Phoenix War III OOC / signup
Moderator: B4UTRUST
#151
Hey, I'm back everyone.
dramatis personae, The Zerg
Kerrigan, Queen of Blades: Female Human/Zerg hybrid
Ambassador Namtaru: Male Hydralisk
Basher and Crasher: Paired Male Zerglings
[Unnamed Male Hydralisk] (I'm open to suggestions.)
Well, I guess being a race without much individualism has its benefits!
Of course, being me, I have to invent new characters.
dramatis personae, The Zerg
Kerrigan, Queen of Blades: Female Human/Zerg hybrid
Ambassador Namtaru: Male Hydralisk
Basher and Crasher: Paired Male Zerglings
[Unnamed Male Hydralisk] (I'm open to suggestions.)
Well, I guess being a race without much individualism has its benefits!
Of course, being me, I have to invent new characters.
Last edited by DesertFly on Wed Sep 06, 2006 2:04 am, edited 3 times in total.
Proud member of the no sigs club.
- Destructionator XV
- Lead Programmer
- Posts: 2352
- Joined: Sun Jun 12, 2005 10:12 am
- 19
- Location: Watertown, New York
- Contact:
#152
I want to see some backstabbing, abduction, and general treachery. Someone needs to set up someone the trap. And then proceed with the evil laughter.
#154
A note on the Guardian Core - ignore if you don't really care about it.
The Guardian Core appears to be some hideous mass of black flesh, but that is really just a vessel for what the entity truly is.
Each Guardian starship, remember, was a singular creature; they didn't need crews, outside of the sentient minds controlling them. The Core is actually the housing for a Guardian itself - a noncorporeal entity, or kinda like low-ranking angels, I guess. In that sense, beings like Khardem could be sort of like an "archangel". Each Guardian had psionic powers, and the ability to take forms, in a way. That's how some Guardians were placed inside of organic ships, and some took on the "form" of the Shoggoths that terrorized Coruscant in PW I.
See, I had always seen the Guardians as like fallen angels of a sort - thus where I came up with the (in hindsight, probably silly) connection to unnamed Maiar in PW I. In their spiritual form, Guardians would be like beautiful, shimmering spirits, but with some unsettlingly evil thing about them.
Does that mean that each Guardian ship we killed meant that the Guardian within wasn't killed? Same with the Shogs? Precisely. It would have taken powerful magics to truly slay the Guardian; say the Force or psionics (in game context, one in the same, really).
So what Ra was trying to do on Tais II was to actually bind a low-ranking Guardian to his will. As y'all know, his ambition knows no end. As for the idea that the Core could be "cloned", chalk this up to intentionally-portrayed ignorance on their part; they simply didn't know what they had, even years after the war's end.
Any problems with all this? Let me know. But otherwise, it was a reference for the currently-ongoing battle within the Tais II base.
The Guardian Core appears to be some hideous mass of black flesh, but that is really just a vessel for what the entity truly is.
Each Guardian starship, remember, was a singular creature; they didn't need crews, outside of the sentient minds controlling them. The Core is actually the housing for a Guardian itself - a noncorporeal entity, or kinda like low-ranking angels, I guess. In that sense, beings like Khardem could be sort of like an "archangel". Each Guardian had psionic powers, and the ability to take forms, in a way. That's how some Guardians were placed inside of organic ships, and some took on the "form" of the Shoggoths that terrorized Coruscant in PW I.
See, I had always seen the Guardians as like fallen angels of a sort - thus where I came up with the (in hindsight, probably silly) connection to unnamed Maiar in PW I. In their spiritual form, Guardians would be like beautiful, shimmering spirits, but with some unsettlingly evil thing about them.
Does that mean that each Guardian ship we killed meant that the Guardian within wasn't killed? Same with the Shogs? Precisely. It would have taken powerful magics to truly slay the Guardian; say the Force or psionics (in game context, one in the same, really).
So what Ra was trying to do on Tais II was to actually bind a low-ranking Guardian to his will. As y'all know, his ambition knows no end. As for the idea that the Core could be "cloned", chalk this up to intentionally-portrayed ignorance on their part; they simply didn't know what they had, even years after the war's end.
Any problems with all this? Let me know. But otherwise, it was a reference for the currently-ongoing battle within the Tais II base.
Jonathan McKenzie
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
- Dartzap
- Keeper of the Beer
- Posts: 859
- Joined: Wed Jun 08, 2005 11:22 am
- 19
- Location: on that small pile of rocks called the UK
- Contact:
#155
*Blinks* Talk about being boned
I could always err... use the transmat, 1 secound before implosion....? Unless you have something planned, of course
I could always err... use the transmat, 1 secound before implosion....? Unless you have something planned, of course
"Why hello! Could I intrest you in some giant bonsai trees?"
#156
I kinda do have something planned.
