The Halls of Power: A Dark Heresy 40k RPG

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Academia Nut
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#51

Post by Academia Nut »

"Lug" <<Real name unknown>>
Male
Guardsman from Dusk (Feral World)
27 years
Dark skin
Grey hair
Blue eyes
Tattooing
2.10 m tall
120kg
Supersition "Power of names"
Divination "In the darkness follow the light of Terra" +3 WP

Abilities -

Weapon Skill 34
Ballistic Skill 47 *
Strength 38
Toughness 43 *
Agility 30
Intelligence 30
Perception 34 **
Willpower 37 **
Fellowship 26

Traits -
Bad Blood
Dark Tales
Little Left to Fear
Wilderness Savvy

Skills -

Forbidden Lore [Daemonology] {Basic}
Scholastic Lore [Occult] {Basic}
Navigation [Surface] {Basic}
Survival {Basic}
Tracking {Basic}
Speak Language [Low Gothic]
Speak Language [Dusk Cant]
Common Lore [Dusk Folklore]
Swim
Dodge *
Awareness *

Talents -

Melee Weapon Training [Primitive]
Pistol Training [Las]
Basic Weapon Training [Las, SP]
Heavy Weapon Training [SP]*

Misc -

Wounds 12
Fate 0
Insanity 2
Corruption 2

* Indicates increase from XP expenditure
** Indicates change from starting world

Gear -

Axe
Las pistol and 1 charge pack
Lasgun and 1 charge pack
Shotgun and 12 shells
Knife
Guard flak armour
Stealth gear [Common quality clothing]
1 week corpse starch rations
Mercenary licence
Long las and two charge packs
Red dot laser sight
Gas mask
Bolo knife
4 Thrones

Experience Expenditures -

Awareness 100
BS Advance 100
BS Advance 250
T Advance 250
Dodge 100
Heavy Weapon Training (SP) 200

Background -

"Lug" was born somewhere in the swamps of Dusk, and the fact that he still lives says much about him. An exceptional shot from an early age, he was selected to train with his tribe's only modern firearm to take the place of the previous marksman when that man's time came. Somewhere along the line he left the swamps and Dusk itself with a band of smugglers, eventually coming to work for a band of mercenaries. Dismissed as a primitive, he was typically relegated to hauling ammunition for the band's heavy stubbers. This was what earned him the nickname 'Lug' as he adamantly refuses to reveal his real name. For several years he travelled with them, picking up knowledge of modern las weapons from mandatory training sessions and the operation of the stubbers from observation of the gunners and loaders at work. Eventually it all came crashing down when the group was all but annihilated attempting some piracy on a smuggling gang that had considerably more firepower than anticipated. Taking it in stride, Lug gathered up the few meagre possessions he had along with some choice bits of gear off the corpses of his dead comrades and set out for the next battlefield.

A phlegmatic, pious soul, Lug prefers not to talk when silence will suffice, and many people prefer it that way because he never uses others real names, feeling that to speak of a person's true name in casual conversation is to reveal it to listening daemons. His appearance is also rather unnerving as the skin drawn across his huge frame is frequently marked with intricate tattoos based around abstract geometric designs, interspersed with primitive prayers to the Emperor.
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Thirdfain
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#52

Post by Thirdfain »

Welcome, Lug, to the service of the Holy Inquisition.

Thought for the day:
-::THERE IS NO MAN SO HUMBLE THAT HE MAY NOT GIVE HIS LIFE FOR THE EMPEROR::-
"Winter is Coming"
Hawkwings
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#53

Post by Hawkwings »

I should let everyone know that I am flying down to school tomorrow, and will be in intense band camp activities for 10 days. I should be good to post at least every other day for the duration though.
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#54

Post by Thirdfain »

OK, especially considering the nature of your character, getting dragged along by more "social" members of the party is almost to be expected. So that shouldn't present much of a problem.

Thank you for being timely with that information!
"Winter is Coming"
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frigidmagi
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#55

Post by frigidmagi »

Sorry for the wait, my character will be up tonight. I'm thinking Arbitrator or assassin.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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frigidmagi
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#56

Post by frigidmagi »

WS


BS


S


T


Ag


Int


Per


WP


Fel
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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frigidmagi
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#57

Post by frigidmagi »

Ugh not my best rolling ever. Still solidly average in most of the stats though, thank the Emperor for small favors.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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frigidmagi
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#58

Post by frigidmagi »

Fate Points


Wounds


Wealth
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
Hawkwings
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#59

Post by Hawkwings »

remember that you get one reroll. Though if I were in your situation I'd ask to redo an entirely new set of stat rolls.
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frigidmagi
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#60

Post by frigidmagi »

That's up to Thridfain.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#61

Post by Thirdfain »

frigidmagi wrote:That's up to Thridfain.
The failure modes in this game are not the kind you can avoid with high dice rolls; you will have to make up for your natural disabilities with grit, cleverness, and a capacity for flexibility and teamwork. No rerolls for you beyond your one!

