What must newbies know about RPGing?

OOC: For the creation and management of board RPG's.

Moderator: B4UTRUST

Post Reply
User avatar
Soontir948
Disciple
Posts: 783
Joined: Sat Jun 11, 2005 10:19 pm
19
Location: Queens, NY
Contact:

#1 What must newbies know about RPGing?

Post by Soontir948 »

Thanks to LadyTevar for planting it in my head a month ago about playing RPGs. Obviously the type done here is a bit different than one of HotFoot's usual gaming that I was introduced into so what do I need?

I know I should have some of the basics:
  1. Character profile
  2. Random dice program?
  3. Story writing skills apparently.
  4. Uhhh, you fill in the blanks. :)
Oh, can I jump into an on-going game or shall I have to wait for a new one to spring up? This is probably what's been delaying me the most.
User avatar
Charon
No
Posts: 4913
Joined: Thu Aug 04, 2005 7:30 pm
19
Location: On my boat, as always.
Contact:

#2

Post by Charon »

The dice program gets some use, but you won't see it in all the games. You can pretty much jump in on any game so long as the GM ok's it, though they might have you wait for a bit to join.

The biggest thing I would have to say though is that you have to be willing to work with the GM on what happens in the story and there needs to be mutual trust. Since the games are constantly going there's going to be plenty of times when you want to do something and the GM isn't around, so you'll need to wing it. In most cases there is also very limited dice rolling, so that means the GM determines how things go down based off of what you do, so he needs to trust that you aren't gonna try to do something your character can't and you need to trust that he isn't going to screw you over for no reason.
Moderator of Philosophy and Theology
User avatar
B4UTRUST
Dance Puppets Dance
Posts: 4867
Joined: Wed Jun 08, 2005 3:31 pm
19
Location: Chesapeake, Va
Contact:

#3

Post by B4UTRUST »

I'd say a strong dose of common sense is also needed in addition to the trust.

Listen to other players already involved in the games and who have been playing for awhile as often times they can save you from yourself.

Once you've got your character, make sure it's what you want. Don't constantly badger your GM about changes or modifications or things you want to add, subtract, etc.

Once I think of some more I'll add them.
Image
Saint Annihilus - Patron Saint of Dealing with Stupid Customers
User avatar
LadyTevar
Pleasure Kitten Foreman
Posts: 13197
Joined: Fri Jan 13, 2006 8:25 pm
18
Location: In your lap, purring
Contact:

#4

Post by LadyTevar »

Once the Werewolves manage to kill or be killed, there will be room for another Garou in the pack.

I'm using the 2nd Ed Werewolf: the Apocalypse rules for the most part. I *may* be trying to get away from the die rolling, as it's taking too damned long.
Image

Dogs are Man's Best Friend
Cats are Man's Adorable Little Serial Killers
User avatar
Dark Silver
Omnipotent Overlord
Posts: 5477
Joined: Wed Jun 08, 2005 12:15 pm
19
Contact:

#5

Post by Dark Silver »

you'll find most games are open for new players, especially those done by myself and B4...
Allen Thibodaux | Archmagus | Supervillain | Transfan | Trekker | Warsie |
"Then again, Detective....how often have you dreamed of hearing your father's voice once more? Of feeling your mother's touch?" - Ra's Al Ghul
"According to the Bible, IHVH created the Universe in six days....he obviously didn't know what he was doing." - Darek Steele bani Order of Hermes.
DS's Golden Rule: I am not a bigot, I hate everyone equally. | corollary: Some are more equal than others.
User avatar
Cynical Cat
Arch-Magician
Posts: 11930
Joined: Thu Jun 09, 2005 8:53 pm
19
Location: Ice Sarcophagus outside a ruined Jedi Temple
Contact:

#6

Post by Cynical Cat »

If you want to join a new or ongoing game, talk to the GM. The Out of Character threads are the best places for this, because if the other players can then help you refine your character idea if there's a problem with it. Do read the beginning of the OOC thread, because that will tell you what kinds and what format of characters are desired for the game. Nothing guarantees a "NO!" faster than the GM saying at the beginning of the game "absolutely no uber ninjas" and you saying "hey, here's my character, he's an uber ninja."

AIM and PM boxes are also handy. Don't be shy. Most games are open to new players, but there may be a delay in working you in. The worst you'll get is a "no, I have too many crazy maniacs to juggle right now."
It's not that I'm unforgiving, it's that most of the people who wrong me are unrepentant assholes.
Post Reply