Jonathan McKenzie
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
- Destructionator XV
- Lead Programmer
- Posts: 2352
- Joined: Sun Jun 12, 2005 10:12 am
- 19
- Location: Watertown, New York
- Contact:
#158
Quick irrelevant, skippable note on the formal greetings of A'millian Knights.
There are five main greetings: one to someone for whom you hold no honour (derogatory), one for an someone when you are unsure of his position (cautious), one for someone hounoured, but below you, one for your equal, and one for someone above you. This is not above in rank or title, but above or below in honour.
All of them share two things in common: the bow itself: a tilt of the head forward and to the right (looking in the other's eyes) with a slight bend at the waist,
And the fact that you look right in the other's eyes, always. To borrow the words of Mr Miyagi: "Look eye! Always look eye!". This is a show of strength and readiness. While some might avert their eyes when looking at something like a god feeling "I am not worthy", a Knight would never do that, always having his defiant stare.
The different levels of greetings are in the hands. The hands come together during a bow, then remain together while the tilt is down, then come back apart as the head is again raised.
When unsure of one's status, the hands remain low; it is just the head tilt. For all others, the finger tips should be at the chin.
The derogatory greeting has one hand flat and straight up, with the other remaining low (as if ready to draw a sword).
The honoured, but below greeting has the hands together, knuckles of all fingers meeting, below the chin, and the head tilt.
The equals greeting has the hands together, knuckles meeting for all fingers except for the thumb and index finger, which are raised with a slight bend. The tip of the index finger should be under the chin.
The greeting of a superior is like the equal, but also has the middle fingers raised, meeting at a slight bend below the chin. This is known informally as the "three finger salute" and has nothing to do with control, alt, nor delete. It is a greeting of utmost respect, and thus rarely seen.
Again, these are formal greetings known to the Knights and nobility of old. There is no rule saying they will not be used by anyone else, but is very rare, and not always known to or understood by lay people.
Also note that if you use the greeting of superior to someone whom you've never met, it can be taken wrongly: "you presume to know my honour, but we have never met. You are clearly a fool." If you know of someone being a great man indirectly, you should start off with the greeting of equals: it shows caution on your part, but still shows respect to the subject.
All this knowledge is freely available from A'millian public libraries and their Internet, so you may also know this (and indeed, all my irrelevant posts) in character if you did your studies ahead of time.
There are five main greetings: one to someone for whom you hold no honour (derogatory), one for an someone when you are unsure of his position (cautious), one for someone hounoured, but below you, one for your equal, and one for someone above you. This is not above in rank or title, but above or below in honour.
All of them share two things in common: the bow itself: a tilt of the head forward and to the right (looking in the other's eyes) with a slight bend at the waist,
And the fact that you look right in the other's eyes, always. To borrow the words of Mr Miyagi: "Look eye! Always look eye!". This is a show of strength and readiness. While some might avert their eyes when looking at something like a god feeling "I am not worthy", a Knight would never do that, always having his defiant stare.
The different levels of greetings are in the hands. The hands come together during a bow, then remain together while the tilt is down, then come back apart as the head is again raised.
When unsure of one's status, the hands remain low; it is just the head tilt. For all others, the finger tips should be at the chin.
The derogatory greeting has one hand flat and straight up, with the other remaining low (as if ready to draw a sword).
The honoured, but below greeting has the hands together, knuckles of all fingers meeting, below the chin, and the head tilt.
The equals greeting has the hands together, knuckles meeting for all fingers except for the thumb and index finger, which are raised with a slight bend. The tip of the index finger should be under the chin.
The greeting of a superior is like the equal, but also has the middle fingers raised, meeting at a slight bend below the chin. This is known informally as the "three finger salute" and has nothing to do with control, alt, nor delete. It is a greeting of utmost respect, and thus rarely seen.
Again, these are formal greetings known to the Knights and nobility of old. There is no rule saying they will not be used by anyone else, but is very rare, and not always known to or understood by lay people.
Also note that if you use the greeting of superior to someone whom you've never met, it can be taken wrongly: "you presume to know my honour, but we have never met. You are clearly a fool." If you know of someone being a great man indirectly, you should start off with the greeting of equals: it shows caution on your part, but still shows respect to the subject.
All this knowledge is freely available from A'millian public libraries and their Internet, so you may also know this (and indeed, all my irrelevant posts) in character if you did your studies ahead of time.
- Destructionator XV
- Lead Programmer
- Posts: 2352
- Joined: Sun Jun 12, 2005 10:12 am
- 19
- Location: Watertown, New York
- Contact:
#160
Nonsense. The real world is too boring to eat up my brain power, so I turn it to a fake world instead. I've been developing, tweaking, and in some cases, rewriting, this universe in some form for about 9 years now - I have many, many little details worked out, and am almost always adding to it.
I've even worked out boring stuff like tax code to an extent. The little things are what moves a fictional universe from just being a setting to being a world.
