Search found 9 matches

by Tasoth
Wed Aug 02, 2006 7:35 pm
Forum: Librium Arcana Designers
Topic: LibArc Games: Kingdom Builder (Codename Planitia)
Replies: 53
Views: 32975

Do not go the route of D&D myth. If we're going to be using Albs/Sidhe and the various wee folk, go from actual myth and not what D&D has built up. Farming to feed your army and workforce should be more important then actually raising an army as you tend to have more of a support base then military ...
by Tasoth
Wed Sep 07, 2005 6:05 pm
Forum: Librium Arcana Designers
Topic: Zombie based web game
Replies: 21
Views: 15597

So, about time I do what steel wants me to do. Since I'm a minute speck on the team, I want some input onto the cause before the story gets whipped up. So far, I'm trying to stay away from the 'corporate bioweapon testing/gone awry' angle and think of something unique. So far. -Fungal based. Some ra...
by Tasoth
Sun Aug 14, 2005 4:34 pm
Forum: Librium Arcana Designers
Topic: Zombie based web game
Replies: 21
Views: 15597

We don't really need Zombie NPC's, we could have just advancing Zombie spawns. Zombies when they die outside of the 'controlled' area have to wait untill the carpet reachs them, and then you intergrate the carpet mechanisim with core gameplay. What happens when the humans prevent the decay from spr...
by Tasoth
Fri Aug 12, 2005 6:12 pm
Forum: Librium Arcana Designers
Topic: Zombie based web game
Replies: 21
Views: 15597

Regarding the randomization..its a good idea, within limits. Lets say we have something similer to zerg carpet, if you sleep on the periphery, next day you'll wake up and notice the walls covered with zombie related stuff, and zombies walking around. This also gives the zombies additional objective...
by Tasoth
Tue Aug 09, 2005 8:52 pm
Forum: Librium Arcana Designers
Topic: Zombie based web game
Replies: 21
Views: 15597

Once we get combat worked out and we start to fiddle around with weapon classes, we should tweak the chance of getting counter attacked so melee has a higher chance and ranged attacks a lower chance. Maybe make melee do more damage on average compared to firearms or have a better chance to hit.
by Tasoth
Tue Aug 09, 2005 6:33 pm
Forum: Librium Arcana Designers
Topic: Zombie based web game
Replies: 21
Views: 15597

It's a neat idea about the random thing. But are you just rearrange a set number of tiles in the city or does the count of how of each tile change from day to day? What happens to the Player Characters when the jumble gets on? Do they get tossed a magical journey to where ever?
by Tasoth
Tue Aug 09, 2005 1:35 pm
Forum: Librium Arcana Designers
Topic: Team Strat Web Game
Replies: 2
Views: 6784

Is the team set up going to be like planterion where you get stuck on a random group of players as your team, free standing where each player chooses what alliances he makes or simple the PCs race versus the other as a whole? Also, I'm against making it fantasy, space based or revolving around crimi...
by Tasoth
Tue Aug 09, 2005 1:27 pm
Forum: Librium Arcana Designers
Topic: Zombie based web game
Replies: 21
Views: 15597

If you make the map interface 3x3 with the central square being the focus and movement being only possible into squares surrounding the middle, it would make things easier. Also having each location block being a seperate link/image works and would probably be easier to implement having the map move...
by Tasoth
Mon Aug 08, 2005 6:07 pm
Forum: Librium Arcana Designers
Topic: Zombie based web game
Replies: 21
Views: 15597

Making your life harder

Some notes and idle GIMP suckwork Basic actions/buttons -Attack -Search -Use(drop down box with it) -Drop Neat actions and buttons that aren't mandatory but still neat in the long run -Hide -Eat(zombie specific) -Identify(human specific) -Subdue -Cook/craft/build -talk/whisper Basic tile types -Hous...