#1 Mass Effect-ish concepts
Posted: Tue May 22, 2012 5:37 pm
Since I'm working more on my Mass Effect-inspired writing, I need to get at the heart of several concepts - not just for my own understanding so that it may be conveyed better to the reader, but also because there are implications with each technology or concept that must be kept in mind.
So, I'll be posting outlines of certain things to get started, and then going back over them once it seems like the bases are covered.
If you've any comments or thoughts on any of these, feel free to share them.
- Element Zero
- fancy name for mcguffin element (functions by altering the effective mass of something using electric current)
- allows for all types of scifi concepts and setting changes (e.g. it is a society-changing element)
- left to be discovered by ancient aliens who harvest space-faring civilizations periodically, as a way to make those civilizations' technology base more predictable
- high velocity small arms weapons
- uses a block of solid material as ammunition, requires a "shaver" to shave off individual slivers of material to be accelerated to high velocities
- uses a railgun/coilgun setup to accelerate the shavings to weaponized velocities
- heat generated by repeated firing can overheat the gun if fired too much
(- thermal clips' function - rapid cooldown of a gun when overheated; possibly leads to materials stress, shortening life of parts of the gun)
FTL Travel (direct)
- uses Element Zero to reduce effective mass of a craft, making the energy required to push it past c to be much lower
- slower form of FTL travel, primarily used to travel between solar systems
FTL Travel (relay)
- requires a mass relay be in place at both origin point and destination point
- travel, even across the galaxy, is nearly instantaneous
- mass relays and the Citadel are part of the same network, additional aspects unknown
Power generation
- shown to be fusion-based
Ship weapons
- mass driver (Thanix cannon, Reaper beams): projects a solid-looking beam of material at high velocity
- torpedoes
basic DNA structure
- levo-based (most of alien cultures in galaxy, including humans)
- dextro-based (turians & quarians only)
omnitools
- evolution of cell phone & PC into one device, wrist-mounted (similar to a watch)
- uses holographic display technology to create solid-looking, interactive interface with user
So, I'll be posting outlines of certain things to get started, and then going back over them once it seems like the bases are covered.
If you've any comments or thoughts on any of these, feel free to share them.
- Element Zero
- fancy name for mcguffin element (functions by altering the effective mass of something using electric current)
- allows for all types of scifi concepts and setting changes (e.g. it is a society-changing element)
- left to be discovered by ancient aliens who harvest space-faring civilizations periodically, as a way to make those civilizations' technology base more predictable
- high velocity small arms weapons
- uses a block of solid material as ammunition, requires a "shaver" to shave off individual slivers of material to be accelerated to high velocities
- uses a railgun/coilgun setup to accelerate the shavings to weaponized velocities
- heat generated by repeated firing can overheat the gun if fired too much
(- thermal clips' function - rapid cooldown of a gun when overheated; possibly leads to materials stress, shortening life of parts of the gun)
FTL Travel (direct)
- uses Element Zero to reduce effective mass of a craft, making the energy required to push it past c to be much lower
- slower form of FTL travel, primarily used to travel between solar systems
FTL Travel (relay)
- requires a mass relay be in place at both origin point and destination point
- travel, even across the galaxy, is nearly instantaneous
- mass relays and the Citadel are part of the same network, additional aspects unknown
Power generation
- shown to be fusion-based
Ship weapons
- mass driver (Thanix cannon, Reaper beams): projects a solid-looking beam of material at high velocity
- torpedoes
basic DNA structure
- levo-based (most of alien cultures in galaxy, including humans)
- dextro-based (turians & quarians only)
omnitools
- evolution of cell phone & PC into one device, wrist-mounted (similar to a watch)
- uses holographic display technology to create solid-looking, interactive interface with user