I've even worked out boring stuff like tax code to an extent. The little things are what moves a fictional universe from just being a setting to being a world.
- Destructionator XV
- Lead Programmer
- Posts: 2352
- Joined: Sun Jun 12, 2005 10:12 am
- 19
- Location: Watertown, New York
- Contact:
#161
I'm bored, so more irrelevant, skippable stuff. This time, I provide a summary at the end, which might be useful. And now: units of time in the A'millian Star Empire.
There are two categorizations of time in the Empire: local time and standard time. Local time is individual to whatever planet you are on presently, and is expressed in minutes, hours, days, years, etc, as we expect on Earth. These terms might also be used as standard time, if specified (one standard hour, one standard day, etc).
Standard time is the official units used for interstate communications and on starships. It is like a metric system of time, units being yahron (plural yahren), centons, etc (obviously ripped from classic BSG, but I have my own definitions, explored below). Stardates are a linear value of standard time.
A yahron is defined as one times the mean tropical year of A'millian Prime. (A 'standard year' is defined as one A'millian sidereal year: standard year and yahron are not the same thing). One yahron is equal to 362.95 earth days.
Next unit is a secton, which is defined as one times the length of a solar day on A'millian Prime (again, as opposed to a standard day which is a sidereal day of A'millian Prime). One secton is equal to 24 hours, 37 minutes earth time.
(Hey, kids! What do those numbers tell you about A'millian Prime? Since their year is slightly shorter, it is closer to the sun (or the sun is more massive than Earth's sun, that is not the case, but I'd accept it as a valid answer) and it rotates more slowly).
There is also an observed unit based on atomic observations, like how a second can be defined as "the duration of 9,192,631,770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the caesium-133 atom." to scientists. I've not worked out the specifics here for the A'millians, but it would be a similar method.
Now comes derived units. First is the centon, defined as 1/100 of a secton. (be sure to stress the c in secton when speaking to avoid confusion). Doing the math tells us this is equal to 14 minutes, 46 seconds earth time.
If you Terrans like your hours, a quadricenton is a close unit to use.
Milcron, defined as 1/1000 of a secton, which works out to one minute, 18 seconds earth time.
Also used is the micon, defined as 1/1,000,000 of a secton, which is 0.09 of an earth second. (Not to be confused with 'micron', a SI unit of distance)
Again, you Terrans might use a decamicon because it is close to a second.
The beauty of this system is almost anything can be defined. To break up a secton, is is prefix_on (sometimes adding extra letters, depending on A'millian grammar rules - which I haven't really made up yet except for little pieces here and there)
To break up a yahron, it is prefix_ar. Thus, a centar is 1/100 of a yahron; about three and a half days. A bicentar is about a week.
Stardates are formed by the number of centars since the epoch. Often the most significant digits are cut off when speaking - these are simply the current year, however internally in logs, the computers by default record 16 significant digits. This number is conveninent for doing math, since it is a linear number.
(For a while, I toyed with having the A'millian numbers be a different number base - after all, base 10 isn't some magic base required for math, but that is a real hassle, and after all, A'millians have 10 fingers too which might play into using base 10. Right now, I am saying they might use something else internally, but that is glossed over in the "magic dub" for the benefit of the reader.)
The short summary, is if you see them talking about yahren, that is basically a year, just standardized in the ASE. I will probably not use any other time units in the main writing itself, for ease of reading and writing.
There are two categorizations of time in the Empire: local time and standard time. Local time is individual to whatever planet you are on presently, and is expressed in minutes, hours, days, years, etc, as we expect on Earth. These terms might also be used as standard time, if specified (one standard hour, one standard day, etc).
Standard time is the official units used for interstate communications and on starships. It is like a metric system of time, units being yahron (plural yahren), centons, etc (obviously ripped from classic BSG, but I have my own definitions, explored below). Stardates are a linear value of standard time.
A yahron is defined as one times the mean tropical year of A'millian Prime. (A 'standard year' is defined as one A'millian sidereal year: standard year and yahron are not the same thing). One yahron is equal to 362.95 earth days.
Next unit is a secton, which is defined as one times the length of a solar day on A'millian Prime (again, as opposed to a standard day which is a sidereal day of A'millian Prime). One secton is equal to 24 hours, 37 minutes earth time.
(Hey, kids! What do those numbers tell you about A'millian Prime? Since their year is slightly shorter, it is closer to the sun (or the sun is more massive than Earth's sun, that is not the case, but I'd accept it as a valid answer) and it rotates more slowly).
There is also an observed unit based on atomic observations, like how a second can be defined as "the duration of 9,192,631,770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the caesium-133 atom." to scientists. I've not worked out the specifics here for the A'millians, but it would be a similar method.
Now comes derived units. First is the centon, defined as 1/100 of a secton. (be sure to stress the c in secton when speaking to avoid confusion). Doing the math tells us this is equal to 14 minutes, 46 seconds earth time.