Otherwise, why bother rolling at all?
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#62

Post by Hawkwings »

You can avoid a bunch of failure modes with low dice rolls though :D
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#63

Post by Thirdfain »

Hawkwings wrote:You can avoid a bunch of failure modes with low dice rolls though :D
:evil:

YOU know what I mean!
"Winter is Coming"
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frigidmagi
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#64

Post by frigidmagi »

I'm not to worried. Only 2 of my stats are below human average. I can work with that.

Still I'll try to reroll Toughness.

T

"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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frigidmagi
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#65

Post by frigidmagi »

That'll work.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#66

Post by Hawkwings »

Thirdfain wrote: :evil:

YOU know what I mean!
I look forward to rolling on the Perils of the Warp table :razz:

...or do you take that exceedingly joyous activity for me?
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#67

Post by Thirdfain »

Hawkwings wrote:
Thirdfain wrote: :evil:

YOU know what I mean!
I look forward to rolling on the Perils of the Warp table :razz:

...or do you take that exceedingly joyous activity for me?
I get to do it; in part because I have a few custom perils associated with the setting.
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#68

Post by fgalkin »

On the subject of absences, I will be largely AFK this weekend and Monday. I'll try to make at least a post a day, but that's about it.

Other than that, should be smooth sailing for the near future.

Have a very nice day.
-fgalkin
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#69

Post by Hawkwings »

Last game I was a psyker in, I completely boned myself by super-overbleeding on a Spasm, hitting three separate targets and getting the enemy guards to shoot the enemy commander. Of course, my psyker also rose up into the air surrounded in witchfire in a public square full of heretic guards. But then I rolled Phenomena, got over 75, rolled Perils, and got the one where you disappear for some amount of time. Luckiest rolling ever.
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#70

Post by frigidmagi »

Alrighty, let's trot our boy out here.

Name: Trask
Age: 25
Height: 5'9
Weight: 160
Fate Points: 2
Wounds: 11
Wealth: 56

Abilities:
WS: 30*
BS: 41*
S: 27
T: 41*
Ag: 29
Int: 27
Per: 38*
WP: 31**
Fel: 27

* = xp award
** = Background change

Traits: Hagiography
Liturgical Familiarity
Superior Origins

Skills:
Speak Language Low Gothic
Speak Language High Gothic
Common Lore (Adeptus Arbites)
Inquiry +10
Common Lore (Imperial Creed)
Common Lore (Imperium)
Common Lore (War)

Talents:
Basic Melee Weapons Training
Basic Weapons Training
Quick Draw
Rapid Reload

XP Awards:
Sound Constitution (100)
Rapid Reload (100)
Inquiry +10 (100)
Ballistic skill (100)
Toughness (100)
Weapon Skill (250)
Perception (250)

Gear:
Shotgun, 46 shells
Brass Knuckles
Club
Uniform
Knife
Mesh Vest
3 stim doses
injector
Arbitrator ID
Chrono
Flask of Amasec
Last edited by frigidmagi on Thu Aug 12, 2010 1:21 am, edited 1 time in total.
"it takes two sides to end a war but only one to start one. And those who do not have swords may still die upon them." Tolken
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#71

Post by Cynical Cat »

But then I rolled Phenomena, got over 75, rolled Perils, and got the one where you disappear for some amount of time. Luckiest rolling ever.
Yeah, that one saved my ass from a xeno with a full auto flechette gun. Sometimes it is very convenient.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#72

Post by Cynical Cat »

Rerolling Willpower.

It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#73

Post by Cynical Cat »

Oh man, same result. :lol:
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#74

Post by Cynical Cat »

Name: Jarsus "Needle" Vrax Age: 22
Height: 1.8 meters Weight: 68kilos

Description: Average height, lean, and pale Needle isn't much to look at if you discount the trophy bedecked coat and the cocky gunslinger's strut. He wears his sandy blond hair shoulder length and there's a ready grin on his narrow face. There's a chunk missing off the bottom of his right ear and he has several fading pox scars on his face.


Ballistic Skill 41
Weapon Skill 28
Strength 34
Toughness 31
Agility 42*
Intelligence 31
Perception 31
Willpower 30*
Fellowship 39

Fate Points: 1

Wounds: 12

Traits
Caves of Steel- Tech Use is a Basic Skill
Hivebound- -10 on Rural Survival and -5 on Intelligence tests away from "proper hab"
Knave of Pistols: Can't acquire any more Basic or Heavy Weapon Talents, uses all Heavy and Basic weapons at a -10 penalty
Packing Iron- -5 to all tests if without a usable gun
Wary- +1 to Initiative Rolls
Way of the Gun- +5 BS and +5 to Tech Use with projectile firearms.

Skills
Speak Language (Low Gothic)
Speak Language (Metallican Hive Dialect)
Blather
Charm
Deceive
Dodge
Common Lore (Imperium)
Inquiry

Talents
Ambidextrous
Melee Weapon (Primitive)
Pistol (SP)
Basic (SP)
Frenzy
Mighty Shot
Lightning Reflexes

Gear
Orthlak Mark IV and 118 rounds
Flak Jacket
brass knuckles
quilted vest
knife
streetware

Thrones: 10


XP: 50
Spent: 950
Last edited by Cynical Cat on Thu Aug 12, 2010 1:47 pm, edited 6 times in total.
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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#75

Post by Cynical Cat »

Thrones

It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
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