp
Equipment: Greatsword, Chain Shirt, 2 belt pouches, backpack, bedroll, blanket, cloak, caltrops, 100 pieces of chalk, flint & steel, grappling hook, 50' silk rope, 4 empty sacks, waterskin, 1 cold weather outfit, 2 traveler's outfits, whetstone
Description:
History:
Descriptors:
Name: Kergan Mehrimat
Race: Half Elf
Class: Duskblade 1
Alignment: Neutral Good
Attributes:
STR: 18 (+4 to melee attack/damage)
DEX: 16 (+2 to AC, +2 to ranged attack, +2 to Reflex saves)
CON: 18 (+4 to HP/lvl, +4 to Fortitude saves)
INT: 17 (Bonus spells: 1 lvl1, 1 lvl2, 1 lvl 3, +3 skill points/level)
WIS: 15 (+2 to Will saves)
CHA: 14 (+2 to reactions)
HP: 30/30
(Base HP 8 +4 HP (CON) + 18 CON) = 30
Melee Attack Bonus: +5
(Duskblade 1 = +1 Base Attack Bonus, STR 18 = +4)
Armor Class: 16
Chain Shirt (+4 AC), Dexterity 16 (+2 AC)
Saving throws:
Fortitude: 2 (Dusk1) +4 (CON 18) = +6
Reflex: 0 (Dusk1) +2 (DEX 16) = +2
Will: 2 (Dusk1) +2 (WIS 15) = +4
Special Abilities:
- Arcane Attunement (can use Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic 3x per day + INT modifier [+3], total 6x per day)
- Armored Mage (can wear light armor with 0% arcane spell failure chance)
- Immune to magic Sleep effects, gain +2 vs. Enchantment spells/effects
- Low-light vision
- +1 bonus on Listen, Search, and Spot checks
Skills:
Class skills: (2+ INT modifier / level [+5], INT modifier x4 @ 1st level [12])
(Class skills: Climb, Concentration, Craft, Decipher Script, Jump, Knowledge (all), Ride, Sense Motive, Spellcraft, Swim)
Concentration (CON): 1 rank
Jump (STR): 1 rank
Knowledge: Arcana (INT): 1 rank
Spellcraft (INT): 1 rank
Sense Motive (WIS): 1 rank
Swim (STR): 1 rank
Cross-class skills:
Search [INT] (+1 racial bonus from being an Elf, +3 from INT): 1 rank
Listen [WIS] (+1 racial bonus from being an Elf, +2 from WIS): 1 rank
Spot [WIS] (+1 racial bonus from being an Elf, +2 from WIS): 1 rank
Feats:
Power Attack (with Improved Bull Rush, Shock Trooper, Leap Attack, Arcane Strike, Leap of the Heavens later on)
Duskblade Spells:
Dusk1: 3/0th, 2/1st
(Bonus spells per day from 17 INT: 1 lvl1, 1 lvl2, 1 lvl 3)
Level 0:
Acid Splash
Disrupt Undead
Touch of Fatigue
Level 1:
Chill Touch
True Strike
Languages:
Common
Elven
Draconic
Undercommon
Goblin
Money: 190 GP (6d4x10 GP @ first level)
- 182gp, 10sp, 2 cp for supplies = 6gp, 98 cp
Equipment: Greatsword, Chain Shirt, 2 belt pouches, backpack, bedroll, blanket, cloak, caltrops, 100 pieces of chalk, flint & steel, grappling hook, 50' silk rope, 4 empty sacks, waterskin, 1 cold weather outfit, 2 traveler's outfits, whetstone
Description:
History:
Last edited by rhoenix on Thu May 15, 2008 5:53 pm, edited 3 times in total.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.
#199
To be fair, we told Jason before. Or at least, I did; someone else might have told Rhoenix. But it's been said in the thread at least once.
One other thing that stands out; bonus spells from ability scores only apply to spells per day, not spells known.
One other thing that stands out; bonus spells from ability scores only apply to spells per day, not spells known.
It's very simple. Scale mail has one movement rate and check penalty. Medium encumbrance has another. You use the worse of the two; they do not combine. As it happens, scale mail's check penalty is worse, so go with that and don't worry about weight unless and until you cross into a heavy load.General Havoc wrote:Ah.
I er... need to read up on what all that means.
Last edited by Rogue 9 on Thu May 15, 2008 5:53 pm, edited 2 times in total.
The Paladin's Domain, My Blog (Updated 5/18/2009)
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
"Live free or die: Death is not the worst of evils." -- General John Stark
"A fortress circumvented ceases to be an obstacle.
A fortress destroyed ceases to be a threat.
Do not forget the difference."
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." -- G. K. Chesterton
- rhoenix
- The Artist formerly known as Rhoenix
- Posts: 7998
- Joined: Fri Dec 22, 2006 4:01 pm
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- Location: "Here," for varying values of "here."
- Contact:
#200
I didn't read the whole thread, and it hasn't been said to me before in recent memory. Regardless, it's now the generic "Half-elf."LadyTevar wrote:AHEM
No Grey Elves in Faerun. Which we've told you BEFORE.
Fixed - Blade of Blood has been removed, and the text has been changed to "bonus spells per day."Rogue 9 wrote:To be fair, we told Jason before. Or at least, I did; someone else might have told Rhoenix. But it's been said in the thread at least once.
One other thing that stands out; bonus spells from ability scores only apply to spells per day, not spells known.
"Before you diagnose yourself with depression or low self-esteem, make sure that you are not, in fact, just surrounded by assholes."
- William Gibson
- William Gibson
Josh wrote:What? There's nothing weird about having a pet housefly. He smuggles cigarettes for me.