If you Terrans like your hours, a quadricenton is a close unit to use.
Milcron, defined as 1/1000 of a secton, which works out to one minute, 18 seconds earth time.
Also used is the micon, defined as 1/1,000,000 of a secton, which is 0.09 of an earth second. (Not to be confused with 'micron', a SI unit of distance)
Again, you Terrans might use a decamicon because it is close to a second.
The beauty of this system is almost anything can be defined. To break up a secton, is is prefix_on (sometimes adding extra letters, depending on A'millian grammar rules - which I haven't really made up yet except for little pieces here and there)
To break up a yahron, it is prefix_ar. Thus, a centar is 1/100 of a yahron; about three and a half days. A bicentar is about a week.
Stardates are formed by the number of centars since the epoch. Often the most significant digits are cut off when speaking - these are simply the current year, however internally in logs, the computers by default record 16 significant digits. This number is conveninent for doing math, since it is a linear number.
(For a while, I toyed with having the A'millian numbers be a different number base - after all, base 10 isn't some magic base required for math, but that is a real hassle, and after all, A'millians have 10 fingers too which might play into using base 10. Right now, I am saying they might use something else internally, but that is glossed over in the "magic dub" for the benefit of the reader.)
The short summary, is if you see them talking about yahren, that is basically a year, just standardized in the ASE. I will probably not use any other time units in the main writing itself, for ease of reading and writing.
Last edited by Destructionator XV on Tue Sep 05, 2006 12:37 pm, edited 2 times in total.
- Destructionator XV
- Lead Programmer
- Posts: 2352
- Joined: Sun Jun 12, 2005 10:12 am
- 19
- Location: Watertown, New York
- Contact:
#162
To stir things up: the return of Khardem... for REVENGE!
Recall how Destructionator XV, the brutal android in the shape of Sailor Moon, put him grueling psychological torture, under orders from that bastard Adam.
He was tortured by Ra, then by Kreshna, both personally and by their vile droids.
Khardem's body was killed by that bastard Steele, and his spirit was pulled back to be tortured even more!
Now, the DXM that knocked out the Guardians off screen was obviously not entirely genocidal, shown by the Tais II surviving core.
Now... Khardem's tortured soul waited in some hellhole, living for the last couple years in lonely agony, waiting for his reincarnation, plotting his revenge.
And his chance has come. Khardem is back, and this time, it's personal.
Edit: A little info on Khardem for the newcomers:
In PW I, he was an avatar of the Guardians, who used mass mind control and manipulation of an Imperial attack to make his way into A'millian government.
An attractive, charming fellow, his charisma and promises of defense against Imperial aggression helped him maintain that position for some time. (We envisioned him looking kinda like Dr Bashir from DS9)
Eventually, the A'millians got rid of him, and he ended up getting the torture described above in an attempt to make him talk about how to defeat the Guardians.
End PW I canon.
After the harassment from his Guardian bosses, his magical essence was left for dead in an abyss where he festered in anger for three years before returning as a hideous mass of scavanged flesh.
Where am I going with this? Nowhere really, I am just going to slapstick his zombie body for a while and leave him for dead again. But if any passing ship was foolish enough to pick him up after we leave him... it will probably lead to the return of the Destructionators.
Recall how Destructionator XV, the brutal android in the shape of Sailor Moon, put him grueling psychological torture, under orders from that bastard Adam.
He was tortured by Ra, then by Kreshna, both personally and by their vile droids.
Khardem's body was killed by that bastard Steele, and his spirit was pulled back to be tortured even more!
Now, the DXM that knocked out the Guardians off screen was obviously not entirely genocidal, shown by the Tais II surviving core.
Now... Khardem's tortured soul waited in some hellhole, living for the last couple years in lonely agony, waiting for his reincarnation, plotting his revenge.
And his chance has come. Khardem is back, and this time, it's personal.
Edit: A little info on Khardem for the newcomers:
In PW I, he was an avatar of the Guardians, who used mass mind control and manipulation of an Imperial attack to make his way into A'millian government.
An attractive, charming fellow, his charisma and promises of defense against Imperial aggression helped him maintain that position for some time. (We envisioned him looking kinda like Dr Bashir from DS9)
Eventually, the A'millians got rid of him, and he ended up getting the torture described above in an attempt to make him talk about how to defeat the Guardians.
End PW I canon.
After the harassment from his Guardian bosses, his magical essence was left for dead in an abyss where he festered in anger for three years before returning as a hideous mass of scavanged flesh.
Where am I going with this? Nowhere really, I am just going to slapstick his zombie body for a while and leave him for dead again. But if any passing ship was foolish enough to pick him up after we leave him... it will probably lead to the return of the Destructionators.
Last edited by Destructionator XV on Tue Sep 05, 2006 2:00 pm, edited 1 time in total.
#163
How about, through the Archmage's magical influences, Khardem didn't fester in the Abyss for three years, but for three million? He sped up time. So Khardem has even more reason to be pissed.
Jonathan McKenzie
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
- Destructionator XV
- Lead Programmer
- Posts: 2352
- Joined: Sun Jun 12, 2005 10:12 am
- 19
- Location: Watertown, New York
- Contact:
#164
Ohh, how mean. I like it.
edit: I have to go to bloody class right when I have plots on the brain!
What to look forward to after class:
1) John and Bob need to talk about the Imperials, continuing the disarm plot.
2) Khardem needs to be shot in the head multiple times in a comedic manner.
3) The return of the ASV Argo from PW1, stranded in a mirror universe, and its eventual rescue which will also help out Narsil's dudes.
4) Arrival of the 74th at 242 and soon the continuation of the I-1071 story.
5) TIME TRAVEL!!?!?! (probably not but it would still be potentially interesting)
6) The clearing of Cmdr Fuller of wrong doing in the Zerg debacle.
edit again: OMG IMPORTANT NOTE TO SELF ON HOW TO TIE 3 AND 5 TOGETHER ZOMG BACK IN TIME = NEW UNIVERSE (more as it develops)
edit: I have to go to bloody class right when I have plots on the brain!
What to look forward to after class:
1) John and Bob need to talk about the Imperials, continuing the disarm plot.
2) Khardem needs to be shot in the head multiple times in a comedic manner.
3) The return of the ASV Argo from PW1, stranded in a mirror universe, and its eventual rescue which will also help out Narsil's dudes.
4) Arrival of the 74th at 242 and soon the continuation of the I-1071 story.
5) TIME TRAVEL!!?!?! (probably not but it would still be potentially interesting)
6) The clearing of Cmdr Fuller of wrong doing in the Zerg debacle.
edit again: OMG IMPORTANT NOTE TO SELF ON HOW TO TIE 3 AND 5 TOGETHER ZOMG BACK IN TIME = NEW UNIVERSE (more as it develops)
Last edited by Destructionator XV on Tue Sep 05, 2006 2:30 pm, edited 3 times in total.
- Destructionator XV
- Lead Programmer
- Posts: 2352
- Joined: Sun Jun 12, 2005 10:12 am
- 19
- Location: Watertown, New York
- Contact:
#165
Oh Khardem's regenerations: each time he is physically hurt, he regenerates and comes out looking a little more like he used to each time. After that torpedo, he looks almost human again.
But he is not immortal - he can't regenerate forever, so you could just shoot him over and over again until he runs out of lives, or I figure he could be killed by a mage or Jedi with ease.
But he is marooned right now, so he doesn't really matter. Unless Reliant picks him up and gives him info on Genesis.
EDIT: I am picking up a late PW I plot thread here. A bit of history for the newcomers:
The ASV Argo is an A'millian science ship that located a subspace disturbance that seemed to lead to an alternate universe. After being able to send a probe through both ways, the captain, Ryan Harrison, felt it safe enough to bring the ship itself in to investigate further.
On the other side, he found the disturbance was still stable, and then set a course for the nearest planet, PWE-306, an about Earth level technological society on their end, but very different on this end.
They found a primitive society worshipping a statue of what appeared to be Lord Adam... with a goatee. They were interrupted by a destroyer entering the system, the ASV Lightbringer, here to collect taxes. But what was surprising about the ship is it was crewed by biological A'millians: a species near extinct in the home universe.
The Lightbringer detects the Argo and starts asking questions, demanding to put two of his people on for observation, Cpl Ericson, an A'millian Knight serving as a Marine, and Lt. Ulteer, who would later be found to be a political officer.
Captain Harrison decides to play it cool and allow the two officers aboard his ship, hoping to just blend in long enough to make an escape back to the distortion and go home.
At this point, the Phoenix War I thread came to an abrupt end.
END OF PW I CANON
When the Argo finally made it past the disturbance again, they found it to be gone. Being stuck here, they decided to try and make the best of a bad situation and just hide, occassionally blending in if discovered. Cpl Ericson decided to join the crew, figuring out they weren't really who they said they were, feeling that the oppression of his people was an insult to his honour, and felt that this science ship was his only hope to move on.
With Ericson's help, they 'convinced' Ulteer to return to the Lightbringer with a report that nothing was wrong. This was good enough for Captain Barr, if Ericson could remain on the ship simply to watch over them. How excellent; he could remain with them without arousing suspicions, and with Barr no longer looking or pressing the matter, they gained some freedom to move about.
But to get home, they would need to get some technology from the Science Ministry in this sector. In a daring move, they went in and stole it, but some of the crew was captured in the process. The captured men claimed to be indepent thieves, working on their own as to not blow the cover of the ship and were to be moved to PWE-306 for further interrogation.
Harrison is intent to not leave any of his men behind, and quickly plans a rescue mission. This is where we pick up.
This story is not going to have much to do with the Zerg plot at all; I needed some way to get Narsil's people home, and since I dabbled in Mirror universes in PW1, I just picked up that plot instead of create a new one.
But he is not immortal - he can't regenerate forever, so you could just shoot him over and over again until he runs out of lives, or I figure he could be killed by a mage or Jedi with ease.
But he is marooned right now, so he doesn't really matter. Unless Reliant picks him up and gives him info on Genesis.
EDIT: I am picking up a late PW I plot thread here. A bit of history for the newcomers:
The ASV Argo is an A'millian science ship that located a subspace disturbance that seemed to lead to an alternate universe. After being able to send a probe through both ways, the captain, Ryan Harrison, felt it safe enough to bring the ship itself in to investigate further.
On the other side, he found the disturbance was still stable, and then set a course for the nearest planet, PWE-306, an about Earth level technological society on their end, but very different on this end.
They found a primitive society worshipping a statue of what appeared to be Lord Adam... with a goatee. They were interrupted by a destroyer entering the system, the ASV Lightbringer, here to collect taxes. But what was surprising about the ship is it was crewed by biological A'millians: a species near extinct in the home universe.
The Lightbringer detects the Argo and starts asking questions, demanding to put two of his people on for observation, Cpl Ericson, an A'millian Knight serving as a Marine, and Lt. Ulteer, who would later be found to be a political officer.
Captain Harrison decides to play it cool and allow the two officers aboard his ship, hoping to just blend in long enough to make an escape back to the distortion and go home.
At this point, the Phoenix War I thread came to an abrupt end.
END OF PW I CANON
When the Argo finally made it past the disturbance again, they found it to be gone. Being stuck here, they decided to try and make the best of a bad situation and just hide, occassionally blending in if discovered. Cpl Ericson decided to join the crew, figuring out they weren't really who they said they were, feeling that the oppression of his people was an insult to his honour, and felt that this science ship was his only hope to move on.
With Ericson's help, they 'convinced' Ulteer to return to the Lightbringer with a report that nothing was wrong. This was good enough for Captain Barr, if Ericson could remain on the ship simply to watch over them. How excellent; he could remain with them without arousing suspicions, and with Barr no longer looking or pressing the matter, they gained some freedom to move about.
But to get home, they would need to get some technology from the Science Ministry in this sector. In a daring move, they went in and stole it, but some of the crew was captured in the process. The captured men claimed to be indepent thieves, working on their own as to not blow the cover of the ship and were to be moved to PWE-306 for further interrogation.
Harrison is intent to not leave any of his men behind, and quickly plans a rescue mission. This is where we pick up.
This story is not going to have much to do with the Zerg plot at all; I needed some way to get Narsil's people home, and since I dabbled in Mirror universes in PW1, I just picked up that plot instead of create a new one.
Last edited by Destructionator XV on Tue Sep 05, 2006 9:08 pm, edited 1 time in total.
#167
Excellent.
Hey, I thought about something while at work today. Like, Khardem is back, and getting more un-zombieized with each "death".
He's a former Guardian who was tortured, tortured some more, and tortured some more by his own master, and left for dead. Now he wants revenge.
What if Khardem at some point tries to make an unholy alliance with Kerrigan, hoping to get back at the ex-Alliance by siding with their potential enemies? A strange idea, but one that might bear further thought.
Or Kerrigan could infest him and send him running mad toward a bunker of Jaffa. "SAAAAAACRIFICE MEEEEEEE!" Her choice, really...
Oh, and on that note, DesertFly, I wanna see some Infested Terrans (in this case Imperial humans) and Infested Jaffa doing suicide charges at security dudes. Awesomeness!
And one last thing I wanted to point out is that Ra is going to be doing his damnedest to cover up the Tais II clusterfuck; he isn't even going to declare war on Kerrigan, because it would mean the cat's out of the bag!
There should be political repercussions for the Tais II Incident; not only "dude joo got pwn'd by the zergs lol", not just "omfg invasion", but the fact that Ra's experimentation with Guardian technology is, sooner or later, going to become knowledge to all of the other ex-Alliance members. Probably when you start seeing biolaser-armed Mutalisks and all kinds of horrible shit happening as she makes use of the Guardian Core, an entity that will likely see her as a liberator from Ra's clutches. But whether it is through some great escalation in her broods' power, or regular intelligence reports, the shit should most certainly hit the fan over this incident.
People should understandably be pissed, especially after Ra was playing "goody-goody" with the Imps and Trolls while they laid square eggs over Baal's weapons program - he was doing the same exact thing right under their noses. And now, the Zerg are going to become even more powerful and nasty due to his incompetence. It's almost like Kerrigan typed in "power overwhelming", but not quite.
Hey, I thought about something while at work today. Like, Khardem is back, and getting more un-zombieized with each "death".
He's a former Guardian who was tortured, tortured some more, and tortured some more by his own master, and left for dead. Now he wants revenge.
What if Khardem at some point tries to make an unholy alliance with Kerrigan, hoping to get back at the ex-Alliance by siding with their potential enemies? A strange idea, but one that might bear further thought.
Or Kerrigan could infest him and send him running mad toward a bunker of Jaffa. "SAAAAAACRIFICE MEEEEEEE!" Her choice, really...
Oh, and on that note, DesertFly, I wanna see some Infested Terrans (in this case Imperial humans) and Infested Jaffa doing suicide charges at security dudes. Awesomeness!
And one last thing I wanted to point out is that Ra is going to be doing his damnedest to cover up the Tais II clusterfuck; he isn't even going to declare war on Kerrigan, because it would mean the cat's out of the bag!
There should be political repercussions for the Tais II Incident; not only "dude joo got pwn'd by the zergs lol", not just "omfg invasion", but the fact that Ra's experimentation with Guardian technology is, sooner or later, going to become knowledge to all of the other ex-Alliance members. Probably when you start seeing biolaser-armed Mutalisks and all kinds of horrible shit happening as she makes use of the Guardian Core, an entity that will likely see her as a liberator from Ra's clutches. But whether it is through some great escalation in her broods' power, or regular intelligence reports, the shit should most certainly hit the fan over this incident.
People should understandably be pissed, especially after Ra was playing "goody-goody" with the Imps and Trolls while they laid square eggs over Baal's weapons program - he was doing the same exact thing right under their noses. And now, the Zerg are going to become even more powerful and nasty due to his incompetence. It's almost like Kerrigan typed in "power overwhelming", but not quite.
Last edited by Ra on Wed Sep 06, 2006 12:06 am, edited 1 time in total.
Jonathan McKenzie
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
#168
That is an excellent idea, and I think I have a quite natural way to write in picking him up.Ra wrote:Excellent.
Hey, I thought about something while at work today. Like, Khardem is back, and getting more un-zombieized with each "death".
He's a former Guardian who was tortured, tortured some more, and tortured some more by his own master, and left for dead. Now he wants revenge.
What if Khardem at some point tries to make an unholy alliance with Kerrigan, hoping to get back at the ex-Alliance by siding with their potential enemies? A strange idea, but one that might bear further thought.
Or Kerrigan could infest him and send him running mad toward a bunker of Jaffa. "SAAAAAACRIFICE MEEEEEEE!" Her choice, really...
I shall be sincerely satisified to show some scenes of such sweet slaughter soon.Oh, and on that note, DesertFly, I wanna see some Infested Terrans (in this case Imperial humans) and Infested Jaffa doing suicide charges at security dudes. Awesomeness!
Excellent. I was hoping to use the Guardian bio-awesomeness in the Swarm. Expect to see it soon. Also, this incident could lead to a series of events that has Ra on the outs with the other powers here. This is delicious, since he sits in the middle of and occupies the largest portion of this galaxy. The drums of war are on the horizon!And one last thing I wanted to point out is that Ra is going to be doing his damnedest to cover up the Tais II clusterfuck; he isn't even going to declare war on Kerrigan, because it would mean the cat's out of the bag!
There should be political repercussions for the Tais II Incident; not only "dude joo got pwn'd by the zergs lol", not just "omfg invasion", but the fact that Ra's experimentation with Guardian technology is, sooner or later, going to become knowledge to all of the other ex-Alliance members. Probably when you start seeing biolaser-armed Mutalisks and all kinds of horrible shit happening as she makes use of the Guardian Core, an entity that will likely see her as a liberator from Ra's clutches. But whether it is through some great escalation in her broods' power, or regular intelligence reports, the shit should most certainly hit the fan over this incident.
People should understandably be pissed, especially after Ra was playing "goody-goody" with the Imps and Trolls while they laid square eggs over Baal's weapons program - he was doing the same exact thing right under their noses. And now, the Zerg are going to become even more powerful and nasty due to his incompetence. It's almost like Kerrigan typed in "power overwhelming", but not quite.
Proud member of the no sigs club.
-
- Sick, Twisted Fuck
- Posts: 1949
- Joined: Thu Jun 09, 2005 2:37 pm
- 19
- Location: MENTAL HOSPITAL
- Contact:
#169
Well I have replied Ambassador Kruger's e-mail. Ignore the part, though. Suspension of disbelief dictates that Darth Kreshna should have not sent that version. Instead, he chose to send the polite version.Destructionator XV wrote:1) John and Bob need to talk about the Imperials, continuing the disarm plot.
Anyway, I agree that we need a lot of political backstabbing. Anyone remember Babylon Five? Those nations were still on each other's throat despite the friendship between the ambassadors.
Also, I just read the complete Deep Space Nine plot on wikipedia.. You know, the Dominion War. Political allegiances swinged like crazy during the war (Romulan declared neutrality, etc), so I hope we'll see more of such things in the plot.
Anyway, Dartzap, feel free to ask for Imperial's assistance whenever you need to (and PM me as well); I always envision that the Trolls are the closest Imperial ally. Whaddya' think?
By the way, regarding to the psychic probing felt by Lord Detritus and Darth Kreshna during the conference... I'm just thinking. What if it was Kerrigan's doing? Whaddya' think?
Oh, anyway, to both Ra and DesertFly: the events on Tais II has been monitored by Imperial Hyperspace Orbiting Scanner (spy satelite), so Imperial Intelligence has been aware of the attack. Darth Kreshna hasn't been aware yet since he's been so busy, but he'll get reported soon.
Now wait, wait. I thought the powerful psychic signal investigated by the Empire and the Trolls was on the planet Dellious Prime instead of Tais II, as being mentioned after Namtaru left the conference. Do we need another retcon or what?Desert Fly wrote:Actually, it had another motive: the powerful psychic signal that had lured the Zerg here in the first place.
Besides, Trollish-Imperial joint investigation couldn't have been performed on Tais 2, since it is strictly Ra's territory.
Last edited by Kreshna Aryaguna Nurzaman on Wed Sep 06, 2006 5:37 am, edited 1 time in total.
The Sick, Twisted Fuck | Sap #2 of the Bitter Trio | Knight of the e-mail | Evil Liberal Conspirator | Esoteric Order of Dagon | Weird TGODer
Share your free D&D character here.
:welcome :thumbsup
So be it. If saying "NO" means being alone, then to hell with love, with romance, with marriage, and all the shit life keeps pumping at me. I'll walk alone, but with freedom and a healed pride.
NEVER buy a LiteOn CD/DVD Writer. Ever.
Share your free D&D character here.
:welcome :thumbsup
So be it. If saying "NO" means being alone, then to hell with love, with romance, with marriage, and all the shit life keeps pumping at me. I'll walk alone, but with freedom and a healed pride.
NEVER buy a LiteOn CD/DVD Writer. Ever.
#170
No, it was another psychic signal than the one on Dellius Prime.
The Guardian Core emitted its own psychic signals, getting the Queen of Blades' attention. She then decided to "check it out" in the form of sending a brood to claim the planet In Her Name.
The Guardian Core emitted its own psychic signals, getting the Queen of Blades' attention. She then decided to "check it out" in the form of sending a brood to claim the planet In Her Name.
Last edited by Ra on Wed Sep 06, 2006 1:27 pm, edited 1 time in total.
Jonathan McKenzie
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
#171
EDIT:
Oh, and regarding the hyperspace probe:
Oh, and regarding the hyperspace probe:
DesertFly wrote:Up in space, the first Ha'tak had been sacrificed; its destruction had proved instrumental in the disabling of the probe that had been surreptitiously scanning this rock from the safety of hyperspace.
Jonathan McKenzie
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
Half-Insane Snakehead | MSPaint Acolyte | Wierd TGOD'er
"Every time you stay abstinent...Kitten kills a god."
- Destructionator XV
- Lead Programmer
- Posts: 2352
- Joined: Sun Jun 12, 2005 10:12 am
- 19
- Location: Watertown, New York
- Contact:
#172
Ra's newest post is the best thing I have ever seen.
#173
Just a note, I too am going to continue to elaborate on the destruction of the Tais II base and the events immediately following for a few more posts, but this has all "happened already" in the rest of the story, so feel free to have your people discussing it (if they can get news of it past Ra), yelling at Namtaru, etc.
The relevant things that will have happened by the end of the attack:
The relevant things that will have happened by the end of the attack:
- The base will be completely overrun. There is now no non-Zerg-infested sapient life left on the planet.
The Zerg now have control of a Guardian core. And by control, I mean it's willingly working with them. They don't actually control it, but their aims are much the same, so it's co-operating.
Directly leading from that, the Zerg have also discovered and assimilated Khardem.
Also because of the Guardian core, the Zerg have acquired a whole host of new bio-technology. Expect terrifying new applications soon.
Proud member of the no sigs club.
- Destructionator XV
- Lead Programmer
- Posts: 2352
- Joined: Sun Jun 12, 2005 10:12 am
- 19
- Location: Watertown, New York
- Contact:
#174
This shouldn't happen for at least a week or two game time. He is on a remote planet in another galaxy (close to the A'millian Star Empire itself), and travel time should be accounted for.DesertFly wrote:Directly leading from that, the Zerg have also discovered and assimilated Khardem.
#175
Well okay, that was really planned as more of a postscript anyway, since I'm not sure what exactly I want to do with him. As for travel time, the Zerg do have access to hyperdrives, so it shouldn't take that long to get there. Heck, maybe they'll just get around to it eventually.Destructionator XV wrote:This shouldn't happen for at least a week or two game time. He is on a remote planet in another galaxy (close to the A'millian Star Empire itself), and travel time should be accounted for.
Proud member of the no sigs club.